THE
MAC EUMLATION COMPATIBILITY SHEET FOR GAMES
v.
0.01-pre2
BEFORE WE BEGIN
The reason I created this sheet is because of the lack of sources which tell what runs on an emulated Mac. There are many Mac emulators out there, but I only added Basilisk II and Sheepshaver. They are the most compatible Mac emulators I have used. If there are any more emulators you want me to use, I'll be sure to include them. Results might differ between which version you use and what computer is in use, but please know that this all occurred on one computer. So, I apologize in advance if the results change between people.
Be advised that Executor can't run the actual Mac OS (it only runs the applications), SoftMac has no sound (it immediately crashes if sound tries to play), and I'm not sure if vMac qualifies 100%. Note that I only included games that actually work with the emulators. Games that require an MMU and/or practically every single game that requires Mac OS X(that lacks support for Mac OS 8/9) to run it - yeah, they don't work. Additionally, hardware-rendered 3D games, as well as practically every one of the Mac OS Classic games which run on Quickdraw 3D, OpenGL, and/or SDL will NOT run. If they do, they would run no more than two frames per second and have *many* graphical issues.
I didn't include Executor since it won't register despite having a legit registration code and there's a new build of Mini vMac, but it won't let me select '256 colors' for some odd reason.
If you want a no-cost, LEGAL Macintosh OS download, the best out there (at least officially) is System 7.5.3 (which can be updated to System 7.5.5). This can be found at the Apple Support Area, which is at: http://download.info.apple.com/Apple_Support_Area/Apple_Software_Updates/English-North_American/Macintosh/System/Older_System/System_7.5_Version_7.5.3/
other versions of the Mac OS are not free (unless you consider piracy XP). But also know this: Any 68k emulator can only support Mac OS 8.1 and below, since any OS newer than 8.1 requires the PPC processor. Likewise, Sheepshaver can only run Mac OS 9.0.4 and below, because Mac OS 9.1 and beyond need the PowerPC's MMU, which isn't supported, to run. Note that Basilisk II is a 68K emulator and Sheepshaver is a PPC G4 emulator. Both emulators lack MMU emulation as it would take up so much power that they would be so slow.
...and finally, what I used to run the damn emulators:
The Computer
*Intel Pentium 4 2.2 GHz
*1 Gig of RAM
*ATI Radeon X1300
*PCI Built-in Sound
*Windows Vista Home Premium (Downgrade me to XP please!)
For Basilisk II
*Build: Win32 / Build 142, Version 0.8
*System: Mac OS 7.6.1
*RAM: 128 MB
*Processor: 68040 (w/ FPU)
*ROMS Used: LC/Quadra/Performa("Performa ROM") 630(1MB), Quadra 650(1 MB), Quadra 700/900 (1MB)
*Additional Stuff: Quicktime 4.0.3 (Latest version for 68K Macs)
For Sheepshaver
*Build: JIT / August 8th, 20008 UNOFFICIAL
*System: Mac OS 8.6
*RAM: 256 MB
*Processor: PPC G4 (Sheepshaver doesn't allow you to switch between a G3 and a G4, so the G4 is ALWAYS on)
*Refresh Rate: Resolution: 800*600 for the most part, 1024*768 in some cases
*ROMS: Old World ROM from an unknown source, New World ROM - Mac OS 8.6
*Additional Stuff: LibMoto, CarbonLib 1.6.1(Yes, it exists!), OpenGL 1.2.2(from the Mac OS 9.2.2 Update ... XP), Quicktime 4.1.2 (Latest version stable in Sheepshaver), StdCLib (from MPW), Game Sprockets 1.7.5 (from Version Tracker)
And so after weeks of downloading and testing, I present...
THE COMPATIBILITY
LIST!!!
-No.'d-
3 in Three:
(Basilisk II)
w/ Performa ROM - UNTESTED
w/ Quadra 650 ROM - Sound cuts out time to time. Everything else is working perfectly though.
w/ Quadra 700/900 ROM - UNTESTED
(Sheepshaver)
w/
3D Brick Bash 1.4:
(Basilisk II)
w/ Quadra 650 ROM - Seems to run perfectly.
(Sheepshaver)
w/ New World ROM - After raising the memory to 3,000 KB, the game will boot up and it seems to run nicely, but the mouse might accidentally go offscreen (I reccomend you turn on fullscreen, select a 256-color display, and then play the game if you find that distracting).
3D Brick Bash 2.0:
(Sheepshaver) w/ New World ROM - This is a PPC-only version of the game, thus Basilisk II can not run it. It does run quite well, though the cursor moves off the screen, which can be annoying.
-A-
Abuse (Bungie's Mac version):
(Basilisk II)
w/ Quadra 650 ROM - Seems to work quite well. If you experience lag, change the graphics settings.
(Sheepshaver)
w/ Old Wold ROM - UNTESTED!
w/ New World ROM - It seems to work quite well.
