I'd like to ask, is there any reason why the screamer patches isn't being upstreamed? Like it's been several years and surely it has matured to the point of upstream viability. Or am I missing something?
Search found 14 matches
- Fri Mar 22, 2024 12:32 pm
- Forum: QEMU
- Topic: Qemu package and guide for Windows available
- Replies: 360
- Views: 363425
- Tue Jul 18, 2023 4:39 am
- Forum: QEMU
- Topic: Qemu package and guide for Windows available
- Replies: 360
- Views: 363425
Re: Qemu package and guide for Windows available
I have no idea how far this will go or which hosts can ultimately benefit. The development of Qemu's 9p support for windows seems to have stalled. Best, Cat_7 Have you guys tried looking at WinUAE's mouse code? The polling rate there is very smooth, and it is very compatible with certain games. As ...
- Mon Jul 17, 2023 8:28 am
- Forum: QEMU
- Topic: Qemu package and guide for Windows available
- Replies: 360
- Views: 363425
Re: Qemu package and guide for Windows available
I'd like to ask, is the ati-vga device still being developed for qemu? Not to my knowledge. See here: https://osdn.net/projects/qmiga/wiki/SubprojectAti There are, however, developments going on regarding shared folder access/booting from a local disk and virtio-gpu support. Besides that, work is b...
- Sun Jul 16, 2023 2:28 pm
- Forum: QEMU
- Topic: Qemu package and guide for Windows available
- Replies: 360
- Views: 363425
- Sat Jul 15, 2023 1:05 pm
- Forum: QEMU
- Topic: Qemu package and guide for Windows available
- Replies: 360
- Views: 363425
Re: Qemu package and guide for Windows available
Are the screamer builds still recommended for use? I'm curious if the screamer patches are mainlined into qemu.
- Sat Jan 14, 2023 3:43 pm
- Forum: QEMU
- Topic: Mouse Input on Dark Forces and Marathon Engine games?
- Replies: 4
- Views: 1607
Re: Mouse Input on Dark Forces and Marathon Engine games?
Funny enough, Prime Target's mouse input was tolerable. Unlike DF, M1 and M2 where it was unusable at all. As the camera just skips all over the place.Cat_7 wrote: ↑Fri Jan 13, 2023 6:15 pm It seems terrible mouse support is backed into to application....
https://macintoshgarden.org/games/prime-target
Best,
Cat_7
- Sat Jan 14, 2023 3:40 pm
- Forum: QEMU
- Topic: Mouse Input on Dark Forces and Marathon Engine games?
- Replies: 4
- Views: 1607
Re: Mouse Input on Dark Forces and Marathon Engine games?
Have you tried using different virtual input devices? For example, someone made available a tablet driver that works well with -usbdevice tablet . You could also try -usbdevice usb-tablet or -usbdevice usb-mouse The issue is most likely in exactly where the games are getting their pointer tracking ...
- Fri Jan 13, 2023 12:15 pm
- Forum: QEMU
- Topic: Mouse Input on Dark Forces and Marathon Engine games?
- Replies: 4
- Views: 1607
Mouse Input on Dark Forces and Marathon Engine games?
Has anyone experienced mouse issues on marathon engine games? Wherein the mouse would just skip on the screen when I drag it. This seems to happen with Marathon 1-3, altho 3 has a work around where I could just use InputSprockets for input and it'll work. Dark Forces is worse since it only jumps to ...
- Thu Jun 14, 2018 1:10 pm
- Forum: QEMU
- Topic: Questions about qemu.
- Replies: 0
- Views: 7093
Questions about qemu.
1. Does the may 4 build emulate screamer? If so, how can I enable it?
2. How can I exchange files from windows <> os9?
3. How does SS compare to qemu?
2. How can I exchange files from windows <> os9?
3. How does SS compare to qemu?
- Sun Mar 13, 2016 3:50 am
- Forum: Mini vMac and Other Mac Emulators
- Topic: Shoebill - a Macintosh II + A/UX emulator for OS X
- Replies: 346
- Views: 345885
Re: Shoebill - a Macintosh II + A/UX emulator for OS X
Is it possible to merge shoebill code into BII?
- Wed Feb 24, 2016 10:24 am
- Forum: Basilisk II
- Topic: Basilisk II 142 Mouse Crash
- Replies: 0
- Views: 4682
Basilisk II 142 Mouse Crash
So I have a problem with build 142 which if I use the more complete ADB mouse emulation, after starting the VM it crashes the emu when I click outside the window and throws a Unhandled exception
- Thu Nov 19, 2015 8:15 am
- Forum: Basilisk II
- Topic: Build 142 on Android?
- Replies: 2
- Views: 4272
Re: Build 142 on Android?
The one by lubomyr is very slow.Unfortunately jit is not enabled which is the prob of the emulator itself. The reasonbI wan't 142 is that build is comparable in performance as the post-jit versions. Only problem is that it crashes if you clicked outside the window
- Tue Nov 17, 2015 9:11 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 447
- Views: 1135656
Re: SheepShaver for Windows
Try implementing 3DFX/Voodoo.
- Tue Nov 17, 2015 9:08 am
- Forum: Basilisk II
- Topic: Build 142 on Android?
- Replies: 2
- Views: 4272
Build 142 on Android?
Hey guys, did someone already compile Build 142/143 on android? Because I believe that this is the best pre-jit version and it's pretty fast.