Search found 76 matches
- Mon Jun 08, 2026 3:53 am
- Forum: DingusPPC
- Topic: DingusPPC To-Do List
- Replies: 14
- Views: 8201
Re: DingusPPC To-Do List
Thanks! The fullscreen-with-bars mode (pressing ctrl-F twice) does improves usability, since there's less space outside the emulated display area for the cursor to end up in. And in fullscreen, accidentally clicking outside the display area doesn't bring some other app to the front.
If full ...
- Sun Jun 07, 2026 9:22 am
- Forum: DingusPPC
- Topic: DingusPPC To-Do List
- Replies: 14
- Views: 8201
Re: DingusPPC To-Do List
DingusPPC does have a full screen mode. I suppose moving the mouse out of the window area in that case will be more difficult.
Press Control-F. It cycles between window mode, fullscreen integer scale mode, fullscreen with BARs, fullscreen with no BARs.
You can increase or decrease zoom with Control ...
Press Control-F. It cycles between window mode, fullscreen integer scale mode, fullscreen with BARs, fullscreen with no BARs.
You can increase or decrease zoom with Control ...
- Sun Jun 07, 2026 9:18 am
- Forum: DingusPPC
- Topic: DingusPPC To-Do List
- Replies: 14
- Views: 8201
Re: DingusPPC To-Do List
It's that I'm using Screen Sharing (i.e. VNC) to drive the host machine which runs DPPC, and it apparently does not move the mouse cursor in the same way that the physical trackpad on the host machine does.
I think I remember running into this problem when I was using Screen Sharing to run ...
- Sun Jun 07, 2026 9:13 am
- Forum: DingusPPC
- Topic: DingusPPC for macOS
- Replies: 19
- Views: 15245
Re: DingusPPC for macOS
All 68K and Old World PPC Mac ROMs are on github https://github.com/joevt/MacROMan
The repository includes Mac OS ROM files but DingusPPC doesn't have code to handle them and doesn't emulate a machine that can use them. DingusPPC does have code to identify their uncompressed 4 MiB versions which ...
The repository includes Mac OS ROM files but DingusPPC doesn't have code to handle them and doesn't emulate a machine that can use them. DingusPPC does have code to identify their uncompressed 4 MiB versions which ...
- Sat Jun 06, 2026 1:55 am
- Forum: DingusPPC
- Topic: DingusPPC To-Do List
- Replies: 14
- Views: 8201
Re: DingusPPC To-Do List
I haven't seen your video yet. Need permission or something.
Sorry about that. Permissions should be fixed now.
The video clearly shows the problem. What's supposed to happen is that the mouse should not be able to leave the boundaries of the window while it is grabbed. If the mouse is ...
- Fri Jun 05, 2026 10:44 am
- Forum: DingusPPC
- Topic: DingusPPC To-Do List
- Replies: 14
- Views: 8201
Re: DingusPPC To-Do List
I usually use Xcode to build but it shouldn't matter.
Create a separate build folder for Xcode. Then use cmake to create an Xcode project.
cd /Volumes/Work/Programming/dingusppc/joevt-dingusppc
mkdir -p /Volumes/Work/Programming/dingusppc/joevt-dingusppc/build-xcode
cd /Volumes/Work/Programming ...
Create a separate build folder for Xcode. Then use cmake to create an Xcode project.
cd /Volumes/Work/Programming/dingusppc/joevt-dingusppc
mkdir -p /Volumes/Work/Programming/dingusppc/joevt-dingusppc/build-xcode
cd /Volumes/Work/Programming ...
- Thu Jun 04, 2026 1:22 pm
- Forum: DingusPPC
- Topic: DingusPPC To-Do List
- Replies: 14
- Views: 8201
Re: DingusPPC To-Do List
Host OS is Monterey (macOS 10.12) at the moment, but same issue occurs in Sequoia (macOS 15). The host cursor does disappear when ctrl-G is pressed, but the problem is that the host cursor position is not always within the emulator window. If I move the mouse up so the guest cursor appears to be ...
- Wed Jun 03, 2026 7:13 am
- Forum: DingusPPC
- Topic: DingusPPC To-Do List
- Replies: 14
- Views: 8201
Re: DingusPPC To-Do List
You can see some floating point issues if you run the Graphing Calculator demo in Mac OS 9.
What host OS are you having mouse issues with? DingusPPC uses SDL2 to capture the mouse when you press Control-G. The host mouse cursor should disappear during this time.
DingusPPC doesn't have networking ...
What host OS are you having mouse issues with? DingusPPC uses SDL2 to capture the mouse when you press Control-G. The host mouse cursor should disappear during this time.
DingusPPC doesn't have networking ...
- Sun May 31, 2026 6:00 am
- Forum: SheepShaver
- Topic: Sheepshaver able to generate DTMF (simulated modem dialing)
- Replies: 4
- Views: 153
Re: Sheepshaver able to generate DTMF (simulated modem dialing)
SheepShaver can send modem commands but nothing exists to send the expected response.