Age of the Empires (Trial Version):
(Sheepshaver)
w/ Old Wold ROM - UNTESTED!
w/ New World ROM - It seems to freeze every once in while and the MIDIs can be sometimes faulty. Otherwise, it's seems to be good.
Airburst:
(Sheepshaver)
w/ Old Wold ROM - UNTESTED!
w/ New World ROM - Since Airburst is a PPC-only program, only Sheepshaver can run it. The Strange Flavour logo usually doesn't play - odd. Also, the program runs sluggish, most of music doesn't play for some reason, and it hangs occasionally. And by the way, it's not being really sold anymore.
Ambriel Snake:
(Sheepshaver)
w/ Old Wold ROM - UNTESTED!
w/ New World ROM - Seems to work OK.
Anagrams 2.4:
(Sheepshaver)
w/ Old Wold ROM - Not sure if you can call it a game, but I might as well add it here. It does work, though I think the program might be a bit slow.
w/
Apeiron:
(Basilisk II)
w/ Performa ROM - The game works fine, but you can't move your ship around. Therefore, it's unplayable. HOWEVER, by selecting "More complete ADB mouse emulation" under the 'Mouse' option (in the Basilisk II GUI), the game is playable.
w/ Quadra 650 ROM - Same as above.
w/ Quadra 700/900 ROM - Same as above.
(Sheepshaver)
w/
w/ New World ROM - Same here.
Apeiron X 1.0.2:
(Sheepshaver)
w/
w/ New World ROM - Fading effect are missing, the intro goes slow as hell, and the movement doesn't work. The bad news is that Ambrosia has removed the OS 9 version from their website. =?
Arashi 1.1.1:
(Basilisk II)
w/ Quadra 650 ROM - No complaints here. If you find the mouse control too sensitive, you could enable "More complete ADB mouse emulation" under the 'Mouse' option (in the Basilisk II GUI).
(Sheepshaver)
w/ Old World ROM - Turn the display down to 256 colors and then the game should play. Sound is a little bizarre for some reason and mouse sensitivity seems to be too high.
w/ New World ROM - Same thing here.
Ares:
(Basilisk II)
w/ Quadra 650 ROM - You can not begin a network game for some reason. Otherwise, everything is OK.
(Sheepshaver)
w/ New World ROM - Seems to work perfectly.
Avara:
(Basilisk II)
w/ Quadra 650 ROM - It appears to be fully playable.
(Sheepshaver)
w/ New World ROM - It works decently, but I highly recommend playing in fullscreen with 256 colors since the mouse will otherwise move off to the side and into the desktop. Also, the about boxes seem to be screwed up.
Avernum:
(Sheepshaver)
w/ New World ROM - This program seems to be PPC-only. The game does run, quite well I might add. Mouse control might seem akward though.
Awale 3.4 (November 2002 - Classic Version):
(Sheepshaver) w/ New World ROM - Seems to work fine here.
-B-
Barrack:
(Basilisk II)
w/ Quadra 650 ROM - When quitting and opening another game, application, etc. (or relaunching Barrack), the emulator crashes. The actual game runs pretty good.
(Sheepshaver)
w/ Old World ROM - Changing the controls to practically impossible since this program uses Input Sprockets. It doesn't seem like you can play the game here for some odd reason. Plus, when you exit the game, the cursor seems to be invisible.
Boom 1.2.3:
(Sheepshaver)
w/ Old World ROM - There are odd hangs for a few seconds, plus there's occasionally skippy sound.
Blobs 1.8 (downloaded from mac.org):
(Basilisk II)
w/ Quadra 650 ROM - Indeed, it does run, though the thing might seem a little too fast.
(Sheepshaver)
w/ New World ROM - It did run pretty well aside from a hang that lasted for a few of seconds.
Blockwars:
(Sheepshaver)
w/ Old World ROM - Seems to work quite well, albeit music and jumpy sound. Oh yeah, InputSprockets seems to have a problem here.
So, I present to you the controls:
4 & 6 - Move the blocks left and right respectively
5 & 8 - Rotate the blocks, clockwise and counterclockwise
0 - Drop the blocks
w/ New World ROM - Unsure, though the file is very fault when using this ROM to say the least.
Bommo Sweeper X 1.1:
(Sheepshaver)
w/ New World ROM - Works OK here.
Brickles 3000:
(Sheepshaver)
w/ New World ROM - It runs pretty well. However, it's VERY annoying when your mouse cursor moves out of Sheepshaver's window. To lower the chances of this occuring, place Sheepshaver's window in a corner. Also, sound somewhat seems to skip for some odd reason.
Brickles Deluxe:
(Basilisk II)
w/ Quadra 650 ROM - Seems to work A-OK here.
(Sheepshaver)
w/ New World ROM - Same as Brickles 3000.
Brickles Pro:
(Sheepshaver)
w/ New World ROM - Same as Brickles 3000.
Bubble Trouble X (1.0.2):
(Sheepshaver) w/ New World ROM - It doesn't run on Basilisk II, since this is a PPC-only program. It did run fortunately and it runs very nicely. One thing I did notice was that it said I had it for 2300 days (not a typo). But I downloaded this on November the 8th of 2008. O_o Note that this is an older version of the game; the newer version, 1.1.0, doesn't support Macs with Mac OS 1.0.3.8 and below. Plus, like Apeiron X, they removed the OS 9-compatible version from their website.
