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 Post subject: Re: Ferazel's Wand
PostPosted: Wed Mar 28, 2012 8:56 pm 
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Student Driver

Joined: Wed Mar 21, 2012 12:35 am
Posts: 17
Ronald P. Regensburg, Quicktime 4.1.2 fixed the problem with Pillars of Garendall, and it seems to be working great so far. Thanks for the suggestion! By the way, I had to manually add "%20.zip" to the end of your link to the latest SheepShaver build before it would work. I wasn't sure if this was intended or not.

Myrd, Ferazel's Wand is running perfectly using these new builds. I am thrilled that you got it working; thank you!

katetheweirdo, you're welcome. Though my part in this has been small, I share your love for old gaming and have been thankful for the SheepShaver project and those who maintain it on many occasions.


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 Post subject: Re: Ferazel's Wand
PostPosted: Wed Mar 28, 2012 9:30 pm 
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Location: Amsterdam, Netherlands
Elyus wrote:
By the way, I had to manually add "%20.zip" to the end of your link to the latest SheepShaver build before it would work. I wasn't sure if this was intended or not.

I accidentally left a space in the file name and in the link. Both corrected now. Thanks.


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 Post subject: Re: Ferazel's Wand
PostPosted: Wed Mar 28, 2012 11:31 pm 
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Student Driver

Joined: Fri Aug 05, 2011 6:18 am
Posts: 20
This is how Harry sounds to me:

http://dl.dropbox.com/u/1557969/harry_recording.mp3

(You'll need to wait a few seconds before the sound starts)


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 Post subject: Re: Ferazel's Wand
PostPosted: Thu Mar 29, 2012 9:01 am 
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Tinkerer
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Cat_7, that build doesn't work. It acts like the framebuffer isn't there. (Ferazel's Wand quits, other Ambrosia titles complain)

The OS X build that Ronald posted seems to be fine, however.


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 Post subject: Re: Ferazel's Wand
PostPosted: Sat Mar 31, 2012 3:15 am 
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Granny Smith

Joined: Sun Feb 01, 2009 4:55 pm
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FerazelX wrote:
Cat_7, that build doesn't work. It acts like the framebuffer isn't there. (Ferazel's Wand quits, other Ambrosia titles complain)

The OS X build that Ronald posted seems to be fine, however.


I'm experiencing the same issue. It's likely a compile error in the Windows end, if anything.


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 Post subject: Re: Ferazel's Wand
PostPosted: Sat Mar 31, 2012 8:52 pm 
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@FerazelX
@kataetheweirdo

Is this still true for the latest build in first post in the SheepShaver for Windows thread? I downloaded the linked file and it runs perfectly. It automatically adjusts to 640x480 screen resolution, etc. I'm using the old world rom with an installation of Mac OS 8.6

If it doesn't work as it should, then there is nothing I can do to help. I just compile the binaries.

Best,
Cat_7


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 Post subject: Re: Ferazel's Wand
PostPosted: Sat Mar 31, 2012 9:57 pm 
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Granny Smith

Joined: Sun Feb 01, 2009 4:55 pm
Posts: 113
The latest build is able to play Ferazel's Wand and Slithereens, Cat. I downloaded the Gamma Ramp Patch just a few minutes after you uploaded it, but it's been recompiled and the games work again. I've re-downloaded Sheepshaver and that seemed to do the trick.

So yeah, no more issues on this end, now that the two (three once I finally get to play EV:Nova) games run in the emulator.


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 Post subject: Re: Ferazel's Wand
PostPosted: Wed Oct 03, 2012 1:05 am 
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Space Cadet

Joined: Tue Oct 02, 2012 6:18 pm
Posts: 5
I've gotten the game to work with the latest SheepShaver version (thanks everyone) on Windows, but whenever the game start it says the sound is unable to load. Other than that it's completely playable and I could do without the sound, but I think it really adds to the atmosphere. Does anyone know what the issue is?

Sorry if this has already been covered, but I couldn't seem to find it.


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 Post subject: Re: Ferazel's Wand
PostPosted: Wed Oct 03, 2012 7:38 am 
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Location: Amsterdam, Netherlands
Did you enable sound?
See: http://www.emaculation.com/doku.php/she ... etup#sound


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 Post subject: Re: Ferazel's Wand
PostPosted: Sat Nov 24, 2012 10:14 pm 
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Space Cadet

Joined: Sat Nov 24, 2012 10:07 pm
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Hey. I've recently set up SheepShaver in an attempt to play Ferazel's Wand and am having some framerate issues. I've read up on the gamma fade issues and also FerazelX's problems mentioned earlier in this thread. I'm not having any issues with the fades, but in-game the frame rate is discouragingly slow. Everything in the startup screen and menus runs fine, but in actual gameplay it's choppy.

