Is that possible?
My XCode is 3.2.3. No idea how this is working, though. I got thousands of errors, obviously I did something wrong.
Compiling Basilisk in XCode
Moderators: Cat_7, Ronald P. Regensburg
- sentient06
- Mac Mechanic
- Posts: 188
- Joined: Tue Mar 29, 2011 8:57 pm
- Location: London, UK
Re: Compiling Basilisk in XCode
Our member Myrd is looking into getting sheepshaver compiled with Xcode. Perhaps, as Basilisk shares a lot of code with SheepShaver, this will also lead to Basilisk being able to be compiled in Xcode. For now, the compiling instructions are here:
http://www.emaculation.com/doku.php/com ... r_basilisk
Best,
Cat_7
http://www.emaculation.com/doku.php/com ... r_basilisk
Best,
Cat_7
- sentient06
- Mac Mechanic
- Posts: 188
- Joined: Tue Mar 29, 2011 8:57 pm
- Location: London, UK
Re: Compiling Basilisk in XCode
This is interesting.. I mean.. if Basilisk and SS share lot of code, wouldn't that be possible to join both into a single, more powerful emulator? Just wondering...
Re: Compiling Basilisk in XCode
Although that would be possible, and definitely awesome, it would probably be quite involved. The problem is that the pieces that aren't shared have very similar structures - i.e. same function names and such, but different code between Basilisk and SheepShaver.
So we would need to either namespace or refactor the code to make something like this work, and I can imagine it wouldn't be a trivial task.
So we would need to either namespace or refactor the code to make something like this work, and I can imagine it wouldn't be a trivial task.