Burning Monkey Puzzle Lab (v. 1.6.1):
(Sheepshaver)
w/
w/ New World ROM - Music doesn't play for some reason. It is pretty stable during gameplay, though slowdown might occur during the fire effect when you get a game over. There is an ocassional hang here and there, which unhangs after a few seconds. Otherwise, it runs decently.
Burning Monkey Puzzle Lab (v. 2.0):
(Sheepshaver)
w/
w/ New World ROM - The music plays now. However, it lags a lot here (approx. 5 to 10 FPS during gameplay). Freezes when you get a game over apparently. I reccomend you get version 1.6.1 instead of 2.0, enough said.
Burning Monkey Solitaire 2:
(Basilisk II)
w/ Quadra 650 ROM - This game can run pretty well, but it's recommend that you switch the amount of colors displayed to at the least a 15-thousand color display for a better experience.
(Sheepshaver)
w/
w/ New World ROM - Seems to work A-OK here.
Burning Rubber 1.2.3:
(Sheepshaver)
w/
w/ New World ROM – The logo, as well as the animation at the beginning, are missing. The logo will appear once a game has ended.
Bushfire:
(Sheepshaver)
w/
w/ New World ROM - Seems to be perfect, plus the movies are playing! It lags a bit, but it isn't too bad.
-C-
C.Dev Boggle 3.0:
(Basilisk II)
w/ Quadra 650 ROM - Seems to run perfectly.
(Sheepshaver)
w/ Old World ROM - It runs quite well, but it can hang for a few seconds time to time. Recommended you turn the platinum sounds off.
w/ New World ROM - Same as the above.
Caesar III demo:
(Sheepshaver)
w/ Old World ROM - Seems to hang for a few seconds. But otherwise seems to be perfect.
Candy Crisis:
(Sheepshaver)
w/
w/ New World ROM - Runs, but seems a little laggy for some reason.
Cave Dig 2:
(Basilisk II)
w/ Quadra 650 ROM - Seems to work quite well.
(Sheepshaver)
w/
w/ New World ROM - Music seems to be a little skippy and sound seems be a little jumpy. But other than that, works quite well.
Cave Dig 3 (Classic Version):
(Sheepshaver)
w/
w/ New World ROM - It seems to work quite perfectly.
Chiral:
(Basilisk II)
w/ Quadra 650 ROM - It runs perfectly, but it seems a little too fast.
(Sheepshaver)
w/
w/ New World ROM - Hangs very rarely. Otherwise, it's almost perfect.
Civilization II (68K) Demo:
(Basilisk II)
w/ Quadra 650 ROM - It runs really well.
(Sheepshaver)
w/
w/ New World ROM - Seems to be perfect, aside from some hangs and slowdown.
Civilization II (PPC) Demo:
(Sheepshaver)
w/
w/ New World ROM - Has an error type -7 when first starting up the game. Starting it again, after resetting, will often make the game run. The game actually runs pretty smoothly.
Close Combat (Demo):
(Sheepshaver)
w/
w/ New World ROM – Has some cursor issues and also freezes a little bit frequently.
Close Combat: A Bridge Too Far (Demo):
(Sheepshaver)
w/
w/ New World ROM – The about screen has a bizarre glitch-out and might freeze occasionally.
(Basilisk II)
w/ Quadra 650 ROM - Refreshing the graphics seems to be a bit of a problem.
Command and Conquer Demo:
(Sheepshaver)
w/ Old World ROM - Works quite well, even with the extras installed. =) It only hanged for about a few seconds here.
CrossCards 2.1:
(Sheepshaver)
w/ Old World ROM - Everything seems to be A-OK.
CrossCard 3.0.6:
(Sheepshaver)
w/ Old World ROM - Same as the above.
Cyclone:
(Basilisk II)
w/ Quadra 650 ROM - It works very well here.
(Sheepshaver)
w/
w/ New World ROM - A-OK here, except for some hang issues. Also, when you quite the game, the apple menu blacks out for some reason. BTW, how did High Risk Ventures manage to get away with a clip from Ren and Stimpy? :?
Cyclone II:
(Basilisk II)
w/ Quadra 650 ROM - It runs pretty well here, aside from some slightly lengthy loading.
(Sheepshaver)
w/
w/ New World ROM - Same things happens as with it's predecessor. And did High Risk Ventures manage to get away with a clip from Ren and Stimpy again? :?
(Basilisk II)
w/ Quadra 650 ROM - Some odd graphic dithering goes on here, which doesn't make the game unplayable, but it's distracting nontheless.
(Sheepshaver)
w/
w/ New World ROM - Appears to work OK here. Loading seems to take quite a while though.
-D-
Dark Forces:
(Basilisk II)
w/ Quadra 650 ROM - The emulator crashed.
