MINGW32 will be discontinued in the future.
So I fixed BII/SS so that it can also be built on MINGW64.
However, the following functions cannot be used:
JIT compiler
Windows/cdenable
Windows/router
The build will automatically determine which environment you are using, so if you build on ...
Search found 242 matches
- Sun Aug 03, 2025 1:02 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
- Fri Aug 01, 2025 12:54 pm
- Forum: SheepShaver
- Topic: Sheepshaver Not Booting - 5,1 Mac Pro w/Sequoia
- Replies: 16
- Views: 6150
Re: Sheepshaver Not Booting - 5,1 Mac Pro w/Sequoia
So does this have the potential to also help in Windows with the other fixed memory location issues? Or does it mostly move the issue to elsewhere in memory?
This has potential to solve the problem, but it also has cons.
Pros:
Do not acquire memory by specifying address
Do not use shared ...
- Sat Jul 19, 2025 9:28 am
- Forum: SheepShaver
- Topic: Sheepshaver Not Booting - 5,1 Mac Pro w/Sequoia
- Replies: 16
- Views: 6150
Re: Sheepshaver Not Booting - 5,1 Mac Pro w/Sequoia
I tried to implement a workaround.
Add following to the end of macemu/SheepShaver/src/MacOSX/config/config-macosx-x86_64.h and build.
#define MEM_BULK
Confirmed in the following environments.
Mac mini 2012
OCLP 2.4.0
macOS Sequoia 15.5
Xcode 16.4
SDL2 2.32.8
You have to set "jit false" in ...
Add following to the end of macemu/SheepShaver/src/MacOSX/config/config-macosx-x86_64.h and build.
#define MEM_BULK
Confirmed in the following environments.
Mac mini 2012
OCLP 2.4.0
macOS Sequoia 15.5
Xcode 16.4
SDL2 2.32.8
You have to set "jit false" in ...
- Tue Oct 24, 2023 3:00 am
- Forum: Basilisk II
- Topic: A "rootless" app running a no-desktop BasiliskII
- Replies: 16
- Views: 18160
Re: A "rootless" app running a no-desktop BasiliskII
If it helps, I should have time to merge https://github.com/mabam/macemu with present code in the end of next week.
I think the result will be the same as emendelson's pull request.
Is it possible to edit the code so that it works with the latest SDL2? This may not be worth the effort, I ...
- Mon Oct 23, 2023 3:16 am
- Forum: Basilisk II
- Topic: A "rootless" app running a no-desktop BasiliskII
- Replies: 16
- Views: 18160
Re: A "rootless" app running a no-desktop BasiliskII
It turned out that it works with SDL2 2.0.22 embedded in your app, but not with the latest 2.28.4.
- Mon Oct 23, 2023 1:24 am
- Forum: Basilisk II
- Topic: A "rootless" app running a no-desktop BasiliskII
- Replies: 16
- Views: 18160
Re: A "rootless" app running a no-desktop BasiliskII
I tried your pull request, but it didn't work properly, including the window appearing as a black rectangle.
However, the above build worked fine.
Is there any difference in the code?
However, the above build worked fine.
Is there any difference in the code?
- Mon Sep 11, 2023 12:33 pm
- Forum: Basilisk II
- Topic: Fullscreen "glitch" issue in Windows
- Replies: 2
- Views: 8637
- Sat Sep 09, 2023 6:28 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
Thanks for your verification.
Merged to the master.
Merged to the master.
- Sat Sep 09, 2023 3:38 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
In the Windows build of SheepShaver, the cutscenes are similarly affected by freezes and stuttering. When I launch the game, it appears to run in a kind of 'slow motion'. It is smooth motion but extremely slow. This is the same in windowed or full screen mode. In addition, despite hardware being ...
- Sat Sep 02, 2023 9:15 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
With certain applications, problems such as part of the screen not updated or colors garbled may occur.
It may not be known until users of the applications report it.
The current version is stable, so we may be better to postpone merging until it's time to migrate to SDL3.
It may not be known until users of the applications report it.
The current version is stable, so we may be better to postpone merging until it's time to migrate to SDL3.
- Sat Aug 26, 2023 12:45 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
No, the changes for all host types.
- Fri Aug 25, 2023 11:42 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
Fixed the issue that garbage remains when running "Dark Forces" in Windows fullscreen.
It only effects when VOSF is disabled (default).
It also fixes the following bug:
https://www.emaculation.com/forum/viewtopic.php?t=11980
However, since I changed framebuffer handling, new bugs may appear ...
It only effects when VOSF is disabled (default).
It also fixes the following bug:
https://www.emaculation.com/forum/viewtopic.php?t=11980
However, since I changed framebuffer handling, new bugs may appear ...
- Thu Aug 24, 2023 12:52 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
Merged to the master.
- Wed Aug 23, 2023 11:26 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
Ah, I see.
Fixed.
Fixed.