I'm running SheepShaver in Mountain Lion with OS 8.1 installed. QuickTime 4.1.2 is installed. I've allowed 512MB of RAM for SheepShaver and use all the same settings mentioned here:

Elyus wrote:
In-game preferences:
Graphics: High Detail
Effects: Enhanced
Resolution Switching, Reuse saved game files, Reduce frame rate, and Allow background tasks are all unchecked.
InputSprocket is enabled under controls.
Sound Effects and Music are both checked.



Any ideas?


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 Post subject: Re: Ferazel's Wand
PostPosted: Sat Nov 24, 2012 11:29 pm 
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I tried the demo and it ran fine in 15 July 2012 SheepShaver build in Mountain Lion with MacOS 9.0.4. Default settings in the game's preferences with input sprockets off and resolution switching enabled. Did you try with input sprockets off and, while you had resolution switching disabled, did you make sure the game ran with the required monitor settings?


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 Post subject: Re: Ferazel's Wand
PostPosted: Sun Nov 25, 2012 8:38 am 
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Space Cadet

Joined: Sat Nov 24, 2012 10:07 pm
Posts: 4
Thanks for the quick response!

Yes, I tested it out a few different ways just now according to your suggestions. I made sure SheepShaver had the latest build and set up Ferazel's Wand with resolution switching. Toggling input sprocket off and on didn't seem to change anything.

I have the full game installed from an actual CD-Rom [ported through to SS via disk image] as opposed to the demo version. I realized most others here had mentioned using the demo so I even tried downloading the trial from the Ambrosia site to test, and it still ran just as poorly. =[

Sorry to be a bother, but I'm running out of ideas.


EDIT:
You know I'm only noticing it now, but it may be that all of SheepShaver is running a bit slow. I haven't run too many other demanding applications, and I hadn't noticed any sluggishness until now, but I think I'll begin testing other media now—other games for instance—and see if it's not just Ferazel's Wand. I may have some bigger issues to deal with.


EDIT AGAIN:
Yep. After just a minute in Harry the Handsome Executive it was obvious framerate was an issue there as well. So now I guess the issue is find out how to get SheepShaver as a whole to run faster. I don't think it's processing time that's slowing it down, so I'm stumped. Is there another board or thread I could look into of people with similar problems? I'll go take a look now.


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 Post subject: Re: Ferazel's Wand
PostPosted: Sun Nov 25, 2012 9:40 am 
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Posts: 3128
Location: Sittard, The Netherlands
Hi,

Perhaps a silly question, but do you have the JIT compiler enabled? See point 5 in the setup guide:
http://www.emaculation.com/doku.php/she ... heepshaver

Best,
Cat_7


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 Post subject: Re: Ferazel's Wand
PostPosted: Sun Nov 25, 2012 12:52 pm 
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Space Cadet

Joined: Sat Nov 24, 2012 10:07 pm
Posts: 4
Yes, it's enabled. Checked just now.


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 Post subject: Re: Ferazel's Wand
PostPosted: Sun Nov 25, 2012 1:18 pm 
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Posts: 3612
Location: Amsterdam, Netherlands
And in SheepShaver preferences the refresh rate is set to "Dynamic" as suggested in the setup guide?

Strange that you find SheepShaver slow. For many actions I find it faster than what I remember from executing them in the past on a real Mac. I do not know how Ferazel's Wand looked in the nineties on a real hardware Mac (I am not a gamer), but to me it appears quite fast in SheepShaver.


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 Post subject: Re: Ferazel's Wand
PostPosted: Sun Nov 25, 2012 9:32 pm 
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Space Cadet

Joined: Sat Nov 24, 2012 10:07 pm
Posts: 4
That did it!

Ah, egg on my face. I thought I had done a good job following the guide to the tee, but I had had the refresh rate set as low as 7.5 Hz. I set it to Dynamic and now everything looks great! Thanks!


I think I should note that the build of the external SheepShaver preference editor I have doesn't offer Dynamic as a setting for the refresh rate, but I found it in the preference box within SheepShaver itself. I don't know the significance of that is, and it didn't confuse me for too long, but it's worth note.


Anyway everything looks really fluid now, so problem solved!


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 Post subject: Re: Ferazel's Wand
PostPosted: Sun Nov 25, 2012 11:19 pm 
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Good to hear that the issue is solved.

The stand-alone prefs editor is older and is missing a couple of settings that the newer built-in editor has. You probably would not see a difference between refresh rate "Dynamic" and refresh rate "60Hz" that is available in the older prefs editor.


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 Post subject: Re: Ferazel's Wand
PostPosted: Sun Mar 31, 2013 12:52 pm 
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Space Cadet

Joined: Sun Mar 31, 2013 12:50 pm
Posts: 1
So the issue is now solved. I would suppose to reply a possible solution like running with its compatibility. I think Im already late.

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