BD ǰu Games E@@@ @  x % xEEidisiFolderEidisi IsAPPLWEDT!R=lǰVi`aEenigmaFolder EnigmamAPPLENGL!R TǰVT*DDesktop FolderE Empty Folderty FolderdD DesktopFNDRERIK@@ @  Desktop DB(BTFLDMGR@ <P Desktop DF(DTFLDMGR@ <Desktop FolderD؃؃r%Games E%Desktop%Eidisi%b8 Games E ؃e!Games Eb EidisiF R enigmaFRhRK enigmaFRRb~``DesktopFNDRERIK@FNDRERIK@ ??8XlOK <J^0^1^2^3((JAU&Save 4&Cancel '' Finder 1.0$WEDTICN#i[FREF:f>w#pcp0 ?|?>_ʟC>@>@ |0xp8`0`` p????@  P   A UPH UUX UUX UUX ?APPLWDOC"ENGLEnigmaWEDTEidisi I$ENGLICN#P\BDFREF!Lw#WP T*UUUU@UU`UUpuW(r$Ȍ$ " @#@@#@`#p????@ ` XT*5VZGY P xAPPLENIG`STR :APPLFBNDLRWEDTjICN#vFREFENGL_pc$W$$7i$A[$EP\$BD$:$If>$T!$L$$JEidisi IsAPPLWEDT!APPLWEDT!i=lR(" ?<p`,0C  k"Q!"B"x" ѩ 6666AIKHmn0HzIҩ{BmBmBmBm6;|8B|B;|;|+xj< U+h+h +m+m mXmYmYm 8/g 8/g0<`0<(;@L@;@NBgNiPA+X+XJXX.<: x P%ހ -g kN-gX08 xN p0(NAB C !I1@B(Bh f((g((g(fBg?< NW0NI?<NhJ-gBgHm0 @g x P%ހ?<NhJ-gBgHm0 @g x P%ހBg/"SA,, .  K$/-// N6/-x;| x  P/(?HmFHmNc>NcN/-x;| x  P/(?HmFHmNcNbNNRvHm/-XN$mX/ sxgtf/ NC" *og/ N+mTHmTqBg/-T/ HmPl<gP Fgr m P0(^S@2*A$A2<h m P1@1ABg/-/-THz2h0N,/-T-V/-N/-X/-Hm%N$mXtgxf/ sB/ /-Hm+ / /B' m P1jh!j h h/- m P1j h 1j h 1jN_Hm(Nz$mX/ sBg/ /-gbNPN=h-g mgHNQB?->,N$mx/ / s m P6( B8(< h> PDj$ 0 0gRC`/ P` 0 0gQA0CC o(< .SDHz5HzHmNdbBgHzHmNcj0 @fHzHzHmNd P 0 g?-/-N]N$m/ s/ "tg( j P+h+hHm/ iHm/-` j P+h+hNANB8/-#NV$mxfJ/ s-g/- m PB(`/- m P|+h+h Hm(NNVH0Jng$n R&m"S6)8):)^<( hN>(&k0<DoNHǎ<<nFj&<`"0S@D@o,DGHǎ<<nFj<DFBg?/ S0<h/ ?cL N^ _\NThis adventure was produced with World Builder, the adventure game creation system. Copyright 1986 by William C. Appleton, All Rights Reserved Published by Silicon Beach Software, Inc.YesGet  No@SouthNorthEPick up Give Please don't steal me!RestTake NLOOK Wear WaitEastSWestPut on WYOffer mg";|RB/,&NI&_Bg/ N0g @gjNB8 ^B/ g^ gr g g g g gN:EkBg?NTgRFBg?N `6RERCNEk =| NSEk:`RCNlEkBg?Ng =| NBg?N 6RCN>Ek8RC S00jBg?N 0HABgN?N HmNZNZNBg?N 6RCNEk?RWN NEBg?N 6RCNмEkSFk9SEk9RCNEk?NdBg?N P6RCNEk(?RWN ~ x  P/(NL x  P/(Hm3Bg?N 6RCN` KILN^ _XNNVH6.RCBg?N8Bg?N 6RCBg?N 6 S 00g 00g Dg&N DfN DgNB. 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N4$_ R0J0'fJ.f HzZNHzDN/ NnHmN$_N^ _\NNVB/.N,NJHmNN^ _XNNVB/.N N(HmNN^ _XNNVB/.N _ P00&f HzN f HzNHzhNvN^ _XNNVB/.N` _ P00&f HzN f HzNHzN2N^ _XNNV0. @g @g Hz%NHzKNHz{NN^ _TNNV n (AgP (EgF (Ig< (Og2 (ag( (eg (ig (og HzNHz/.?<NN^ _XNNV n "nB.f$HNf Q|N^ _PNNVH=| n HSCk<"nHCo.001fQ=DNSISDfLN^ _PNNVH $n 6. 8.C0A@ <.LN^ _PNNVH0$n&n 6.A0B@C <C.AC0B.B@L N^ _ NNVH $nBg/ /.N6k$/.?B@?NL/. /.?NvNLN^ _ N escapes! is protected by his is dead! is wearing an the side ! carries You encounter some He It , her headShe fNorth/N;South/S;East/E;West/W;Up/U;Down/D;(-;Look/L;Rest/R;Status/T;Inventory/I;Search/F;(-;Open;Closeits On the ground you see You meet a chest(You have no weaponsThe follows you!and You escape """"""UUUUwwwwwwww"D"DQZʊԔ HBU"UU"U@ UUUwTQETQE݈"݈""qt"GA>㠠 !0$ZBBZ$wwt  Ks?>SzOKscOKsc?SKNosc?lSYesce?SCancel ?SCancel ?4SpOK?lSOK; #  22  22 7WeaponsYou do not have any weaponsrCommandsNorthNSouthSEastEWestWUpUDownD-LookLRestRStatusT InventoryISearchF-OpenCloseHU`EditUndoZ-CutXCopyCPasteVClearB^NpFileNewOpen...CloseSave Save as...RevertQuit&Q  About @...-@  P   A UPH UUX UUX UUX ?p0 ?|?>_ʟC>@>@ |0xp8`0`` p????WDOCAPPL$WEDTICN#FREFNV4. 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Exit east.NE You are at the center of a small, short north-south path. A small forest lies to the west, and a field is to the east.   6~@e]0&yF O(.!:M\T\]EFNE You are now on a small and narrow dirt path. The path continues south, west is a small forest, or you may go east or north.NE You are in a nondescript field. To your west is a small path, a dirt road is to the south, and a mountainside view is to the north.;" }3} `\} L  i _]   \${ - 7  <(nQ E Th L\ L7 z? Lb X%o L1EF Z: kj Y1X]BY?X F{ f ~   &+qIq(  q+3EFQ1J2 f% Ba Keu N PYCgiF  EFj, $O hcCPBUHutthrowThe amulet is broken.oken.NE You are on the south part of a small north-south path, which appears to head eastward at its south end. Go east or north.mT =1 B1P2Q/nVr2 mKq }%EF F3 G1 EGEJ&M2     5=EFNE You are on a dirt road which originates from a small north-south path, now to your west. A field is to your north, and the road continues south.NE You are on an old stone road. It ends at the south and turns into a cave entrance. At north it becomes a dirt road.W> %4 >0D' 1        B <8 0! %  % @QJ0L         ~6F Co EF 3CAX~,B<,AC5<΀1<ŀbEFNE You are just inside the cave entrance. A passageway leads south and a cave opening leads out to a stone road to the north.qNE You are in an empty and apparently not usually used hallway. Passageways lead north, west, and east. 3/-$!/BT+  Q< B2W/@ ) a3} 0}/o EF1NE You are in an empty room. Exit east. ;>;΀4  6>- >:y )):S %0)V)-Vo QZEF"NE You are in a well-lit and attractive gallery with numerous paintings hung. One impressionistic painting of two intimate lovers holding hands while sitting on a park bench in magnificent surroundings stands out. A wide door is to the north and passageways lead south and east. A H & %*PT  GatewayX<,| searchshieldshieldYou find a sturdy steel shield in the grass.NE You are in a small but stately library. A rug is on the hardwood floor, and a chair and table are here. Exit north.9 @I=@"I@$ @  `)p` `P `3@ `@ @`2   $ $D@"H z Library^&MuM  [d[ aja *PT  Library:; ~ 8<@8<==<= 7: ( <:;̀5/R^ M\ Y Y a| <7;(37:=::=;>zBBZJz5,  H 1Q(J >K.>πJV 5V % 3%" 5$%,  EF That would be interesting.NE You are in a nice lobby, dominated mainly by a beautiful decorative fountain in its center. False Corinthian columns are built into the side of the south wall for further effect. Exit west or east.=7w? p.TQ t Gallery*0 1#)  IkI  Z}e   EE&: RmR*PT R<STORAGE@v6[ ? "\&@ PU@*UTT*UP *TUU EUAU@*UP @AQUQT " PU@UT * U@TU@ ** U@U@ * U@UP@ *  U@@ P*  TP@   P@PP P  PP  PP $@ Q@P B Q@@BDDD@D@D@D@D@@D@Q D *DD@TUP D*@UD @U D@D@@D@D@  DDD@@  DDDD@  DDD@DD"@ @@ P@P @D @P   \w$\$  %)B$$4&&LP0/6505;* Hall 2fistswingfootkick"The guard has accepted your offer./"I die for my King," the guard said ironically. oof! soundYes!Bell tower bellTN$4 *PT#DHut drink healingYou have no more potion.more poti=CQQx_R:D8: >4=C47fs iaRI_Q*|  *  D=Cǀ>7747s( q s* * * * * * * * * *~~ *   cp  cp  Zg  S`  Zg  S` 0[0+ ,3=DRd=D<sQ<s<Q<<Q<4/ b  # b  YfEF(DJ:NXRU^adf Re a7h%m+62a ``attat2{a{{a'ODBB  "(''DDDD"1&8UTY P( ( ( ((( (((((D((@*( @( @((@@D((DDDD*DD**FAr    ,   D/B3ikkEF The window does not open. bat sound v: TU@U@U@ !P  *T %@P %T ` U*T 5PP !T@ T ` %  %@* !@*T @*T @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*U@*: TU@U@U@ !P  *T %@P %T ` U*T 5PP !T@ T ` %  %@* !