Search found 54 matches

by vasi
Sat Jul 13, 2019 9:04 am
Forum: SheepShaver
Topic: SheepShaver for Linux
Replies: 100
Views: 312584

Re: SheepShaver for Linux

I've compiled some new Linux builds of both SheepShaver and BasiliskII: https://github.com/vasi/macemu/releases/tag/2019-07-13 . Feel free to test them out, and maybe link them in the top post.
by vasi
Wed May 24, 2017 6:29 am
Forum: SheepShaver
Topic: SheepShaver and modern Linuxes
Replies: 2
Views: 2767

Re: SheepShaver and modern Linuxes

Try doing a 32-bit build. SLIRP tends to work fine in 32-bits.
by vasi
Wed Feb 01, 2017 5:32 am
Forum: Basilisk II
Topic: Basilisk II on Arm Ubuntu
Replies: 23
Views: 20291

Re: Basilisk II on Arm Ubuntu

rickyzhang wrote:slirp module dones't work for 64bit compiler. If you have 64bit ARM like Qualcomm dragonboard, you need to switch to sheep-net module.
You could also just build a 32-bit version, it should run fine in multilib (32-bit compat layer in Ubuntu).
by vasi
Tue Jan 17, 2017 6:53 am
Forum: SheepShaver
Topic: Crashing when trying to load webpages [Ubuntu 15.10/SS 2.4]
Replies: 2
Views: 2788

Re: Crashing when trying to load webpages [Ubuntu 15.10/SS 2

The networking code in SheepShaver is not 64-bit clean, and can crash in a 64-bit environment. If you're running a 64-bit SheepShaver binary, try the 32-bit version instead.
by vasi
Sat Nov 12, 2016 7:25 pm
Forum: PearPC
Topic: Classic Game in PearPC - Classic Environment
Replies: 8
Views: 13400

Re: Classic Game in PearPC - Classic Environment

For many older games that had Windows versions, you'll have more luck emulating that than the Mac version. CrossOver/WineSkin/Cider generally do a very good job of this.
by vasi
Wed Nov 02, 2016 2:53 pm
Forum: SheepShaver
Topic: macOS Sierra
Replies: 11
Views: 11060

Re: macOS Sierra

We're discussing this on github: https://github.com/cebix/macemu/issues/98
by vasi
Mon Mar 03, 2014 4:50 pm
Forum: Mini vMac and Other Mac Emulators
Topic: Shoebill - a Macintosh II + A/UX emulator for OS X
Replies: 324
Views: 310607

Re: Shoebill - a Macintosh II + A/UX emulator for OS X

You can install Xcode 3.2 on 10.9 (using some tricks), which allows you to build for 10.4-10.6. There are several guides for how to do this floating around, I think I used this one: http://lapcatsoftware.com/articles/xcode3onmountainlion.html . I recommend installing it in a custom prefix like /Xcod...
by vasi
Tue Dec 10, 2013 7:34 pm
Forum: SheepShaver
Topic: New OSX build for testing
Replies: 29
Views: 38556

Re: New OSX build for testing

systemseven wrote:I followed vasi's instructions, but sadly I couldn't install MacOS 9 on a sparsebundle image.
Could you zip up the sparsebundle and make it available to me?
by vasi
Thu Dec 05, 2013 9:39 pm
Forum: SheepShaver
Topic: New OSX build for testing
Replies: 29
Views: 38556

Re: New OSX build for testing

Ronald P. Regensburg wrote: Will the sparsebundle properties of the image be preserved when the volume is erased in OS9?
Yup! The guest OS doesn't even know what underlying block format the virtual disk uses: fixed size, sparse or VHD. Nothing you can do inside OS 9 will make a sparsebundle change into a fixed size disk.
by vasi
Thu Dec 05, 2013 7:28 pm
Forum: SheepShaver
Topic: New OSX build for testing
Replies: 29
Views: 38556

Re: New OSX build for testing

I've just verified that I can indeed install OS 9 onto a sparsebundle created in Disk Utility: - In the New Image dialog, I choose: Size: 500 MB Format: Mac OS Extended Partitions: No partition map Image format: Sparsebundle disk image. - After booting the OS 9 ISO, I select my disk in the Finder, c...
by vasi
Thu Dec 05, 2013 7:16 pm
Forum: SheepShaver
Topic: New OSX build for testing
Replies: 29
Views: 38556

Re: New OSX build for testing

Hmm, interesting bug! I can't seem to reproduce it, unfortunately. Some information that may help: - What parameters are you using in the Disk Utility "New Image" dialog? That includes "Size", "Format", "Partitions" and "Image Format". - Are you eras...
by vasi
Tue Jul 09, 2013 2:41 am
Forum: Basilisk II
Topic: Idea: CHD support?
Replies: 6
Views: 6034

Re: Idea: CHD support?

Ooops, I take it back, I think VHD does not actually support compression, just sparseness. *sigh* Qemu's qcow2 format would be great, but they still haven't released the library to allow access to it, although this was planned months ago.
by vasi
Tue Jul 09, 2013 2:36 am
Forum: Basilisk II
Topic: Idea: CHD support?
Replies: 6
Views: 6034

Re: Idea: CHD support?

Ok, so there are a couple of problems with this: MESS doesn't expose the CHD-handling functions via a library so that other programs can use it. And the CHD-related code is pretty strongly integrated within MESS, there's no easy way to extract it without also including several other bits of MESS. Wh...
by vasi
Mon Jul 08, 2013 9:37 am
Forum: Basilisk II
Topic: Idea: CHD support?
Replies: 6
Views: 6034

Re: Idea: CHD support?