(Sheepshaver)
w/ New World ROM - Occasional hangs occur, but it's nothing too big.
Damage Incorparated:
(Basilisk II)
w/ Quadra 650 ROM - A type 3 error popped up. But by booting with the extensions off (hold the shift key while the OS is booting), the game then should run. You might encounter some lag or sound issues, which can easily be fixed by lowering the resolution and such in the options menu.
(Sheepshaver)
w/ New World ROM - Occasional hangs occur, but it's nothing too big. Dark Vengeance: (Sheepshaver) w/ New World ROM - Loading is quite slow (takes about 30 seconds). Plus, only the software renderer is available. Lower the graphics and audio qualities of the game to make it more playable for slower computers.
Deathground:
(Sheepshaver)
w/ New World ROM - Zooming up seems to be quite slow. Other than that, it appears to work OK.
Deimos Rising (Version 1.0.6):
(Sheepshaver)
w/
w/ New World ROM - Input Sprockets glitches out when trying to input the controls. To escape from that part of the options menu, just press the 'Enter / Return' key. There also seems to be some weird sound effects delay. Scoring seems go slow. Hangs occur here and there. Despite those problems, it runs pretty good and smoothly, which actually surprising.
Descent:
(Sheepshaver)
w/
w/ New World ROM - Fluid, even at the highest settings. But it will hang occasionally. It unhangs after a few seconds, thankfully.
Descent II:
(Sheepshaver)
w/
w/ New World ROM - Only what appears to be mild slowdowns appear in the game at the highest settings. Otherwise, it seems to run pretty smoothly.
Diablo Spawn 1.0.8 (DEMO):
(Sheepshaver) w/
w/ New World ROM - It runs here quite well.
DirtBike 3.1:
(Sheepshaver)
w/ Old World ROM - Hangs are quite common here, making gameplay stutter a bit.
DOOM:
(Basilisk II)
w/ Quadra 650 ROM - It has these weird
(Sheepshaver)
w/ New World ROM - Same issues as before.
DOOM II:
(Sheepshaver)
w/ New World ROM - It doesn't run in Basilisk II, since that's an emulator of 68K machines and the levels might have run too slow. There's some odd sound issue, in which SFX usually are either don't play or are delayed. Also, at times, it speeds up too much. Other than those, there appears to be no issues.
Duke Nukem 3D(68K version):
(Basilisk II)
w/ Quadra 650 ROM - No networking since AppleTalk is off. Duke runs slowly, but the frame rate is pretty good. I reccomend you hold down the shift key the entire time since Duke runs so slow. Sound shortouts might occur. Otherwise, it's pretty good.
(Sheepshaver)
w/ New World ROM - It runs SO SLOW, even on the lowest setting! It also hangs every once in a while.
Duke Nukem 3D(PPC version):
(Sheepshaver)
w/ New World ROM - It runs decently under Medium Quality mode. However, it hangs frequently, which can be quite annoying.
-E-
Escape Velocity:
(Basilisk II) w/ Quadra 650 ROM - There doesn't seem to be any problems, but then again, I've only used it for 5 minutes.
(Sheepshaver)
w/ New World ROM - It's alright, except for the fact that the main menu's response is sluggish.
Escape Velocity Override:
(Basilisk II)
w/ Quadra 650 ROM - Once again, there doesn't seem to be any problem. Though once again, I've only used it for 5 minutes.
(Sheepshaver)
w/ New World ROM - Since it's based off the same engine as the original, the exact same issue in the main menu occurs. It's otherwise OK.
Exile:
(Sheepshaver)
w/ Old World ROM - Seems to work quite well. The bad news is you have to use the apple/option key and then click in order to search through more than one object. And since that key is mapped to the windows key, it's going to open up the start menu.
w/ New World ROM - Same as the above.
-F-
Fallout Demo:
w/ Old World ROM - The mouse cursor is so oversensitive it's not even funny, unless you want to do ever-so-slight movements with your mouse.
Firefall Arcade (Inline SW Version):
(Basilisk II)
w/ Quadra 650 ROM - Nothing to complain about here really, other than the really annoying bug involving the mouse - you click on 'high scores' and you are sent back to the menu. However, do the same thing as in Apeiron and the bug should be fixed. Firefall Arcade (Pangea WS Version): (Sheepshaver) w/ New World ROM - Runs perfectly, for the most part. I recommend you use the keyboard, as it's much easier to control during gameplay. Flight Unlimited: (Sheepshaver) w/ New World ROM - Mouse control seems to be a little loose. Also, the game seems to quite slow. Full Tilt! Pinball: (Basilisk II) w/ Quadra 650 ROM - Loading takes a while, usually about 30 seconds to begin a game. (Sheepshaver) w/ New World ROM - Sound seems to kind of skip around. Also, the opening movie doesn't play.