@*T @*T @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*P @*U@*)~O Gateway.IQ   ܰT6H-|R| ~NTlyf0fs%ۭ /Fm STORAGE@ > lookopengateThe gates are open.closedgateThe gates are closed.openclosedgateopengateThe gates are already open.The gates are now open.opengateclosedgatecloseopengateclosedgateThe gates are already closed.closedgateopengateThe gates close.closedgateopenopengateclosedgateThe gates open.southopengateplayerSmall Path North<{{ D< Hall 2fByzyzf/ |y{|{e:Cx STORAGE@Z  lookopendoorThe door is open.closeddoorThe door is closed.opencloseddooropendoorThe door is already open.The door is now open.opendoorcloseddoorcloseopendoorcloseddoorThe door is already closed.closeddooropendoorThe door has closed.closeddooropenopendoorcloseddoorThe door opened.southopendoorplayerGalleryF lookopendoorHall 2The north door is open.closeddoorHall 2The north door is closed.openopendoorHall 2The north door is already open.The north door is now open.opendoorHall 2closeddoorclosecloseddoorHall 2The north door is already closed.closeddoorHall 2opendoorThe north door has closed.closeddoorHall 2openopendoorHall 2closeddoorThe north door opened.northopendoorHall 2playerHall 2,vY lookopengateGatewayThe gates to the north are open.closedgateGatewayThe gates to the north are closed.openopengateGatewayThe gates to the north are already open.The gates to the north are now open.opengateGatewayclosedgatecloseclosedgateGatewayThe gates to the north are already closed.closedgateGatewayopengateThe gates to the north have closed.closedgaterGatewayopenopengateGatewayclosedgateThe gates to the north have opened.northopengateGatewayplayerGatewayxM;\Y;DX=MY _Bz~BBB#IP Libraryt/ %3i g  AH %-!G  (. % +aG  (%vn % (o  (%@ % )i^  ($I/ %)aI>  -$I g %)AI  -$i!g %)AH.  -$i!G %!AHn  -,ia %!Af  -,ia %Af ,-(iA %A g ,-(iI $A g -)aH $I!G -)AHn $i! )AHf $i! Ag iaA(gߩI gןIg.???`/ %( ^ֿ , -G - i ,,A` -!a( ,,IIF -!a / ,,IIG -%a`. ,(I   %a`f ,((I   %a`f ,((i  %AaF ,((i/  -AaF ,( i(.  -AIG ,(!i .  ,II $(!a f  ,I  (!a`f ,I  !aaf (I/ :AaF i. %3AG   . %-  +f %-%w  (n %-$AV  (!ao % ,I  (!aaw % ,I.  (!aaG  ,I. ,(!AAG  ,i n ,(%AI  (i f ,(%AI (i f ,-%AI (i!g ,-%A. )iaG ,-$I.  )aaG -$In )aA -,I f W!AI :,i f !AIH/?rZ  ۞ 󷿟      ^ + & , + (-w , h (-A , !i v (,I`/ , %a F ((I`/ , %a F ((I`n , -a  ( Iaf , -a(/ - IIF ,-a / - I F ,-a`/  i F ,(-A`/  i G ,(,A`.  !a  ,(,I`f  !a $((IaF  %a(/ ((IIF %a / IIF a`/ & G  `. %(  & KDLDHT$JR STORAGE@}NE You are at the center of a long north-south hallway. The hall continues south and north, and an arch leads west.&7<:87,7ŀ<<=|{ss/($# #uldmm _fEF   6?; @4?C491C>1@C%00{)tt 10Q&" C?C€ =EFB?N 828< C5C>59 ??3ƀ;: &j727<5c ]~nVp /Pfj Z[}X (X f)f\n#nU n%""  " "  " " "     " "  M1::SH:#YC/,S@M1}/}/-QEFTNE You are in a long north-south hallway. It continues in both directions.&7<:87,7ŀ<<=|{ss/(ldmm _fEF  mK NE You are in the main hall. Go south through an open archway marked "Community Center," or east through another, marked "Out." N@Nȸ G=%.W(Ѐ ' ],@Nr~@4@@8H"8@@">7M:7þN Po=ᆳ]N!*IHH!*IȞH!*HL=HN(q|xHxPHH1?3??3?33 33 ?? FEF {NE You are in a long north-south hallway. It continues in both directions, and there is a passageway to the east.&7<:87,7ŀ<<=|{ss/($ ( uldmm _fEF NE You are in an empty open field of freshly cut grass. An opening to the underground is to the west, and a forest is to the east. F 5.v8w8  1/Z <16T-R  P\#EF NE You are in a thick pine forest. A patch of yellow flowers grows here. The forest thickens to the north, and thins to a field to the west. A path leads off to the east.S: P40]  0E}  0]  0]  0]   0Bz    -10G:jM  q v~woy1;$dn~LV 0^Ob   0  0JO2  0m  03]|kp  06&n   0:~r   0A7y  0uRe  0n  0  0Ay  0  01zi   _,<0\  0   0[-  vr|EF :  *PT: Forest SouthThe flowers feel powerful.sniffu feeS: "8>HWa'3=Xb}  V2.TA#  .J*]?   .Ls   .?   .C(   .ADwY  .Q  .5  .G  .   .|Q3  .qg|  .!  .AtV   .~  EF NE You are at the center of a thick pine forest, which extends north and south. The trees here are tall and branches are thick.U< r <Taz $(5 R1.TA#  .J*]?   .Ls   .?   .C(   .ADwY  .Q  .5  .G  .   .|Q3  .qg|  .!  .AtV   .~  .H8  .kBuW   .Ls   .u   .46~  .Vx  .Q  .d  .G  .   .|Q3  .qg|  .4  .AtV  TaTaTaTa5B .~   .08g50 EF NE You are at the north end of a thick forest running north and south. The rest of the forest is south of here. There appears to be some agriculture growing to the north.iNE You are in some vineyards which belong to a nearby missionary. A forest is off to the south. { 5S;an"Hc)c aTT_Y^^<ajjRUU<TbTaTT_Y^^<ajjRUU<TbT]""_YZ}Z<]ff ##<"0"]""_YZ}Z<]ff ##<"0"]""_YZ}Z<]ff ##<"0"b_Y__<bkk<b_Y__<bkk<a)Ȩ_Y^#&^&<a&j.j&<a)Ȩ_Y^#&^&<a&j.j&<b__Y_Y\_\<b\kdk\< Y@ߨ_YV:=V=<Y=bEb=<bee<Nccdwd eeee Fccdee pu fn w fn fn fn fn fn fn em _g mu [c ck qy | lt v~ V^ KS S[wzz<  y{  px oxy pz   ks `h ~hp}}< r| is v v _i `j    u} n}xqq< fp ]g jt jt S] T^  v x s} bl/22< DL 3; :B (0 08 >F 9A CK #+   (GJJ< \d }KS RZ @H sH}P tV~^ QY [c ;C 08 8@z`czc< ouy} fdpl sk}s sY}a \afi ]ogw jr t| T\ |IQ kQuYp!$p$< e6o> \%f- i,s4 is" R"\* S0]8 +3 u5= w r | ak<           <  y   oy pz     ~}}< r| is v v _i `j     nxnn< cm Zd gq gq PZ Q[  s} u pz _i<             ~   t~ u     }}<  is v v _i  `j      nx< $,  "   & ! #+    }}< r|! is v v _i  `j      nxEF 7  /?/ـ(=  750) >8>17(>/0$  0O_$  0n~$  0$  07wG$  0J}$   /k i   J OjHNHN{dj # - ""2I'22 !-  5?-Ӏ="4.c#EF S:@C @5?66> 5@4ȀA B?@̀8@ 3/5= k2 &44 22_##`33_$$i% ?4Ȁ@  `_Nrr $rEF ;" 39bUS65".w 5w'h+4522 #F&P   &b E     +'1(/(EF ^:E *M_ STORAGE@IE`X Path to Cottage <,| zNE You are inside a small and empty cottage. An airlock door leads out to the west. A slot is next to the door.ENE You are on a stone path which leads both north and south.l 3 Y0U v   vHq 3\EF CNE You are on a stone path which continues south and east. v!97?.L[3    C3"uu1gHEF y`FA s'72(<5' EF ]NE You are on a stone path. The path continues west, and a brick one goes eastward.A1/ VB CottageB0-k'>: STORAGE@B; S@*PT  STORAGE@ $1xxvjVkXwjwyivgf{vyVeifiWzZhjuujifzgwhhvwjzygzwjgxvfufwzwfveZejUgvVegkUWTxiY&V,eo5/EBD=5Nf*vSs*M,/$Q=D_|[!?N"?]2m*‹OCnQ溡|欓HdFk:[RC+7jE[ClVfuc>?<Ӏ.> ErB+ B NW[ $::fZXbiNrlCNWmjDNU~n`JJ@NN@jJ`wKTJ fK0Wkwu[pDUR@vuSpgRgR[p$ (  +) '))I,GI'IEF +? Type "Begin" to start the game.?&<0 beginplayerGatewayoLZ~ ??~ ڿ~ ڿ~ ~ ~ ?~ ?~ ??~~~?~~~~~x x ?x ?x xx??jZ@ `   @G |B|'   H$@ $  H$ x H ?H    O@ H  $   H G ~BG80p80 8xpn  xc 0s13 0al3 0al1 0al10al`80af18qag`88paa!@" "(@$ ( q(e' !)JZ0  )K( ") J$ dI"d  d{B< eBB" UB " Us< MB MB D{?*5UP*5UP ? p `? :  *` ( ! "`!? R "|0!5Up R B(!*B 2 (!5UWB 2 * *B p `?  B (B  HB pB?5UVB@*B5U B3 `N *BI ?y 1BA QB0L B B? 5UB* B5\B  *"B 0$H? @P7ge 8'B  ,BB  0BB   BB    BB (BB HBB BB  !q BB !( BB c8" BB JPBA@ BB  G?  PA?  c@Cs?@????0??ڰ? 39ڰ? 1?3<? 0<1?= 2L9'<= 39'<>zg9g?1njx6~ 393'<?vyzַzն 3<9Ç>?v{bb??v{ZַZվ??y{9b?Ƕx6n?????????7 StartUp49 lP!4 *(4 {x{t 373 .,5 "73 ,"р3958΀45 /{{55=msxpxx=~~ @  A@ EF NE You are facing west. You are in a small forest. There is a hut to your west, a path to your east, and the tiny forest continues to your south.8f 1+!"+ 1;" ZZU@/~</>^~? y6> |a ` pp 800| 8 0 0 8~ p 8 e8w i0s  ˀ     x @     ~ ~ 0 >> > 0 `0? p8 `x pp n0` 0`C 0`f <0`C xp       Ìs    0  8        }8 Åx< 8 8   y8  8`6l ϲ6jWw@ $(d8@r@$ &LP::]kB HutfistswingfootkickK"I know who you are. The amulet will be known by our friends. I must go.""Not here. Not now."9"Fool! You will die, too, if you kill all your friends!"Bell tower bell  * .8+ ?:)#f5?<t&8{ 1@& 8%%<eeAJEϔë\y5a*!     @    0@ @    0 @ @@%@@&@ @\`d e:M0*].o@@VS@8Np/'''  `%poh07pG~ ( |  PUu( "0" $  )O[*-b `P& Libraryfistswingfootkick"I'm a friend. Read page 241.""Don't hurt a friend!""Someone could be watching.""Why did you kill a friend?"Bell tower bell 9Q :PP ;[x  ?? 8h h h*PT j  Secret Room\NE You are up in a tree, just near the top. The only exit, obviously, is downward.5 4  ]F"xxxL8L5.