Hi, I'm the one who implemented sparsebundle support. I don't know anything about CHD, is it documented anywhere? Links would be great. If it's not too much work, I'll take a look at adding support.
by vasi
Mon Jul 08, 2013 9:32 am
Forum: SheepShaver
Topic: The mysteries of the PowerPC Internet Explorer and Netscape
Replies: 3
Views: 3679

Re: The mysteries of the PowerPC Internet Explorer and Netsc

Are you running SheepShaver in 64-bit mode? The slirp networking code is known to be buggy on 64-bit. It will sometimes work, but it's only a matter of luck. It's definitely on the list of things to fix.
by vasi
Fri Apr 19, 2013 11:41 pm
Forum: SheepShaver
Topic: Sparsebundle support, and new builds of SS & B2
Replies: 24
Views: 27416

Re: Sparsebundle support, and new builds of SS & B2

ERROR: Your Mac program made an illegal word read access to address 0x61ce61e6. Well, I'm an idiot. Have you tried putting "ignoreillegal true" in your prefs? I finally tried it on PPC hardware with OS X, and it works for me! It's a bit unstable, particularly double-clicking sometimes cau...
by vasi
Thu Apr 18, 2013 10:40 pm
Forum: SheepShaver
Topic: Windows compilation - missing flag?
Replies: 3
Views: 3629

Re: Windows compilation - missing flag?

Is this not solved following this instruction on the compiling page? (only in case you're using Cygwin 1.7 execute: “chmod 755 /usr/bin/set-gcc-default-3.sh” (etc) That didn't seem to do anything, actually! Apparently Cygwin 1.7 no longer sets up gcc-3 as an alternative "gcc": $ set-gcc-d...
by vasi
Thu Apr 18, 2013 4:37 pm
Forum: SheepShaver
Topic: Windows compilation - missing flag?
Replies: 3
Views: 3629

Windows compilation - missing flag?

I just did a build on Windows, and was tripped up by the symbol _WIN32 not being defined by Cygwin 1.7's GCC 3. Once I forced it to be set, everything built fine: $ CC='gcc-3 -mwin32' CXX='g++-3 -mwin32' ./configure && make Do other people experience this issue? If so, we should probably add...
by vasi
Mon Apr 08, 2013 7:19 pm
Forum: SheepShaver
Topic: Sparsebundle support, and new builds of SS & B2
Replies: 24
Views: 27416

Re: Sparsebundle support, and new builds of SS & B2

My application opens the SheepShaver unix executable from the command line (using the "open -a /path/to/sheepshaver") command, so I assume I'm running it in 64-bit mode. Is there a command-line switch that would set it to 32-bit mode? You can check in Activity Monitor whether it's actuall...
by vasi
Mon Apr 08, 2013 6:50 pm
Forum: SheepShaver
Topic: Sparsebundle support, and new builds of SS & B2
Replies: 24
Views: 27416

Re: Sparsebundle support, and new builds of SS & B2

SheepShaver launches successfully only every SECOND time I launch it. Every OTHER time, it stops with the OS 8.6 splash-screen progress bar at around 10%. I then use Ctrl-Esc to shut it down - and then I restart it successfully. Then, the next time, it stops again at 10%. This pattern is absolutely...
by vasi
Mon Apr 08, 2013 5:59 pm
Forum: SheepShaver
Topic: Sparsebundle support, and new builds of SS & B2
Replies: 24
Views: 27416

Re: Sparsebundle support, and new builds of SS & B2

in the SheepShaver Preferences, could it be programmed so that "mydisk.sparsebundle" can be selected, and not open the contents of the package? Oops! I remembered to make this change for SheepShaverLauncher, but not for the built-in preferences. See the issue here: https://github.com/cebi...
by vasi
Sun Apr 07, 2013 12:26 am
Forum: SheepShaver
Topic: Sparsebundle support, and new builds of SS & B2
Replies: 24
Views: 27416

Re: Sparsebundle support, and new builds of SS & B2

Unfortunately I have no PPC box to test on, but if you can narrow down what's causing the bug, I'll do my part.
by vasi
Sat Apr 06, 2013 4:08 pm
Forum: SheepShaver
Topic: Sparsebundle support, and new builds of SS & B2
Replies: 24
Views: 27416

Sparsebundle support, and new builds of SS & B2

I've implemented support for sparsebundles in SheepShaver and BasiliskII, and wanted to share, so I've made a few builds for you fine folks! 'Sparsebundles' are an alternative, more flexible format of disk images. Without them, you have to decide in advance exactly how much space you want to use. So...
by vasi
Sat Apr 06, 2013 2:32 pm
Forum: SheepShaver
Topic: SS on Xubuntu 12.04 Segmentation fault (core dump)
Replies: 1
Views: 2992

Re: SS on Xubuntu 12.04 Segmentation fault (core dump)

There's a known bug with SheepShaver and recent versions of GCC. Try compiling with GCC 4.5:

Code: Select all

$ sudo apt-get install g++-4.5
$ CC=gcc-4.5 CXX=g++-4.5 ./configure ...
$ make
etc
by vasi
Fri Jan 06, 2012 11:40 am
Forum: SheepShaver
Topic: Problem building SheepShaver on OSX 10.6.4
Replies: 76
Views: 56076

Re: Problem building SheepShaver on OSX 10.6.4

Hi, However, I had to compile SDL with setting to 10.5 and remove all targets except ppc, i386 and x86_64. Trying to compile from 10.4 results in errors stating gcc 4.2 doesn't support the ppc architecture. If you want to compile against the 10.4 SDK, you should be able to change the build settings...