Future Cop: LAPD:
(Sheepshaver)
w/ New World ROM - Yes, a 3D game actually RAN! It runs at a playable speed with all the effects turned on. However, the annoying thing is that it resizes the screen to 640*480 when playing the game. Also, InputSprocket won't let you change the controls for some reason. Just hit the return key to go back. The annoying thing is that when you press the windows key on the board(equivalent to the Apple key on the Mac) just to fire one of the weapons, the start menu in Windows pops up.(WHY?!) You could press the apple key again to resume, but that's just annoying due to some odd delay. And since Sheepshaver doesn't support 3D hardware rendering any way whatsoever, you are left with a game running on software-rendering mode. Lastly, as usual, there are times when the game hangs unexpectedly (there aren't too bad).
-G-
Geneforge:
(Sheepshaver)
w/ New World ROM - Hangs can occur on occasion. But otherwise, it seems to be A-OK.
Glider Pro (Mac OS 9 Version):
(Sheepshaver)
w/ New World ROM - It does work quite great, besides the usual stalling every once in a while. I recommend you go into the options menu and make the music play on when just being idle.
-H-
Harry the Handsome Executive:
(Basilisk II)
w/ Quadra 650 ROM - MIDIs have issues playing, resulting in very bizzare sound...just turn off the music if this drives you insane. Otherwise, no issues here.
(Sheepshaver)
w/ New World ROM - Quicktime seems to have very odd quirks playing MIDIs under Sheepshaver. Again, if it pisses you off to no end, turn the music off. Other than that, I don't see any issues here.
Heroes of Might and Magic III Complete:
(Sheepshaver)
w/ New World ROM - The opening movie (somewhat sluggish though) plays and the menu seems to be responsive. The game is OK as far as I'm concerned, though the game seems to be quite choppy and loading times may take up some time.
Hexen:
(Basilisk II)
w/ Quadra 650 ROM - Music doesn't seem to work sometimes when beginning the game. This can be resolved by raising the number of sound channels. Otherwise, it's OK.
(Sheepshaver)
w/ New World ROM - Music doesn't seem to work sometimes when beginning the game. This can be resolved by raising the number of sound channels. Hangs can also occur. Everything else seems to be okay.
-I-
Iggy's Adventure:
(Sheepshaver)
w/ New World ROM - Seems to work perfectly. To turn on the sound, simply click on the Preferences and check Sound. Return to the main menu and you'll be able to enjoy the full experience. =)
-J to L-
Koji the Frog:
(Basilisk II)
w/ Quadra 650 ROM - It's okay besides the slight hang that occurs, plus some sound issues occur here and there.
-M-
(Basilisk II)
w/ Quadra 650 ROM - It works perfectly.
(Sheepshaver)
w/ New World ROM - It works perfectly, though for higher color modes raise the memory up to at least 16 MB.
MacDO:
(Sheepshaver)
w/
w/ New World ROM - There's some sort of MIDI Playing Issue. Data loads slowly, especially when transitioning between levels.
MacPipes 2.2.7:
(Basilisk II)
w/ Quadra 650 ROM - Weird, it appears that the sound effects are somewhat muted, yet you can hear it at the same time (must be the game though). Otherwise, it's perfect.
(Sheepshaver)
w/ New World ROM - Same thing here.
MacPuyo:
(Sheepshaver)
w/
w/ New World ROM - Music can get interrupted. Seems to work very nicely otherwise.
MacMoorhuhn:
(Sheepshaver)
w/ Old World ROM - It would run perfectly here, other than the slightly annoying fact that your cursor can move off the edge of the screen and the cursor can be off during gameplay. Oh yeah, it hangs occasionally too.
w/
Mars Rising:
(Sheepshaver)
w/
w/ New World ROM - InputSprocket is quite buggy, so I recommend you just ignore the Controls section. Also, when you ground fire with the apple key, it opens up the windows start menu. You could always press the 'apple key' again to resume gameplay. The problem is that it takes a few seconds long to actually get back to gameplay - really annoying.
Mazeball 1.0.1:
(Sheepshaver)
w/
w/ New World ROM - It appears to run perfectly.
Mighty Mike: (Sheepshaver)
w/
w/ New World ROM - Might cause some odd glitch in the Finder where it seems like you can't really click on the icons to start up anything. Also, sound seems to skip. Otherwise, it appears to be OK.
-N to P-
Pac the Man:
(Basilisk II)
w/ Quadra 650 ROM - It runs decently, but has some odd music problems which I think have to do with Quicktime. Also, the background screws itself up once unpausing or after you've played it once (and you play again).
(Sheepshaver)
w/
Pac the Man 2:
(Sheepshaver)
w/ New World ROM - Pac the Man 2 isn't compatible with Basilisk II, due to the fact that Basilisk II doesn't support PPC-specific coding. It takes a while to load the title screen when beginning for the first time. The about box is missing something, as indicated by a HUGE SPACE (the credits?!). The same things goes with when you're entering your name into the high scores table. The levels also take some time to load. Other than that, it appears to work out alright.
Poing! 1.1:
(Basilisk II)
w/ Quadra 650 ROM - Sound shortouts occur for some reason.
(Sheepshaver)
w/ New World ROM - Seems to work quite well.