$l2d G]~}y;2$ $) kEF  From a tree? From a tree? From a tree? From a tree?Dc2 searchcardcardYou discover a plastic card.-<,| climbupplayerIn a TreeK2 w#P4 F1 nHEF6NE You are on a brick path. Go east or west. ^#0 `/_. ׀<*22=2 =R]$GG )LL EFRiver current sound<NE You are on a brick path which stops just short of a river, to the east. This river is the "Cold River." The path continues west. It looks like there used to be a bridge here, but it must have been washed away, and has not been replaced yet. You hear the current of the river splash against its banks.`Eidisi I is a MediaSoft InterAct Game by Det Konnor with assistance from Stephen Konig. Send a fee of $4-$10 to MediaSoft at: 1326 Timberly Lane, McLean, VA 22102 for a map and hint packet.Eidisi I Sound Library !4 5)2  (054 5:5 //0  353ր*5  55 *Հ5*!+*  52EF NE You are in the community center. Exercise equipment is here slightly north of your view, along with a very large jacuzzi. Archways lead north and south from here.NE You are in a meeting room with a long mahogany table and numerous cahirs. Exit north. A non-marked erasable marker board (which also serves as a film screen) is on the east wall.t7"=ks,G7G   ,N.#`     ; F!"  787"81! !!&/V W <EF F :'A ;;EFRiver current soundNE You are walking on water, which is soaking through your shoes and practically freezing your feet. Banks are east and west.ONE You are on the east bank of the Cold River, and a path leads south.D Q%T"P9P1 "R'R.  QI;B6'.R7  <.     EFRiver current soundNE The Cold River is out of sight to the west. The river path continues north and south from here. This section is nondescript.S: o6rp99pJC# T<EF 6NE This plain path continues north and south.U< |)B|G}wۀ| `SEF tNE You near the south end of a path leading north and south. A sign here, facing south, reads "East Town."W> &# &# &# *&#  -E &# W&# )r)&# 3|3&# ^^&# aa&# LL&# tt&# XX&# &# &# RS;{"R w2\yxA( q A! y/ {Z"P^"J"J#EF NE You are on a medium-sized paved road which leads south. A path starts heare as well and leads north. A structure is off in the distance.cJ k6}k67k4i!6 O1^kDEF BffM))O STORAGE@oNE You are in a secret room! There are engravings on the wooden south wall. Exit north to a library.,2]UdjqeeqDD :]#Z *U"D *U"D *U" j:"D j2]## n*U"D ,+UR$D ,7,$ $' 6116/EF  Nice try.b:E oz%C0sICTspA{qCsBrAq> STORAGE@Z073  787 .-2 !3 ()1      .VvVEF Type "push north"FffM)9Cw  Strange RoomJ&VE STORAGE@90 9683+ 08/؀*8978 8A)EF[NE You are on Center Street, which ends at a shack to the east and continues west.%  ? =L6[E<E/.Ʒt<t<|*̀6 0/ Gy Bcjz   &([@  EFnNE You are in an all-wooden shack with an exit leading west. The floor is in obvious need of repair. 343!*. 44!܀4 /4/ր-52+#,31 :C3/ cEFNE You are at the center section of Center Street. Side Street leads south from here; Center Street continues east and west. There is a structure far south of here. A row of trees line Side Street.j7RXcgqt||inp"0n' *< j3 WkPXX:Ovz :Xhxl:g[m_  :oGfN   :N :Y:i   :p     tEFNE You are at the west section of Center Street. To the west is a structure with an open arch; Center Street continues east. f> m"J D 7B;x̺  v4B4B7 %&&c޼" 2;)"C< -ADmF" Ob Ob ObtvR&<!7 7D=Goy2D"###""""A"a"!"!"1""" " " b"EF~Y%\&Y0ZF}GZ0rS{tKlDe:[4U*PT  ShackNE Welcome to the Inn. East goes out into the realm of Molthari, and west of here is a room for rent. Speak to the elderly innkeeper here about renting it for some rest, if you are interested.!<,| eastplayerInnRNE You are in your inn room. Exit east when you are done with your stay.mT55 464 *-/  2 1&3   55 'Հ3 654ـ+3<b5<1b qq% %=N)='y l_mm Zi ! TEF B[h\ @ u STORAGE@= 4 eastBibleplayerWalk on water? Why not? You have the Bible!playerOn the RiverwalkBibleplayerWalk on water? Why not? You have the Bible!playerOn the RiverswimYou eagerly jump into the water and begin to swim across. The water is nearly freezing! You gasp for air and are pulled downward. Finally you breathe your last. Be more careful next time!Bell tower bellplayereastBibleplayerYou eagerly jump into the water and begin to swim across. The water is nearly freezing! You gasp for air and are pulled downward. Finally you breathe your last. Be more careful next time!Bell tower bellplayer& westBibleplayerWalk on water? Why not? You have the Bible!playerOn the RiverwalkBibleplayerWalk on water? Why not? You have the Bible!playerOn the RiverswimYou eagerly jump into the water and begin to swim across. The water is nearly freezing! You gasp for air and are pulled downward. Finally you breathe your last. Be more careful next time!Bell tower bellplayerwestBibleplayerYou eagerly jump into the water and begin to swim across. The water is nearly freezing! You gasp for air and are pulled downward. Finally you breathe your last. Be more careful next time!Bell tower bellplayer x7X6J6<D vE lqbqllq 3 ,0    ,@+    ,UQ !  ,5$W1   ,B>    ,Y; !  EFNE You are at the north section of Side Street. Go north to Center Street or continue south on this road. A structure is off in the distance to the south.NE You are at the south section of Side Street. South is Isadora Street East, and north is Side Street North. A structure is not too far to the south.y` {, q> @5+{{z53W969!(6@*@67G@kXG k"GkGkGkGkG{kG^kv !]u@Xzz4x7w n5u)EFNE You are at the eastmost end of Isadora Street. To the north is Side Street. A structure is south, and Isadora Street continues westward. }<  .R3{_53H UyGzUTa\}mp0:%    0SA   0=!TG  0Y@    \m\m\m\m\m\m\mpp~ppEFENE You are on Isadora Street, which continues east and west. -@ g < l4* [" + * 8 %.:EFCNE You are on west Isadora Street. Continue east or west.?&%<4 uBEF^NE You are on the palace walk. The palace entry is west, and Isadora Street is east. zA <$ODU"67/8D7DD"%<E4<3  d c??6E6E6E6E6E6.E>6E6E6E6E"5$ET$dq$$D$2Z|m *2616     =s  +aEF wNE You are at the palace entry. A huge open square arch leads south into the palace. The palace walk is east.?& %5S޵W%RMO  r !SMS!MN Q6PS6IT!2LQI &<5&5y sXu|w 7w/ !xx !EF kNE You are in the north section of the palace hall, which extends south. The entry/exit is north.6:9:  5:6ǀ9  :::Ѐ3::;  rs :59;5/;  2& ($C"4/NC<HI4B8 )J<B; *1Q;V"V6O8 )"X:P9 *1_~EF nNE You are in the palace hall, which continues south and north. Passages lead east and west as well.8NE You are in the palace east room. Exit west.j8AGinLesAA 867A6/A 48,Ӏ8 A8Aƀ:847-;8_) =C  !02%2 8V\5\7% C@6 BA"64,2+T{4/c!U(X'ߵEF 6:9:  :::Ѐ3::;  rs :59;5/;  2& (  5:6ǀ9EF ONE You are at the center of the palace hall. Continue south or north.6:9: 5:6ǀ9 :::Ѐ3::;  rs :59;5/;  2& ( % hEF zNE You are in the south section of the palace hall, which continues north and south. An archway leads east also.=- south4playerGrand Entrancesouth5Your physical strength is not great enough to allow you to pass the forcefield.NE You are at the grand entrance to the throne room of the King (or "king," as the case may be)! The throne room is south; the palace hall is north of here.K267Dptzj555/.0 67.Ѐ7 666Ӏ18 3%- . $$ r9ZYdY : 9d9 :  |3}/(~ (Ers ~  a,Xc90 䲤RH ^x ! P@ `Ns98 `  #ba $% R $ ^ $ P #pbNp? 0, 1` HrYR )JR H ^ /y H (BR 0qЎ '9p/p8"D Qq80 Q:R@-H Q R0)x PRM)@ Piqp48EF K2 '4C zAD (G**%*5"*A8!=*ME@ F o wb4C4C4C4C4 C4cCs4GCW4*C:fe9_  R4d F  (   i^Hs????{? 1o???