You're asking for an emulated modem to appear on the emulated serial port.
https://en.wikipedia.org/wiki/Hayes_AT_command_set
https://en.wikipedia.org/wiki/Command_mode_and_Data_mode
Then there's fax modems ...
You're asking for an emulated modem to appear on the emulated serial port.
https://en.wikipedia.org/wiki/Hayes_AT_command_set
https://en.wikipedia.org/wiki/Command_mode_and_Data_mode
Then there's fax modems ...
- Fri May 29, 2026 7:47 am
- Forum: SheepShaver
- Topic: Sheepshaver able to generate DTMF (simulated modem dialing)
- Replies: 4
- Views: 153
Re: Sheepshaver able to generate DTMF (simulated modem dialing)
There exists code for software modems on GitHub. I don't know if any will do 57.6K or whatever. What baud did you want to get? Or do you just want to do the DTMF dialling?
macOS has DTMF sounds in /System/Library/Components/CoreAudio.component/Contents/SharedSupport/SystemSounds/telephony/
DTMF ...
macOS has DTMF sounds in /System/Library/Components/CoreAudio.component/Contents/SharedSupport/SystemSounds/telephony/
DTMF ...
- Fri Mar 20, 2026 12:42 am
- Forum: QEMU
- Topic: A possible way to get at least 2D graphics acceleration ?
- Replies: 2
- Views: 1143
Re: A possible way to get at least 2D graphics acceleration ?
Here's a thread that discusses 2D/3D acceleration for PocketShaver which is a fork of SheepShaver for iOS:
viewtopic.php?t=12683
viewtopic.php?t=12683
- Mon Feb 23, 2026 2:05 am
- Forum: QEMU
- Topic: A possible way to get at least 2D graphics acceleration ?
- Replies: 2
- Views: 1143
Re: A possible way to get at least 2D graphics acceleration ?
So you're saying emulators should implement 2D acceleration by implementing 2D acceleration?
That is the plan. SheepShaver has some 2D acceleration. Some 2D acceleration for a couple ATI graphics cards has been implemented in DingusPPC.
An ndrv for the cirrus logic graphics card exists in the ...
That is the plan. SheepShaver has some 2D acceleration. Some 2D acceleration for a couple ATI graphics cards has been implemented in DingusPPC.
An ndrv for the cirrus logic graphics card exists in the ...
- Sat Feb 21, 2026 7:44 am
- Forum: QEMU
- Topic: Having a hard time with Mac OS 9.0.4
- Replies: 11
- Views: 5705
Re: Having a hard time with Mac OS 9.0.4
Your utmconfigs README.md probably needs an updateadespoton wrote: Sat Feb 21, 2026 12:42 am AFAIK, the published ROMs went from 5.5.1 to 6.1, both from what I've been able to find, comparing against publishing dates, and checking the headers for the development f versions.
https://github.com/adespoton/utmconfigs ... /README.md
- Fri Feb 20, 2026 11:24 pm
- Forum: QEMU
- Topic: Having a hard time with Mac OS 9.0.4
- Replies: 11
- Views: 5705
Re: Having a hard time with Mac OS 9.0.4
For 9.0.4 installs you need to make sure your copy of the cd contain Mac OS Rom version 5.6 or above. 9.0.4 for e.g., the G4 Cube will work. You can find it on the macintoshgarden site.
Is there a link for the Mac OS ROM 5.6? I tried some G4 Install and Restore CDs from the Macintosh Garden but ...
- Thu Feb 12, 2026 6:26 am
- Forum: General Macintosh Emulation
- Topic: Old files not recognized by OS9 in Sheepshaver
- Replies: 5
- Views: 1209
Re: Old files not recognized by OS9 in Sheepshaver
Question is, how did your old files loose their file type/creator codes?
Files stored uncompressed on modern Mac OS X should still contain their Finder Info (file creator and type, Finder flags/attributes, etc.) and resource forks.
Use the GetFileInfo command to check.
% GetFileInfo /Volumes ...
Files stored uncompressed on modern Mac OS X should still contain their Finder Info (file creator and type, Finder flags/attributes, etc.) and resource forks.
Use the GetFileInfo command to check.
% GetFileInfo /Volumes ...
- Tue Feb 10, 2026 7:13 am
- Forum: Mini vMac and Other Mac Emulators
- Topic: Choose display in fullscreen mode?
- Replies: 6
- Views: 1380
Re: Choose display in fullscreen mode?
I tried fullscreen with DingusPPC on macOS. It seems to work as expected. The guest display window takes over the host display that the window is located on while the other host displays remain usable but only if the "Displays have different Spaces" option is enabled in System Preferences. Otherwise ...