Prince of Destruction:
(Basilisk II)
w/ Quadra 650 ROM - Volume level bar doesn't appear to work at all in the options menu. Other than that, It's OK.
(Sheepshaver)
w/ New World ROM - Volume level bar doesn't appear to work at all in the options menu. Speech seems to be quite buggy. But it seems to work OK otherwise, besides that annoying apple key thing.
Power Pete:
(Sheepshaver)
w/ New World ROM - Sometimes, it runs way too fast to be playable. The game seems to be OK otherwise.
-Q and R-
Quagmire (1993):
(Basilisk II)
w/ Quadra 650 ROM – It works perfectly.
(Sheepshaver)
w/ New World ROM - It appears to be OK, aside from the sound skipping issue easily noticeable when moving.
Quake:
(Sheepshaver)
w/ New World ROM - It has a somewhat playable frame rate. Sound, on the other hand, lags, echoes, and in general, it's TERRIBLE! If this occurs, I heavily recommend you turn the sound off.
Railroad Tycoon II:
(Sheepshaver)
w/ New World ROM - The program goes awfully slow, presumably because of the 3D graphics it utilizes. Set the graphics settings to 'Very Low' and game might run faster.
Rival Ball:
(Sheepshaver)
w/ New World ROM - The gameplay is near perfect, since it might hang for a few seconds and unhang...which can be annoying. Also, the cursor seems to glitch out somewhat.
Royal Rush:
(Sheepshaver)
w/ New World ROM - Fluid, yet at the same time, ridiculously sluggish. Sound also skips for some reason.
-S-
Solarian II (1.0.4):
(Basilisk II)
w/ Quadra 650 ROM - Sound can short out quite a bit, but it's otherwise A-OK.
(Sheepshaver)
w/ New World ROM - Sound glitches out and hangs also occur occasionally.
Shadow Warrior:
(Sheepshaver)
w/ New World ROM - Runs decently even at High Quality. The bad news: IT CAN HANG QUITE FREQUENTLY!
Shogo Mobile Armor Division:
(Sheepshaver)
w/ New World ROM - It goes very slowly, but it runs. It also feels like you have to press the keys multiple times and rapidly in order to even get through the menu (unless you play the game at an ultra-low 320*240 resolution). The actual game runs quite slow (even if you play the game at an ultra-low 320*240 resolution, it goes about 10 frames per second). And lastly, in order to get the game running, you have to turn on the software renderer. Otherwise, if you use either of the OpenGL rendering engines, Sheepshaver crashes.
Simcity 2000:
(Basilisk II)
w/ Quadra 650 ROM - Seems to be OK. It might get a little slow when zooming into the city. (Sheepshaver) w/ New World ROM - Appears to be fine, but hangs will occur quite commonly. Slick Willie III 0.6: (Basilisk II) w/ Quadra 650 ROM - The sound can glitch out quite often and lag can occur. (Sheepshaver) w/ New World ROM - The mouse sensitivity is too high for the game to be playable and it can cause quite a number of problems, including crashing Sheepshaver.
Spaceway 2000:
(Basilisk II)
Quadra 650 ROM - Runs perfectly once you raise the memory to about 8 MB.
(Sheepshaver)
w/ New World ROM - Once you raised the memory to at least 10 MB, the game should run this game. It will hang quite commonly, but will often un-hang after ten seconds.
Starbound II:
(Sheepshaver)
w/ Old World ROM - Might freeze and stutter occasionally. Sound might be buggy at times. But it's otherwise great.
Starcraft (DEMO):
(Sheepshaver)
w/ New World ROM - This would be a PPC-only program, making Basilisk II completely incompatible with it. The game can run, but in order to play the game, keep the "Mult-Button Mouse" option off. Hangs can occur quite frequently, but usually lasts 2 to 10 seconds. Also, graphic corruption can happen.
Swoop 1.0.2:
(Basilisk II)
w/ Quadra 650 ROM - Runs perfectly, but it runs so fast during gameplay.
(Sheepshaver)
w/ New World ROM - Has an occasional problem where the 'Register to' thread appears corrupt. The games runs perfectly otherwise, but goes way too fast during gameplay. It might slow down, but that's only temporary. Scoring also seems to be slow.
-T to V-
Tristan IE 2.5.1:
(Sheepshaver)
w/ New World ROM - The game runs, but it appears changing the controls doesn't work properly.
Ultima III 1.3:
(Basilisk II)
w/ Quadra 650 ROM - Seems to work here, though sound might be bonked out occasionally.
(Sheepshaver)
w/ New World ROM - Seems to go quite fast, but it works really well. However, sometimes when quitting a game, the menu bar dissapears, but it will reappear sooner or later.
Ultima III 1.4.2:
(Sheepshaver)
w/ New World ROM - Hangs might occur for about a few seconds. Sound could glitch at specific times.
Ultris:
(Sheepshaver)
w/ New World ROM - Music skips around a bit and loading seems to take a LONG TIME.