~w~? |y<?x9?v9猼?g9?eg9?g9?g9眜?c9県? Qa |?? 8x?}??????>s??~>g?>O0x88pp <|>39ټ>?39x>39<|>O39<>g39<>s38s3y <|???????-|V/" 8K 8K 8K+x}EF  !6#!ˀ# #Fef  F"F؀D$*#"* 2<2E 6/i #5'5K/K}Mzz v} t t s~# , EF hNE You are in the throne room. Exit north to the grand entrance, or west through a passageway.S: o6rp99pJC# T<EF MNE You are at the north end of River Path. Continue north or south.mNE You are in the east section of a private hall. Continue west or go east to the main palace hall. 7<3΀<  =<=̀7; ;3;/154+17<=4/ y~ #~ y~EF NE You are in the west section of a private hall, which turns northward from here. It also leads east, or you can go south through an open archway. 7<3΀<  =<=̀7; ;3;/154+17<= # yEF [NE You are the north section of the private hall. Continue north, south, or west. 8<3΀<  >;>̀7:3| ;3;/154+17<=EF gNE You are at the top of a large staircase leading downward. A passageway leads east as well.B >;>̀7:''|7<3΀< ;3;/154+17<=6|3 (4( EF -You cannot go west. To go down, type "down.")<,| upplayerTop of StairspNE You are at the foot of some stairs to your east. A hall leads west, and a room is off to the south.z  >;>̀7: ''| 7<3΀< ;3;/154+17<= **|3|),+"" "" EF)You cannot go east. To go up, type "up."OF1/ 7 X&4 -?&!0~wx2D 70 `A  > i Xp` ?(c  K (?+0 x; X~#l À3| 3 ~L; +`~.`  7 <    @0` `  C@M{ߟr6=R?N?]Z@<9_$$ "    9%#Kau 9 Missionswingfistfootkick:The cross on the missionary strangely resembles an amulet.FThis isn't his full time job. The poor man is only defending himself.*Why don't you just leave a good man alone?Please accept my offer, friend.I cannot accept offerings.I pray for you.Bell tower bell NE NE ~^ V'    E   ). 3<&LP  On the Rivertailswingtailswing3The Sea Serpent looks starved. Maybe not for long.Bell tower bell?/{nt*PT Kitchen9y:4S$<w< / <w< / =x= / 7Du  STORAGE@2 Lh*PT  STORAGE@O<,| prayA loud voice from above says, "YOU'RE ON YOUR OWN, BUD!"45fz#55"#݀4 474$ ,-545Ӏ/2 2/!/ D$  <$QY_~#3/h&  #X De+Jluva@`8@0 a G @ f @0p 0U  0 EFNE You are in the guards' headquarters. Considering where they get their money from, you need your head examined to continue visiting here! Exit west.727015590΀8"5.26 <8<ˀ 2:7<07<C<:3/Y                  EF \NE You are in the royal bedroom, where the king and/or queen sleep(s). Exit north.7471//1./3 764̀7  766Ҁ2678Z>4>O=EF HNE You are in a plain guest bedroom of the palace. Exit south. @J@6?=7B2::A 3/_  &_EFUNE You are in the east section of the lower hallway. Continue east or west.a<,l westlampplayerplayerDark HallwestlampplayerIt's too dark in there!NE You are in a dark hallway, which smells stale and musty. Dust lines the floor. A Small archway leads west and a regular-sized one leads eastward. 777 + -*  63+64  56 +ր6 474׀.675 %c4/ HEFNE You are at the Entrance to the Dungeons at the Palace! A sign on the wall warns, "Beware, ye who enter here, for thou may not return!" Enter the dungeons to the north if you dare or return to the "safety" of the east.0: /1/,&2 852 0 60,Ѐ0":/9̀"50!KEF?*PT  Lobby< Ua*PT  RoomThe orb glows.YNE You are in the west section of the lower hall. Continue east, west or south. @J@6?=7B2::A 3/_  &_EF <,| <,| <,| w^EI E2E; =>4>=?EFnNE You are in the northern section of the white hall, which continues south. An archway leads north.QNE You are in the white hall, which continues north and south from here.w^EI E2E; =>4>=?EFw^EI E2E; =>4>=?EFQNE You are in the white hall, which continues north and south from here.w^EI E2E; =>4>=?EFQNE You are in the white hall, which continues north and south from here.GNE You are in the white hall, which continues north from here.kREI E2E; =>4>=?EF <,| "\ "HLU2CVQ  JQ*PT  CottageOP !5OC!NN4NEFN PPH CH % 91%5|w~~0xxS EF ^BI[ 5    ހ ~* "\&\w$\$  %)B$$4&6H PU@*UTT*UP *TUU EUAU@*UP BAQUQT " PUPUT * U@T   U@0H* U@@@ * UPUP@*U@ P*  TP@ P@P@P P  P P PP P@@@DD@ D@ P@@@P@  *@UU@ @U@ @@DE DD&LP  Palace Entryfistswingfootkick@Someone at MediaSoft would love to hear how you killed this guy!Bell tower bellNE You are in a cellar, the property of a nearby missionary. A window looks out over some vineyards to the east. A passageway leads west. 4*PT Behind the Throne Room&*PT STORAGE@<9  fryeronNoble effort, but an electrical current zaps you dead as you enter this room. Perhaps you should listen more carefully in the future...Bell tower bellplayerF"4/_*PT STORAGE@F"  _*PT STORAGE@NE You are in the palace dungeons, where the evil of Molthari are committed permanently. Small arches lead south and west.VNE You are in the palace dungeons. Small arches lead north, south, and east.* 498C+Ȁ .;9C979<0=3)9=##]EFONE You are in the palace dungeons. Small arches lead north and south.* 498C+Ȁ .;9C979<0=3)9=EF* 498C+Ȁ .;9C979<0=3)9= $ EEFNNE You are in the palace dungeons. Small arches lead south and east.* 598D+Ȁ .;9D989<0=4)9=3/I %IEFMNE You are in the palace dungeons. Small arches lead east and west.NNE You are in the palace dungeons. Small arches lead north and west.* 598D+Ȁ .;9D989<0=4)9=8/ JEFMNE You are in the palace dungeons. A single small arch leads south.* 598D+Ȁ .;9D989<0=4)9=EFONE You are in the palace dungeons. Small arches lead north and south.* 598D+Ȁ .;9D989<0=4)9=EF* 598D+Ȁ .;9D989<0=4)9=2/ @EFNNE You are in the palace dungeons. Small arches lead north and west.* 598D+Ȁ .;9D989<0=4)9= " IEFLNE You are in the palace dungeons. A single small arch leads east.}NE You are in a pasage behind the throne room. Archways lead east and west. There is a small hole above each arch.* 598D+Ȁ .; 9D989<0=4)9=8/T"('# "* EF NE You are in a clean but barren vending area which probably once served as a much nicer shop. A single vending machine, marked "Knives" is against the south wall. A slot on it is identified as "Coin Slot." Exit north. <,| coin in slotcoinsplayerYou hear a clink, a whir, and a loud noise as a knife drops out of the vending machine. Don't you wish they had these at work?knifecoinsGone Forevercoins in slotcoinsplayerYou hear a clink, a whir, and a loud noise as a knife drops out of the vending machine. Don't you wish they had these at work?knifecoinsGone Forevercoins in coin slotcoinsplayerYou hear a clink, a whir, and a loud noise as a knife drops out of the vending machine. Don't you wish they had these at work?knifecoinsGone Forevercoin in coin slotcoinsplayerYou hear a clink, a whir, and a loud noise as a knife drops out of the vending machine. Don't you wish they had these at work?knifecoinsGone Forever 47: <$E;E€:;:Eq19 ;5;; 1: 5:9ŀ:grr}wzVyHH)H}9r:<<h3ss YFv!EK!eJ"eJ$UJ$UJ(UK(UJ0UJ(UJ(]J$M2$M2"M2!E3EF[:\{T*PT Shackr\{TC {iT*PT STORAGE@J&    *PT  STORAGE@5%R westRichardplayerBehind the Throne RoomwestRichardNot with Richard here!northRichardplayerGrand EntrancenorthRichardNot with Richard here!lookfryeronBehind the Throne RoomYou hear a buzzing noise.rZ open cabinetThe cabinet is stuck.openclosedrefrigfishopenrefrigclosedrefrigfishThe refrigerator is open and some fish is in it.openclosedrefrigfishopenrefrigclosedrefrigThe refrigerator is open.openopenrefrigThe refrigerator is already open.get fishopenrefrigfishfishplayercloseopenrefrigfishclosedrefrigopenrefrigThe refrigerator is now closed.closeopenrefrigfishfishclosedrefrigopenrefrigThe refrigerator is now closed.closeclosedrefrigThe refrigerator is already closed.drop fishfishplayeropenrefrigfishThe fish is in the refrigerator.drop fishfishplayerclosedrefrigOpen the refrigerator first!;8 eastorbplayerplayerLaboratoryeastdoororbplayereastdooreastdoororbplayereastdoorThere is an open archway to your east. o speaktalksayaskThe innkeeeper responds, "I have a room for rent for just a golden bar."offer golden bargolden barplayergolden barGone ForeverThe innkeeper says "Thank you. Enjoy your stay."playerInn Roomoffer bargolden barplayergolden barGone ForeverThe innkeeper says "Thank you. Enjoy your stay."playerInn Roomoffer golden baroffer barYou do not have a golden bar.kick footthrow amuletswing fistYou decide not to fight the poor old man.d<. fill bottlebottleplayerbottlebottle of wineplayerYou now have some wine.