- Wed Aug 23, 2023 2:06 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
Added setting window position when switching to windowed mode.
Please test again with the latest test_fullscreen branch.
Please test again with the latest test_fullscreen branch.
- Mon Aug 21, 2023 1:25 am
- Forum: SheepShaver
- Topic: SheepShaver for Windows
- Replies: 523
- Views: 2813189
Re: SheepShaver for Windows
It seems strange, given both would rely on the same SDL based underpinings?
On any host, whether windowed or fullscreen, the drawing method is the same, and we let SDL handle the differences.
However, when I tried Dark Forces, I confirmed that it doesn't draw properly in fullscreen mode on ...
- Tue Aug 15, 2023 9:39 am
- Forum: General Macintosh Emulation
- Topic: FUSE-HFS now works on Monterey!
- Replies: 86
- Views: 103969
Re: FUSE-HFS now works on Monterey!
Honestly, the only thing I even need it for is to access the HFS formatted drive partitions on the SD card used by the Tash20.
It is possible to create an image file even if the SD card cannot be mounted.
1) Insert the SD card.
2) Click "Ignore" for Finder dialog.
3) From a terminal window ...
- Wed May 31, 2023 1:19 am
- Forum: SheepShaver
- Topic: HyperCard visual effects too slow
- Replies: 6
- Views: 13866
Re: HyperCard visual effects too slow
I recently fixed a similar issue in BasiliskII.
Specifically, I backported the high-precision timer of SheepShaver to BasiliskII.
Unfortunately, its implementation (src/timer.cpp) is OS dependent and Windows is not supported, so we can't use it.
Specifically, I backported the high-precision timer of SheepShaver to BasiliskII.
Unfortunately, its implementation (src/timer.cpp) is OS dependent and Windows is not supported, so we can't use it.
- Wed May 03, 2023 8:55 am
- Forum: Basilisk II
- Topic: Latest Basilisk II for Apple Silicon
- Replies: 8
- Views: 12683
Re: Latest Basilisk II for Apple Silicon
Ah, I forgot about "make links"
Fixed.
Fixed.
- Wed May 03, 2023 2:11 am
- Forum: Basilisk II
- Topic: Latest Basilisk II for Apple Silicon
- Replies: 8
- Views: 12683
Re: Latest Basilisk II for Apple Silicon
By the way, the Windows version cannot use a high-precision timer, so there are no improvements in this update.
- Wed May 03, 2023 1:51 am
- Forum: Basilisk II
- Topic: Latest Basilisk II for Apple Silicon
- Replies: 8
- Views: 12683
Re: Latest Basilisk II for Apple Silicon
(From GitHub)
@Cat_7
SheepShaver/src/timer.cpp has been changed to a symlink.
There are many other symlinks in the SheepShaver/src directory.
Windows doesn't seem to handle symlinks by default.
How did you handle it in the past?
@Cat_7
SheepShaver/src/timer.cpp has been changed to a symlink.
There are many other symlinks in the SheepShaver/src directory.
Windows doesn't seem to handle symlinks by default.
How did you handle it in the past?
- Sat Apr 15, 2023 11:20 pm
- Forum: Mini vMac and Other Mac Emulators
- Topic: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds
- Replies: 12
- Views: 15721
Re: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds
Yes, it's really odd.
The stable binary downloaded from the official site does not experience slowdown.
I haven't been able to find build options to get same behavior as it (both stable and beta).
My implementation is one workaround, not ideal.
The stable binary downloaded from the official site does not experience slowdown.
I haven't been able to find build options to get same behavior as it (both stable and beta).
My implementation is one workaround, not ideal.
- Sat Apr 15, 2023 1:15 pm
- Forum: Mini vMac and Other Mac Emulators
- Topic: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds
- Replies: 12
- Views: 15721
Re: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds
Mini vMac runs emulation and drawing in a single thread.
Because of that, if drawing is blocked for some reason, the emulation speed will drop.
So I tried to separate the drawing to another thread in the macOS/SDL2 version.
https://github.com/kanjitalk755/minivma ... macos_sdl2
Because of that, if drawing is blocked for some reason, the emulation speed will drop.
So I tried to separate the drawing to another thread in the macOS/SDL2 version.
https://github.com/kanjitalk755/minivma ... macos_sdl2
- Fri Feb 03, 2023 12:03 pm
- Forum: SheepShaver
- Topic: BIN/CUE support
- Replies: 47
- Views: 21371
Re: BIN/CUE support
To recognize the image as a mixed mode CD:
If you specify "disk", the CUE file may be destroyed, so you need to copy the correct file again.
Code: Select all
cdrom Disk\colonization.cue
- Wed Aug 10, 2022 9:53 am
- Forum: SheepShaver
- Topic: Additional KeyCode Support...
- Replies: 21
- Views: 13015
Re: Additional KeyCode Support...
I would suggest using the --config command line option to switch between preference files with different "keycodefiles".