Virtual Pool:
(Sheepshaver)
w/ New World ROM - Virtual Pool can't run in Baslisk II (which is a 68K emulator) for some odd reason. I don't understand why, since the visuals look so simplistic. It runs, but the mouse controls seem like they are so bonked out it makes the game so unplayable...or is it just me...
Virtual Wings:
(Sheepshaver)
w/ New World ROM - The game can run, but you need to follow this in order to get it booted:
1) Open up "SheepShaverGUI"
2) Go to the graphics/sound section and raise the resolution to 1024*768 (or higher)
3) Click "Start". Don't be alarmed if Sheepshaver's boot screen is shrunk down to 800*600!
4) Go under "Monitors & Sound" under the Controls Panels section and select "1024*768 (Insert Refresh Rate here)".
5) Once you've done that, boot up Virtual Wings.
The game has glitched out 3D Hardware rendering, but it seems OK otherwise (could be wrong though).
-W to Z-
Wolfenstein 3D:
(Basilisk II)
w/ Quadra 650 ROM - It runs, but it frequently causes instability, causing a system error or an emulator freeze.
w/ Quadra 900 ROM - Same thing.
(Sheepshaver)
w/ New World ROM - Appears to be A-OK, aside from some hanging issues. Just make sure "Speed Governor" on, unless you want to try and beat the game that way - which I heavily recommend you NOT do. ;)
X-Wing:
(Basilisk II)
w/ Quadra 650 ROM - Runs slowly, no matter what... It's OK otherwise.
(Sheepshaver)
w/ New World ROM - Runs slowly, but otherwise appears to be OK.
Zoop:
(Basilisk II)
w/ Quadra 650 ROM - No problems occur here other than some music stalling.
(Sheepshaver)
w/ New World ROM - Hangs might occur, but very rarely you'll come across them.
Incompatible Titles
Allenrods: Hangs for a few seconds while loading, then crashes Sheepshaver probably because it uses OpenGL.
Astrosquid: Hangs for a few seconds on a black screen and crashes.
Avernum 2: An "Unexpected error" occured, when trying to install it.
Black Shades: It complained a lot, resulting in me searching for LibMoto, then StdCLib, then InterfaceLib... - I gave up in the end. XP Is it just me or do I find it inexcusable that a user has to find all these (and probably much more) just to run it (unless you have a copy of Mac OS 9)?
Blobs 3.1.1: Causes a Microsoft Visual C++ error, crashing Sheepshaver. (Might be because of OpenGL though)
BOOM 1.6.2: The game requires Mac OS 9, but by editing the version numbers of the Finder, System, and System Resources files via Resedit (to 9.1 through 9.2.2), the game might run. However, I have not tested this yet.
Bub & Bob 2 0.981: Has a complaint about jump.snd, which I initially thought had to do with the fact that the file was missing. But that wasn't it, and I have no clue what's causing the game not to load. There's some odd unknown error involving the file, which has confused me quite a bit. It seems like the game can't run.
Bugdom: After the copyrights/legal screen, it crashes with a Microsoft Visual C++ error. I'm guessing it's the fact that Quickdraw 3D isn't supported.
Burning Monkey Solitaire 3: It crashes Sheepshaver, with a Microsoft Visual C++ error.
C.Dev Boogle 4.2: Crashes in Sheepshaver and no error popped up. XP
Carmageddon (demo): Unplayable, since it freezes when you actually begin a new game in Sheepshaver. Only the menus and static screens will run at all, but without sound. Plus Basilisk II can't run this at all because it's PPC-only.
Cro-Mag Rally (OS 9 version): Since it uses OpenGL, Sheepshaver will hang when
trying to run it.
Descender (any version from 1.0 to 1.4.x): Causes a Microsoft Visual C++ error, crashing Sheepshaver. Newer versions don't run at all on the classic Mac OS.
Descent 3: The Glide version boots up, then quits with an error message because it requires a 3dfx card, which Sheepshaver doesn't support. And the OpenGL version causes Sheepshaver to hang while booting, because Sheepshaver can't support 3D hardware-rendered graphics.
Escape Velocity Nova: It isn't compatible with either emulator. Sheepshaver merely throws up a monitor tool error and Basilisk II can't run this since this program has PPC-specific code in it. However, there is an unofficial build of Basilisk II called "Basilisk II Build 143", which patches Basilisk II to supposedly run it. I haven't checked this out yet.
Ferazel's Wand: It tries to boot up, but then suddenly quits for no explained reason.
Geneforge 2: The installer won't work due to an "unexpected error".
Gerbils!: OK, this isn't REALLY a game. It's more or less so a tech demo - but a fun one no less. Anywho, when you try to boot it up, Sheepshaver almost immediately crashes since the emulator lacks support the Quickdraw 3D API.
Germs 1.3.1: Same as BOOM 1.6.2
Gridz 1.5.1: This error appears: "Error Code: -9 From: MPLibraryIsLoaded not."
Heavy Metal F.A.K.K. 2 Demo: Crashes Sheepshaver when trying to open it.