= J offer winebottle of wineplayerPalace Door GuardThe palace door guard accepts your offer and goes off to knock off the wine...Palace Door GuardGone Foreverbottle of wineGone ForeverbottleGone Foreveroffer bottle of winebottle of wineplayerPalace Door GuardThe palace door guard accepts your offer and goes off to knock off the wine...Palace Door GuardGone Foreverbottle of wineGone ForeverbottleGone ForeverPalace Door GuardsouthNot with that guard here!Palace Door GuardsouthplayerPalace Hall NorthNE You are on a path heading towards a small cottage, through an airlock door to the east, and a forest to the west. A stone path leads north. A slot is next to the airlock door.?S cardcardplayerclosedlockopenlockclosedlockolockCottageclockcardkey clickThe airlock is now open.cardcardplayeropenlockclosedlockopenlockclockCottageolockcardkey clickThe airlock is now closed.openThe door is an airlock door and opens only with use of a special card, which acts as a key.eastopenlockplayerCottageeastclosedlockThe airlock is closed.wO cardcardplayerclosedlockPath to CottageopenlockPath to Cottageclosedlockolockclockcardkey clickThe airlock is now open.cardcardplayeropenlockPath to CottageclosedlockPath to Cottageopenlockclockolockcardkey clickThe airlock is now closed.openThe door is an airlock door and opens only with use of a special card, which acts as a key.westolockplayerPath to CottagewestclockThe airlock is closed.V.K<ۀ( € }=;=<#@``-+& >?!0-&nrnr2- t  =^^1! .& L\sYqc@?&LPPPPP`PPPP > Dungeons 4phaserusestingeruseBell tower bell isc.s%         #  0 f o *m'  eo is688fjf   &LP\cVXWjVV,PP y Dungeons 7teethbiteteethbiteBell tower bell 6>? F / @f@~f &!1" % UCV7wx"$("$wtb"$Hb"wv"$b"`7wn",H1X~P CƁa 0 y P  P @> @" >`Bn €  ? `H@ـH̀ <ǀ@@@@@@@    x@@`@ @@@ @ ww  ݠ/ ww0pwwfw0 wwppww`  wwpwwv wwt`xw?wwv7w]www@ww`w wpwwpwwvwwwww&LPP`PPP`PPPP 0 "1 Dungeons 2fistswingwandzapBell tower bell<,| open wastebasketplanplanYou find a plan in the wastebasket. It is now on the floor.searchplanplanYou find a plan in the wastebasket. It is now on the floor.f:8X :5:7132/44 5:4ɀ: ::-Ҁ 019 #K ^ ]]##         w p~ }EFB  *PT  STORAGE@ NE You are in the palace planning room, as white as the hall that led to it. Someone should get the handyman to paint ths place...maybe it's a new wing. Papers lie out all over the planner's desk, and a wicker wastebasket is here on the floor. Exit east._F>F#5B:A 5=:ƀ?F>F=> >5>:4?"6/+ f B7"B%F C l8  ]h1 D,DV  NFUWF^T3N8 ,+]0W5 * TFNF/8( ]FWF-9w *z!߱EF 486  H %O"8G -P  ((b)'_gp2xFq]>.G cأB@7p6 FN ` @@Ӏ_Ho@H/x4p4H:Hx4.l4uV@`.3@k@ 9-4cx2  00`@@#@ 00  !0& <@CC&LPP`PPP`PPPP W Dungeons 10fistswingfootkickBell tower bellZ4  *PT   LaboratoryF *PT   Forest NorthlNE You are in a blah white laboratory, identifiable only by the word "LAB" on the wall. Exit west.444442,- 441΀41)/.  444Հ )42/_"*#4TEsu  bEF**PT  Royal Prison <,| NE You have played well! One day you will be able to return to Molthari...on a much different mission in a much different time. Return in "Molthari: Eidisi II," under development by MediaSoft and due out by 1988. # [2R[2? ?      ? ? ? ?   ?  "ވ"ވ"??"'"?"? ?~" '"?"/"?  ??"' "'#" ~42??"'"??"? ȏ?߀"'"?//??"???" '"?#"#"ވ""ވ"ވ"'""?"#""##"?"#""##"#""#'"??#" " /#?" " /'#?" ȟ" ?/"??" " ?#/"?/" " ?#/"?/" " /"/"?/" ȏ" '"'?/" ȋ" #"?#?/" ȿ"ވ"ވ"ވ"ވ"ވ"ވ"ވ" 2ުUުUުUުUުUުUުUުUުUުUުUުUުUުUުUުUުUwwwwwwwwwwEF qX :<  :4: +04  69 -ր:5 ,,6  <:<ˀ6:bI2 1"! QlYwY{ #Zp_>~2b>g 0  @`@@p8yp8߀0k ~  \ qEF V.&}Q[[ZZN*PT  Royal PrisonZ6.Q77Qd-.*PT STORAGE@Jb[*g*    "D E" 0nFO&* +'@.\,nD/_|:7?_g?//._~ZV~tp^n>    B | w ?p = ?0 >0  }   v   x D D  _. `? p 3_  } / / _  x;  > @P8   c'??&LPmɎ"$ Throne Roomfistswingfootkick+"Curse you, Questor! Darkness must reign!""Ha!""No!"."I will accept no offer from an enemy as you!"0"Darkness shall prevail over you and the world!"Bell tower belll.T opentopsrdownladdersrdownYou climb down the ladder into another room.playerControl RoomopentopsrdownIt's too much of a drop.ladderplayeropentopsrladderladderdownladdersrdownladdercrControl RoomYou drop the ladder down the opening and it rests against the opening's side.opentopsrladderladderdownladdersrdownladdercrladderplayerYou now have the ladder.lookopentopsrYou are in a strange room. Exit north. There is an opening in the floor.lookclosedtopsrYou are in a strange room. Exit north. There is a plastic-appearing "plate" on the floor.openclosedtopsrThe plate cannot be moved from here.moveclosedtopsrThe plate cannot be moved from here.openopentopsrThe plate is already open.moveopentopsrThe plate is already moved./& westorbplayerplayerPlanning RoomwestdoororbplayerwestdoorwestdoororbplayerwestdoorThere is an open archway to your west.V2CVQ  JQ3Y  STORAGE@~_(t memthaJust use open and shut commands from this side.openclosedcaseLibraryopencaseLibraryclosedcaseThe case to the north is now open.closeopencaseLibraryclosedcaseLibraryopencaseThe case to the north is now shut.openopencaseLibraryThe case to the north is already open.closeclosedcaseLibraryThe case to the north is already shut.northopencaseLibraryplayerLibrarynorthclosedcaseLibraryThe case to the north is closed.read engravingsThe engravings say, "And the truth shall be known. Just like at the CIA."get engravingsWhat do you want to do? Rip them off the wall?push southplayerControl RoomThe wall flips and you end up on the other side.push splayerControl RoomThe wall flips and you end up on the other side.pushType "Push" and then the direction of the wall.z0 lookfryeronBehind the Throne RoomYou are in a room with several different colored large buttons on a panel on a wall--a red one, a blue one, a green one, a yellow one, and a white one, which reads "HELP." You hear a buzzing noise.lookfryeroffBehind the Throne RoomYou are in a room with several different colored large buttons on a panel on a wall--a red one, a blue one, a green one, a yellow one, and a white one, which reads "HELP."push northplayerSecret RoomThe wall flips and you end up on the other side.push nplayerSecret RoomThe wall flips and you end up on the other side.push bluepush greenNothing seems to happen.push whiteRed Alert SoundRed Alert SoundThat's not the kind of help you need!push yellowfryeronBehind the Throne RoomfryeroffBehind the Throne RoomfryeronThe buzzing noise stops.fryeronBehind the Throne RoomfryeronBehind the Throne RoomfryeroffA buzzing noise begins.push redopentopsropentopsrStrange RoomclosedtopsrAn opening appears in the ceiling.closedtopsrclosedtopsrStrange RoomopentopsrAn opening in the ceiling closes up.downladdercrupYou climb the ladder and end up in a different room.playerStrange RoomupopentopsrStrange RoomThe opening is too far above your reach.ladderplayeropentopsrStrange RoomladderladderdownladdersrStrange RoomdownladdercrYou place the ladder into the opening and it rests against the opening's side.opentopsrStrange RoomladderladderdownladdersrdownladdercrladderplayerYou now have the ladder. f4 memthaclosedcaseopencaseclosedcaseThe bookcase swings open!memthaopencaseclosedcaseopencaseThe bookcase swings shut.southopencaseplayerSecret RoomcloseopenYes, but that is not how to do it.NE You are in a kitchen which belongs to the local mission. A refrigerator is here, alongside of a cabinet. Exit west.H7T searchThat's repulsive.upNot the way you're playing!downIt's a distinct possibility.read tombread graveread tombstoneNobody you know.)