- Mon Feb 09, 2026 2:21 am
- Forum: Mini vMac and Other Mac Emulators
- Topic: Choose display in fullscreen mode?
- Replies: 6
- Views: 1380
Re: Choose display in fullscreen mode?
Is the expected behaviour when switching to full screen mode that the chosen display is the same display that the window was located?
- Tue Jan 13, 2026 9:04 am
- Forum: General Macintosh Emulation
- Topic: How to read/mount an .isoInfo file
- Replies: 5
- Views: 1389
Re: How to read/mount an .isoInfo file
Out of curiosity - purely for my own education - how did you identify the block size of this iso?
Notice that the disk image size is a multiple of 2352:
bc <<< "scale=10;$(stat -f '%z' "$theiso") / 2352"
298611.0000000000
Look at the first handful of blocks.
dd if="$theiso" count=4 ...
- Tue Jan 13, 2026 2:47 am
- Forum: General Macintosh Emulation
- Topic: How to read/mount an .isoInfo file
- Replies: 5
- Views: 1389
Re: How to read/mount an .isoInfo file
A command to convert 2352 byte blocks to 2048 byte blocks:
Code: Select all
theiso="Macworld 85 D1 - Alone in the Dark 3.iso"
time LOCAL=C perl -0777 -ne 'while (/(.{2352})/smg) { print substr($1,16,2048); }' "$theiso" > "${theiso/.iso/ trimmed.iso}"
- Tue Jan 13, 2026 1:39 am
- Forum: General Macintosh Emulation
- Topic: How to read/mount an .isoInfo file
- Replies: 5
- Views: 1389
Re: How to read/mount an .isoInfo file
The disk appears to have block size 2352.
I suppose you could use a utility or script to convert this to 2048 byte blocks.
DingusPPC emulator can use CD images that have 2352 byte blocks. Try it at Infinite Mac. Select Beige G3, Mac OS 8.5.1, or similar.
DiskMaster has a "originals" button that ...
I suppose you could use a utility or script to convert this to 2048 byte blocks.
DingusPPC emulator can use CD images that have 2352 byte blocks. Try it at Infinite Mac. Select Beige G3, Mac OS 8.5.1, or similar.
DiskMaster has a "originals" button that ...
- Thu Sep 25, 2025 8:29 am
- Forum: DingusPPC
- Topic: DingusPPC for macOS
- Replies: 19
- Views: 15245
Re: DingusPPC for macOS
DingusPPC requires hard disk images to have partition maps.
Infinite Mac and my fork of DingusPPC have code to allow SCSI hard disk devices to use disk images that don't have a partition map.
Infinite Mac and my fork of DingusPPC have code to allow SCSI hard disk devices to use disk images that don't have a partition map.
- Sat Aug 30, 2025 8:03 am
- Forum: General Macintosh Emulation
- Topic: Tiger for Intel on VMs
- Replies: 28
- Views: 32111
Re: Tiger for Intel on VMs
For using the Mac OS X 10.4.11 partition of my MacPro3,1, I created a VirtualBox VM (on macOS Monterey) and made the following changes which are documented elsewhere:
# First, create the disk:
VBoxManage convertfromraw "/Volumes/FreeBig/DiskImages/Tiger.dmg" "/Volumes/FreeBig/DiskImages/Tiger ...
# First, create the disk:
VBoxManage convertfromraw "/Volumes/FreeBig/DiskImages/Tiger.dmg" "/Volumes/FreeBig/DiskImages/Tiger ...
- Sun Aug 24, 2025 9:12 pm
- Forum: SheepShaver
- Topic: Hold down shift key to prevent loading extensions?
- Replies: 5
- Views: 4084
Re: Hold down shift key to prevent loading extensions?
I added code to DingusPPC emulator to check all the keys being pressed during startup and post key down events for all of them (modifier keys first). It has to be early enough for the keys to register, but not too early that the guest boot code forgets them. I don't know exactly what the best time ...
- Sat Jul 12, 2025 4:53 am
- Forum: Basilisk II
- Topic: Sound and display problem?
- Replies: 5
- Views: 3752
Re: Sound and display problem?
The main problem is now I do not have any sound! Cannot even play the system alerts. I start mame with the -verbose option so I can see that my hardware is being identified correctly. I do appreciate the willingness to answer some mame questions on the Basilisk forum but I probably need to figure ...
- Thu Jul 10, 2025 6:52 am
- Forum: Basilisk II
- Topic: Sound and display problem?
- Replies: 5
- Views: 3752
Re: Sound and display problem?
3410868.bin NOT FOUND (tried in nb_mdc824 maciifx)
Fatal error: Required files are missing, the machine cannot be run.
I have not tried MAME Mac emulation or this binary or zip file.
Googling 3410868.bin finds this result https://github.com/BatoceraPLUS/Batocera.PLUS-UPDATE-bios/blob/main/bios ...