Jazz Jackrabbit 2 Demo: When trying to open it, this appears: "The application "Jazz Jackrabbit 2 Demo" could not be opened because ">>Jazz Jackrabbit 2 Demo<<" could not be found." This error baffles me for some reason.
Last Contact: When attempting to load it up, it crashes Sheepshaver.
LMTetris: It locks on a turqoise screen for a couple of seconds, then Sheepshaver crashes.
Maelstrom 3.0.6 PPC (SDL version): It opens for about two seconds and then quits.
Nanosaur: Crashes after the credits screens due to the usage of Quickdraw 3D, which Sheepshaver does not support.
Penguin Power! 1.2: It appears to crash Sheepshaver for some odd reason.
pop-pop 1.0.4: Causes some odd hang when trying to load it up.
Quake III: It will try to boot up, but it crashes Sheepshaver in the end, possibly because the 3D graphics acceleration requires actual hardware.
Slithereens: I can't get this to run in either Sheepshaver or Basilisk II. Sheepshaver spews up '7004 - main', while Basilisk II has a type -192 error.
Star Wars Episode I Racer: Holds up for a few seconds and then quits.
Unreal Tournament "'99/2000" Mac Demo: The menu works just fine. But starting up the actual game causes a Microsoft Visual C++ error, which means Sheepshaver crashes.
Weekend Warrior: Crashes Sheepshaver, with a Microsoft Visual C++ error. It's most likely because it uses the Quickdraw 3D API.
Wingnuts: It crashes when trying to start it for some reason, regardless of what version I use. Probably because Sheepshaver lacks support for OpenGL games (Wingnuts uses the OpenGL API).
X-Ball 2.1.3: An error occurs, with the error reading:
"Sorry, an error has occurred.
Use the information below to
figure out what happened.
File name: Monitors.c
Line number: 122
Error Code: -18"
Waterrace: Causes Sheepshaver to CRASH.
Games I have yet to
add
*Any of the 3D Ultra Pinball games
*Ages of Empires II
*Asterax
*Avernum 3
*Beamwars
*Bert
*Blobs
*Bloodsuckers
*Boom (1.1.4 and 1.5.3)
*The original Brickles
*The original version of Bubble Trouble
*Caesar I and II
*Any of the Civilization games
*Crystal Caliburn
*Diablo II
*Dr. Max
*The rest of the Exile Trilogy
*F/A-18 Hornet
*The rest of the Freeverse games
*Geneforge 3
*Glider (Older versions)
*Gridz
*Heretic
*Any of the Indiana Jones games
*Jazz Jackrabbit 2 (the full version)
*Jinni Zeala Pinball
*Lemmings
*Loony Labyrinth
*The rest of the
*Power Pete
*The Myst Series
*The Myth Series
*Nethergate
*Oh No! More Lemmings
*Quake II
*Realmz
*Rune
*Shattered Steel
*Snood (any version)
*StarBound II
*Starcraft (Retail Version)
*Steel Fighters
*Super Maze Wars
*Tomb Raider
*Warcraft 1, 2, and 3 - ANY VERSION!
*Older versions of X-Plane
*...and many, many more...
*plus every title you are going to request me to add here. ;)
*...also some games that might need retesting
CREDITS
This guide entirely was typed up by: Kataetheweirdo (email: kataetheweirdo@gmail.com )
Thanks goes out to:
Christian Bauer and Gwenole Beauchesne - For coding Sheepshaver and Basilisk II
Lauri Pessonen - For the Windows
Emaculation - for creating an unofficial Sheepshaver build and having Executor
The Underdogs - for getting me into Mac emulation in the first place
reduntantrobot.com - For hosting ROMs people could actually use.
VCFA - For hosting a huge archive of stuff while it lasts.
PureMac - For hosting a lot Mac games, many of which were used here.
System 7 Today - They hold some of the stuff used for this sheet, including LibMoto, Duke Nukem 3D (both 68k and PPC), amongst others. Shame the Tomb Raider demo file is corrupt. AusMac - Some of the games were used for this sheet.
mac.org - For having Descent I and II, Blobs 1.8, and many more.
Classics for X - For giving me the idea for starting this compatibility list.
Mac Game Files - For having a ton of games.
Macintosh Emulation Station - For once having a Sheepshaver compatibility list, which was fortunately archived. ...and I used some of it for this sheet. XP
oldos.org - For still having the good ol' Build 142 version of Basilisk II for Windows.
InfoMac - For having a huge archive of software
All software belongs to their respective owners.
VERSION HISTORY
v. 0.01-pre2: The second version. Written around December 30th of 2008 to February of 2009. This is the version you are reading. I converted the whole thing into HTML(edited via MS Word 2003), fixing a few errors along the way. Additional Comments have been added in some places. File size: Aiming for 120 KB
v. 0.01-pre1: The very first version - Written around October 11th to December 29th of 2008. At this point, it's consists of nothing but games running in Basilisk II or Sheepshaver. =) File Size: just under 40 KB ... and I typed A LOT! It's nowhere near complete yet.
THE END...FOR NOW (for now?)