<G westSea SerpentThe sea serpent has swept you up with one of its tails.eastSea SerpentThe sea serpent has swept you up with one of its tails.westSea SerpentplayerRiverside WesteastSea SerpentplayerRiverside Eastoffer fishfishplayerThe sea serpent accepts your offer and retreats into the depths of the river.fishGone ForeverSea Serpentoffer fishfishplayerYou do not have the fish!offerThe sea serpent grunts in a soft but hostile tone.dropIt would float away...i!J mix herbs and linamentherbsplayerlinamentplayerherbsGone ForeverlinamentGone ForeverIt produced a grey mixture.grey mixtureplayermix linament and herbsherbsplayerlinamentplayerherbsGone ForeverlinamentGone ForeverIt produced a grey mixture.grey mixtureplayermix herbsherbsplayerlinamentplayerherbsGone ForeverlinamentGone ForeverIt produced a grey mixture.grey mixtureplayermix linamentherbsplayerlinamentplayerherbsGone ForeverlinamentGone ForeverIt produced a grey mixture.grey mixtureplayermixherbsplayerlinamentplayerYou must have both of the ingredients in your possession.mixherbsplayerlinamentplayerYou must have both of the ingredients in your possession.mixherbsplayerlinamentplayerYou must have both of the ingredients in your possession.4<,| get inThe jacuzzi is not for you."  move floorboardsdownboardscoinsupboardsdownboardscoinsYou reveal a hole with a few silver coins in it!movedownboardscoinsupboardsdownboardscoinsYou reveal a hole with a few silver coins in it!move floorboardsdownboardscoinsupboardsdownboardsYou reveal a hole!movedownboardscoinsupboardsdownboardsYou reveal a hole!move floorboardsupboardsYou already did!moveupboardsYou already did!replace floorboardsupboardscoinscoinsupboardsdownboardsYou have replaced the floorboards.replaceupboardscoinscoinsupboardsdownboardsYou have replaced the floorboards.replace floorboardsupboardscoinsupboardsdownboardsYou have replaced the floorboards.replaceupboardscoinsupboardsdownboardsYou have replaced the floorboards.examine floordownboardsThe floorboards appear...strange.examine floorboardsdownboardsThe floorboards appear...strange.* 498C+Ȁ .;9C979<0=3)9=4/TEF<,| searchgolden bargolden barYou find a golden bar in the hollow.downplayerForest CenterdropYou shouldn't drop something from here. It might fall on someone.PNE You are facing east into a facade of mountains. Exit south or west.9 %V**w w*_P %aVww*wwU@"*UꪪwUUꪪ""UUwUU"_UUWUwUUW"]_]UUW UwWWUU_w *"*"U_UꪪUwUUU_wwU""*ꪫ "?@UU U_ U_wWWUw UW"*"* "#UW U UW * 舉UUw U_UUww UU"""* ""UU UU_UUWwU_ ".UU\ WUUWUUwUU_ ! "'TU UU_UUW *S]*UUw꪿?Uww}>_www\aVwwwꪪwwwnꪪ ?UUWwwww ꪪꪪUꪪUWUWwwww꪿]Wwwvww ?ꪪpwww?U_ UW UU ]]ꪪUU\UU_ꪪ"?UUUwUU@Uww ""# ]PUW? ww@DEU_v "?ꪠ]UPU*WtDE@@@Uwpw?TUU@:?T?DTPDDw_@ .P?W@PU_EE/PUU5UUWꪪ? @UUOUU *?@UU SW ?VUWE@ ""_ UW;  D_UW}U_ "  QQ_U_@U_?@*UDDGU wwU"*Q?UWPUU*8 WwD}U WwwUU ** Q}U* uuwwp??EUUw OwwUUW" 5UWU_ ?z?wWww@UwuUWWUU_:"" U UU]U   uwtU_UUWw eEUUuU* /?""* " *UUWTU_U_U W`UWU@UwUUWU?#""*"" UUWU}UUTu}UU?UwEuP?"z" ""UUUPUUP?_WUWUUWwuUU@>? ""?"WUWU_?}P  UUU_UWDWU ""'*~UUU_UW ?U]*@UUUDDU_n""#UUUU? |?UUDDGU" ?WU UU WWw_UDU<** `UU?U]߀UP*ꪪUWwU VDDEED"U _UU0   $:EF&LP΋b`}$7 d+aStartUpfistswingfootkickYes! You have made a hit!Oof! You have been hit!*I have an offer you can't refuse, you say.&You have died. May you rest in peace.Yes! oof! soundBell tower bell <] continuehurttiedropeplayerEnd of GametiedropehurtlookEidisi I is still tied with thick ropes to the wall.hurttiedropelookEidisi I is still hurting badly.tiedropehurtlookEidisi I is tied with thick ropes to the wall and is hurting badly. He smiles weakly, seeing you.cut rope with knifeknifeplayerhurtuntiedropetiedropeGone ForeverEidisi I is now untied.Eidisi I thanks you emphatically for your assistance in freeing him. He understandsthat you had to kill his brother, and shows little remorse. He realizes you must returnto your own world now, but says that you will always be welcome to return to Molthari,the Kingdom of Goodness, in the future--in a better time than you have experienced now.To continue, type "continue."cut rope with knifeknifeplayeruntiedropetiedropeGone ForeverEidisi I is now untied.cut ropesknifeplayerhurtuntiedropetiedropeGone ForeverEidisi I is now untied.Eidisi I thanks you emphatically for your assistance in freeing him. He understandsthat you had to kill his brother, and shows little remorse. He realizes you must returnto your own world now, but says that you will always be welcome to return to Molthari,the Kingdom of Goodness, in the future--in a better time than you have experienced now.To continue, type "continue."cut ropesknifeplayeruntiedropetiedropeGone ForeverEidisi I is now untied.cut ropes with knifeknifeplayerhurtuntiedropetiedropeGone ForeverEidisi I is now untied.Eidisi I thanks you emphatically for your assistance in freeing him. He understandsthat you had to kill his brother, and shows little remorse. He realizes you must returnto your own world now, but says that you will always be welcome to return to Molthari,the Kingdom of Goodness, in the future--in a better time than you have experienced now.To continue, type "continue."cut ropes with knifeknifeplayeruntiedropetiedropeGone ForeverEidisi I is now untied.offer grey mixtureuntiedropehurtGone ForeverEidisi I feels much better.Eidisi I thanks you emphatically for your assistance in freeing him. He understandsthat you had to kill his brother, and shows little remorse. He realizes you must returnto your own world now, but says that you will always be welcome to return to Molthari,the Kingdom of Goodness, in the future--in a better time than you have experienced now.To continue, type "continue."offer grey mixturehurtGone ForeverEidisi I feels much better.L(LbLaj*PT  STORAGE@X4  *PT  STORAGE@B [u\ *PT  STORAGE@C<,| "search"You find a piece of paper.paperplayer:<,| read boardread screenThe board seems to contain a series of Tic-Tac-Toe games.Do you think it's a significant part in the plot againstEidisi?"yes"Then you need help more than Eidisi does."no"Great. That means you have a greater intelligence thana head of romaine lettuce!A<,| grapesThe finished product is probably better!Mj?i moveYou can't move anything here.searchYou find nothing unusual.openYou can't open anything here.closeYou can't close anything here.enterYou can't enter anything here.exitYou can't exit anything here.upYou can't go up here.downYou can't go down here.fuck youJust because this is a fantasy game doesn't mean I have to live yours out for you.fuck meI have more desire for a dead toad.kissI'd be surprised if your mother would kiss you.shitCongratulations, you now have shit in your pants.damnEven Neanderthal man got past four letter words.hellPerhaps your final resting place.go to hellPlaying this game with you simulates it well.assDo you have a nice one?readYou will have to be more specific as to what you wish to read.read signsignplayerThe sign says,"Please help us! Good King Eidisi has been kidnapped and hiddenby an evil imposter. It is up to you to find Eidisi and reinstate him to his throne.You will encounter many objects and problems and must fend off many charac-ters to save Eidisi. May good luck be with you on your noble Quest! --Concerned people of Molthari."read signsignplayerYou have nothing in your pack to read.read bookbookplayerYou cannot exactly sit down and read the whole 578-page text! Try reading a page!read bookbookplayerYou don't have a book in your pack!read page 241bookplayerThe chapter title at the bottom of the page is "In the Kingdom." The text on this page reads,"M any secret passages E xist in the kingdom of M olthari today due to T he obsession with them H eld by the first king, A rata Gilian I." read titlebookplayerThe title of this book is "The Age of Gilian I."Look/L;Rest/R;Status/T;Inventory/I;Search/Fread BibleBibleplayerI'm sure you have a copy at home.read planplanplayerThe plan is marked as Completed and Confidential--To Be Shredded anddetails the addition of an electrical device that serves to fry intrudersin an unspecified room of the palace. It can be shut off by a remote controldevice or by a unspecified button in an unspecified room.examine cardcardplayerThe card says "State Security Systems 09 62 10."d0restplayerInn Roomd06060Your physical strength and accuracy improved.d1restplayerInn Roomd1Nothing improved.d1e0restplayerMissione06060Your spiritual strength and accuracy improved.e1restplayerMissione1Nothing improved.e1f0restplayerGuest Bedroomf06060Your spiritual strength and accuracy improved.f1restplayerGuest Bedroomf1Nothing improved.e1restNot right here! Be real!kill selfsuicideThere are plenty of things/people here that will do it for you sooner or later!eat fishfishplayerIf you insist! You'll probably get some rare disease from eating raw fish, though.fishGone ForevercookfishplayerBe real.drop fishfishplayerplayerKitchenThat would be a real waste of food.read posterposterplayerThe poster says,"Experience the thrill of The Castle of Hornadette by MediaSoft for IBM computers!"read paperpaperplayerThe paper is a recent copy of the local newsletter. The Headlines include:'Eidisi I Recovering From Illness,' 'Jimmy Hoffa Found Dead Naked in Jacuzzi,'and 'Septic Tank Legislation Due.'drink winebottle of wineplayerbottle of wineGone Foreverbottleplayerԁԏ1Thank God for monks!ԁ5You are drunk!playerChapelԁ10You are dead drunk. Literally.Bell tower bellplayerexamine winebottle of wineplayerThe wine is red and seems to be an aged Cabernet.examine bottlebottleplayerThe bottle is glass and is empty.examine orborbplayerThe white orb glows!examine amuletamuletplayerThe gold amulet is jewelled with rubies and emeralds.examine fishfishplayerThe fish is raw cod. It stinks!examine lamplampplayerIt is an EverLast Lamp.examineYou cannot examine that object further.drink grey mixturegrey mixtureplayergrey mixtureGone ForeverYou feel sick almost immediately after drinking the linament-containing mixture. That's not how to use it! You have died...Bell tower bellplayeruse grey mixturegrey mixtureGone ForeverYou have used up the powerful healer.Z P*ovl+4 KrdKr2  9\p BiJo BtJz&LP<$#%'( Hutwingswingteeth bites withBell tower bellNE You are facing north, presently in an area with unexplainably tall grass. It is nearly up to your neck. A hut is to the north, a cemetery to the west, and a small forest is to the east.NE You are at the east end of a short hallway. This area is clean and seems to be maintained. There is a wooden ceiling and a light on the west wall. A passage leads west and a wide door is to your south. JL&2CODEPAT#CNTL WINDVMENUnICN#FREFBNDLWEDTCDEFWDEFDITL  DLOG VERSGCODSIZE*OUVN6ACODkBATXTkRASCNk bACHR rASNDAOBJ2b 33p" r/ r q q q q ql qM q. q rd rLt ss^rr|u:t6vIv>vTv| v {&   >   T ^ t r " |  8 *  ( & $ " T ^ f r L | 2    , q.*tL \E % 3J5 CF Sxz cOJ s1 +x Z <2   ` 9 s  1 I X8 N Wv 4 {v - #Ef r 3Fp  ) 9 C `f{d Rc% UfT S9 dA  4 !+ cD s /2 k X `v # J  | dp r > # 2`C d 3^ CR# S2s  ^ c s7l [ 1w Gi k   e x|  a  y Je [_ Tm q K q #:G 3*m CHP S9g czj =6 ~  * V `]@ kX K X,T k|~ k2 k] p* R e e7 ZR* mq  cI Ji ~b M$ -i T + \b 92tL \E % QJ5 F xz aOJ h1 +x  `2  _ ` fQ9 ys  +1 I 8 g Wv &4 ,{v -! /Ef lJ lFp Y ) F9 F \{d c% 0fT 2:9 >,dA s `+ bD a= M/2  k + X v # J  I k | dp r >  `C d ĭ^ R# ذ2s Y^  7l @[ 1w ̅Gi ͗k  לe  7x|  ގ  xy e [_ 6Tm q  -K Pq  :G  *m *HP  59g ܰzj =6 ~  * ~V cr]@ X 1K :,T _|~ 2 ] o* %e 7 R* mq cI *Ji u~b E$ i d // 6b 9BtLQ \E %$ J56 FG xz# NOJ/ ?1m i+x  ـ2A Q : ?`` f9H sO T 'l1[ (]Ic 8k w "Wv &4 ,^{v - 0Ef} \j mFp  Y/) G89 > ]{d c% 1fT) 29 9dA ^ +  bVD a6 /2 k  X@ %v # tJ      | dps CrS >_ EF ѐ`C d j^ R# !2sR Ǖ^ ک; 7l- 0=[ 1w jGi Ak ' e  x| AOj   y |e V[_I TmS q  Kh dq  ':G  0*m |HP  9g\ zj =6 ~~ Hs 2*y V% b]@ XH WKW ,Tf |~w c2  ] o* e 7 eR*> mq =cI Ji ~b $, i= t ,ft 7UbD :(!Y ~A q Jn Zr : P D| 5Q <4 2 #{l % '  >m } PE  Wh: d7: ~3 y6L F` 5g U| ZTd W S 6: . [`( Z[ s 9K4  `/ `b#d d= cM5 d^NF k9 pAHl  "G w] !Z ND 0$ .$1 4 b Qp <  vid rzJ  N0c ^Sk n t j^   H !dv v .d 6_: 6=c iY+ C~-4 D3? 9Fb                        Global Code Cave EntranceHall 1RoomHall 2GalleryLibrary Secret RoomLobbyChapelMissionKitchenCellar VineyardsMain Hall CenterCommunity Center Meeting RoomField Forest CenterPath to CottageCottage Stone PathStone Path South Forest North Forest South Into TownShack Palace Entry Palace WalkIsadora Street WestIsadora StreetIsadora Street EastShopSide Street SouthSide Street NorthCenter Street East Center StreetCenter Street WestInnRoadCemetery In Tall GrassSmall Path NorthSmall Path CenterSmall Path South Dirt RoadOld Stone Road MountainsideTiny Forest SouthPalace Hall North Palace HallPalace Hall CenterPalace Hall SouthGrand Entrance Throne RoomBehind the Throne RoomGuards' HeadquartersPrivate Hall EastPrivate Hall West Royal Bedroom Guest Bedroom Dark HallEntrance to Dungeons Dungeons 1 Dungeons 2 Dungeons 3 Dungeons 4 Dungeons 5 Dungeons 6 Dungeons 7 Dungeons 8 Dungeons 9 Dungeons 10 Bat soundBell tower bellRed Alert Sound oof! soundYes!Guard Gypsy Woman Tiny ForestHutpotionamulet East FieldsignGatewayplayershieldstatuebat Librarianbookpaintingopengate closedgateopendoor closeddoorMain Hall Center-SouthMain Hall SouthMain Hall Northopencase closedcaseflowersopenlock closedlockolockclockStone Path Eastcard cardkey clickRiverside WestRiverside EastRiver Path North River PathRiver Path SouthRiver current sound MissionarysceneStartUplamp Control Room Brick Path In a TreeBible On the River Strange Room opentopsr closedtopsrladder downladdersr downladdercrInn Room golden bar East Room Top of StairsFoot of StairsPrivate Hall North Sea Serpent openrefrig closedrefrigfishLower Hall EastLower Hall WestorbWhite Hall NorthWhite Hall North-CenterWhite Hall CenterWhite Hall Center-SouthWhite Hall South Gone ForeverbottlePalace Door Guardfryeronfryeroff Laboratory Planning Roomwestdooreastdoor Royal Prisonknife downboardsupboardscoinsposterbottle of wine Mad ScientistThorflax Giant AntWizardplanherbslinament grey mixturetiedrope untiedropehurt End of GameRichard the BlackpaperǕ^ ک; 7l- 0=[ 1w jGi Ak ' e  x| AOj   y |e V[_I TmS q  Kh dq  ':G  0*m |HP  9g\ zj =6 ~~ Hs 2*y V% b]@ XH WKW ,Tf |~w c2  ] o* e 7 eR*> mq =cI Ji ~b $, i= t ,ft 7UbD :(!Y ~A q Jn Zr : P D| 5Q <4 2 #{l % '  >m } PE  Wh: d7: ~3 y6L F` 5g U| ZTd W S 6: . [`( Z[ s 9K4  `/ `b#d d= cM5 d^NF k9 pAHl  "G w] !Z ND 0$ .$1 4 b Qp <  vid rzJ  N0c ^Sk n t j^   H !dv v .d 6_: 6=c iY+ C~-4 D3? 9Fb 0{1|0{                       Global Code Cave EntranceHall 1RoomHall 2GalleryLibrary Secret RoomLobbyChapelMissionKitchenCellar VineyardsMain Hall CenterCommunity Center Meeting RoomField Forest CenterPath to CottageCottage Stone PathStone Path South Forest North Forest South Into TownShack Palace Entry Palace WalkIsadora Street WestIsadora StreetIsadora Street EastShopSide Street SouthSide Street NorthCenter Street East Center StreetCenter Street WestInnRoadCemetery In Tall GrassSmall Path NorthSmall Path CenterSmall Path South Dirt RoadOld Stone Road MountainsideTiny Forest SouthPalace Hall North Palace HallPalace Hall CenterPalace Hall SouthGrand Entrance Throne RoomBehind the Throne RoomGuards' HeadquartersPrivate Hall EastPrivate Hall West Royal Bedroom Guest Bedroom Dark HallEntrance to Dungeons Dungeons 1 Dungeons 2 Dungeons 3 Dungeons 4 Dungeons 5 Dungeons 6 Dungeons 7 Dungeons 8 Dungeons 9 Dungeons 10 Bat soundBell tower bellRed Alert Sound oof! soundYes!Guard Gypsy Woman Tiny ForestHutpotionamulet East FieldsignGatewayplayershieldstatuebat Librarianbookpaintingopengate closedgateopendoor closeddoorMain Hall Center-SouthMain Hall SouthMain Hall Northopencase closedcaseflowersopenlock closedlockolockclockStone Path Eastcard cardkey clickRiverside WestRiverside EastRiver Path North River PathRiver Path SouthRiver current sound MissionarysceneStartUplamp Control Room Brick Path In a TreeBible On the River Strange Room opentopsr closedtopsrladder downladdersr downladdercrInn Room golden bar East Room Top of StairsFoot of StairsPrivate Hall North Sea Serpent openrefrig closedrefrigfishLower Hall EastLower Hall WestorbWhite Hall NorthWhite Hall North-CenterWhite Hall CenterWhite Hall Center-SouthWhite Hall South Gone ForeverbottlePalace Door Guardfryeronfryeroff Laboratory Planning Roomwestdooreastdoor Royal Prisonknife downboardsupboardscoinsposterbottle of wine Mad ScientistThorflax Giant AntWizardplanherbslinament grey mixturetiedrope untiedropehurt End of GameRichard the Blackpaper% x% xp0 ?|?>_ʟC>@>@ |0xp8`0`` p????@  P   A UPH UUX UUX UUX ?WEDTzH?,XX8 Ph|#d| yn  wt#%6 Ů#du#%6$8/ #d$>*:WDOCP T*UUUU@UU`UUpuW(r$Ȍ$ " @#@@#@`#p????@ ` XT*5VZGY P xENGLzr?,XX8 Ph|#d| yn  wt#%6 Ů#du#%6$8/ #d$>*<0`><0`/<`/<`><0BNV/Ho?HW/?<Hn?<( .N^.g n FmNuFRG ?<HW?<TNu><`><`><`><`><`><`><`r><`r><`vO><0NV/Ho?HW?<HzHo?< W@fHWHn?<( .N^Nu><`><`NV?(/(/`><0/Hz?Nu><`><`><`HH><0NV-@HnHo?<(HW/?N^NuHH><`HH><`HH/HW/?<(XNu@B!@Nu@><NVB-@HnHo?<0`@><`@NVB-@Hn/?<0N^Nu.<0NV/Ho?HW/ HG?N^Nu.<0`.<0// ?Nu.<0`.<`.<`.<0`.<`.<`><0`><`><`><0// ?QNu><`><`><`><Ho?A"o. g""2Nu><`Nu><`Nu><`Nu><`Nu><A/Ho?<WBgHoHo?<W0 jD@S@Nu><`Nu><`Nu><0`NuBgHoHo?<B>jpNu><EA// ?"o`NNu><AE/Ho?<WHW/ ?<WHW/?<WP"o` Nu><`NuAE><`NuA"oHo/?< `NuBHoHo?<n egR@R@R@Nu"o$oAHo/?< 4`Nu><Ho?`Nu><`Nu><`Nu><`Nu><`Nu>< `Nu>< `Nu><`Nu><`Nu><`Nu><`Nu><`Nu @"o/?< `Nu><"oA/A/?`Nu><"oA`Nu><"o, gHoHo/ ?Nu><`NuA@f|"o`@NuA`NuA`@ڢ!h5Nu/?<Nu?HW?<TNuBgHW?<0Nu/?<Nu?HW?<TNuNHH@Nu@HH?N@WHW?<TNuNH@Nu@H?N@WHW?<TNuBHW?<B  @Nu/HW?<XNuBgHW?<2IAVD@NuBgHW?<4HJg?@?HW?<0HW?<TNuF@@?HW?<0NuBgHW?<2AVD@NuBgHW?<4Jg@?HW?<0NuF@@`Nu./g //?< NuNuNV-NN=@ <NHn-n-n =nN0.HN..g"G"" 2N^NuNV-NNv=@ <NvHn-n-n =nN0.HNJ..g"G"" 2N^NuNV-NHn-z0-z.=z,N6Hn-n-n =nN~6HnHn?<..g"G""2N^NuNV-NHn-n-n=nNHnHn/-n-n=nHn-nr-n v=nzN6-n-n=nNBAN/Hn?< d2-n-n=nHnHnBg-n-n=nHn-n-n=n-n-n =nNr@..g"G""2N^NuNV-NHn N. <Np n/HP-n-n =nN <BN0.HNHn-n-n =nN @fA `& n-n-n =nHPHn?<A-P-h=h-n-n =nNx@..g"G""2N^NuNV-NHzHn?<fA`6Hn-n-n =nN6HztHnBgA"nNV"Hn-n-n =n n D/NL:..g"G""2N^Nu@?NV-Na( Y/+@nNJfN!fB/Ag f\&H$H0HS@kB[` T\HQk@ ":H@H<gSg$"z^" FgSFg%P`5P`P`C`/ L*/ $_"J&J(JNu"_-O-IB @NN^(ng.n @NJkJk` JlDD` DaDNuD`.HG?.HG_HGBG҇NuJkJk` JlDD`Da DDNuD`Jg6BGe RGJk `JGg*/$B㉴eRASGo` $Nu"<BNu BNuH@>H2HAB;`Qo`DGLNu?HB4JH&G:EB;PF8QDoF`8QDDDDgF8SDmLQCoSH`L?Nu? 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".Nl nn< n "n#H .N n!@A0.H nN^Nu nJg n (N< .N4N^NuNVH`Jg n!n .TN"n"N^NuNVH`Jgb .N^ n ( . m.H0.NTN"0."<^NB.@H0.N0.N^Nu.Bin.Aout.Bout.AinHBBBHBG\I`HBBBHBGICz&H(1g$C] 10g8&L(A&Sm  NNNuAf@0Az N`NuBAf@JPktAz /NZПNuAzH NPNuNuNV-NN^NuNV-NBNf0Hzީ{NH <2HnBg?<?<?<VBBHnB<?<BB'B _+HX/-XsN^NuNV-NNB?< _-H.g n/QNN$PB'? -@/j0J@g .NN"NdkgrUg|YgSgNNHnt/-Xs/-X"NzN&BBN. <BN"/-X#/.sNR0.@J@g"/-Xs/-LBg:/-PBg9/-TBg97N NS@kgjU@gW@gxU@gN8N^NuNV-NB?<A N/1 _+HD/-DA N/3/-D/NNJkgSgSgSgN RNN^NuNV-NHn?"Hn$BHn(NR.gHn N"0.HNp-Hz <".z$<N=@J@gBvAT-Hr vl Xr nr0.H"(NRvNBvA-Hr $vl Xr nr0.H"(NRvN0.HN@ .z"]PSorry! The disk is full.3 rENIGMA is a puzzle similar in vein to Rubik's cube. After scrambling the initial configuration, the challenge is to restore it by rotating the two circles. You can either click on the direction arrows or select from the PLAY menu.2Joe Sensendorf 1224 Eva Ave. Los Altos, CA. 94022\OK}This is a "ShareWare" product. It may be freely copied and distributed; any commercial use is prohibited. If you enjoy this program, please send whatever you think it's worth (suggested contribution $5) to:*` Enigma Version 1.0 Copyright 1985 by Joe Sensendorf$ENGLICN#FREFENIGAPPL@ ` XT*5VZGY P xP T*UUUU@UU`UUpuW(r$Ȍ$ " @#@@#@`#p????1.0 F@UUPTOTL&2JCODEJPAT nDLOGDITLBNDLFREFICN#ENGLALRT" 3 3 H"(I IIIIIe0J@J\8$JFLTM)MMcN8[ M4mO<z$OCPAT 135PAT 132PAT 130PAT 134PAT 131PAT 133DLOG101DITL201DITL1BUNDLEFREF 2FREF 1ICN#129 H-19 ICON ENGL versionALRT201BN&_B.NBgBg>pWJWg?<`dBgB/:?< (_ fN/ <B/:?<(_ W/Bg2 JAVf / / N/ Nt//NX/ N?</ NTpf ?B/:.?<(_ f T"F""LN^ _\ONNST nVIR _"W.Nѡ/HN"_ _N"_ L.Nqp/ 1 Nup`"_ _#N"_ _)NtHm <NN"NV/. .NN^ _\ONOMPC NVH,. .BN&_B.NBgBg>pWJWg?<`dBgB/:?< (_ fN/ <B/:?<(_ W/Bg2 JAVf / / N/ Nt//NX/ N?</ NTpf ?B/:.?<(_ f T"F""LN^ _\ONNST nVIR _"W.Nѡ/HN"_ _N"_ L.Nqp/ 1 Nup`"_ _#N"_ _)NdN NNV.NN^ _TONHEVIRUSNV/ (nBg/,A R/B@,H//,N9_Jlf/,N2Bg/,/,N9_(_N^.NuAYIT NV/ (n/,NJg/,N n,HN(_N^.NuYEXIT NVH8p.g`dBgHzHnN=_Jng?<`DB./.Bg.NBBNn-_f/Nl`AC0 0/N/NNOLN^ _TONOVIRUS  Don't Panic."_ L.Nqp/ 1 Nup`"_ ".N"_ _#N"_ _)N/ pd""o"J@f )$Ppr J QBgHzʩ0j08 `$_/WP?@Nu5@JB'B/ 2 JAWg(/.N./.N0 n X/N/.N"BgB.NHS@gS@gS@gH`B/:?< -_fb/.쩣B/:?<-_gHB/:h?<-_g4`dB/:R?<-_f/.詣B/:B?< -_gB/:*?<-_g` </N`?<?<`B/:?<-_gB/:?<-_gpfB/:?<-_gpfB/:?<-_grpf?`Bg</.੢BgJ_fL/.੒/./:j?<Hz`BgJ_f*pfTB/:DBg-_gBp/Np-_g n P"n"QA""/./:?<HzBgJ_f/.詢BgJ_f/.詒pf/./:?<HzΩ`