Search found 5 matches

by johnatcharpa
Wed Jul 29, 2020 3:06 am
Forum: Basilisk II
Topic: SDL2 scale up and scale down enhancement
Replies: 10
Views: 2052

Re: SDL2 scale up and scale down enhancement

For 32 Bit ROM and System 7.x, an arbitrary guest OS resolution was possible long ago. I guess I should have included a tiny bit more detail - my bad. So when I use the build/tree from kanjitalk755 (which doesn't have the screen resize changes), this indeed works. However if I use the cebix/macemu/...
by johnatcharpa
Wed Jul 29, 2020 2:55 am
Forum: Basilisk II
Topic: SDL2 scale up and scale down enhancement
Replies: 10
Views: 2052

Re: SDL2 scale up and scale down enhancement

I plan to submit changes to both ARAnyM and Basilisk II after I am finished with my changes and the issues are ironed out…
Great! I'll keep an eye on the thread.
by johnatcharpa
Tue Jul 28, 2020 11:59 am
Forum: Basilisk II
Topic: SDL2 scale up and scale down enhancement
Replies: 10
Views: 2052

Re: SDL2 scale up and scale down enhancement

.. actually, I managed to sort out the filtering. I found: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, PrefsFindBool("scale_nearest") ? "nearest" : "linear" and SDL_RenderSetIntegerScale(sdl_renderer, PrefsFindBool("scale_integer") ? SDL_TRUE : SDL_FALSE); but ...
by johnatcharpa
Tue Jul 28, 2020 12:25 am
Forum: Basilisk II
Topic: SDL2 scale up and scale down enhancement
Replies: 10
Views: 2052

Re: SDL2 scale up and scale down enhancement

Ricky, Thanks for the pointer to the wiki page. I missed that completely. I probably should have just read the Unix/configure too. And yes, cli! I loathe using Xcode; with every release it gets harder to use. Just navigating it is incredibly frustrating. I force a standard Makefile for building Mini...
by johnatcharpa
Mon Jul 27, 2020 5:54 am
Forum: Basilisk II
Topic: SDL2 scale up and scale down enhancement
Replies: 10
Views: 2052

Re: SDL2 scale up and scale down enhancement

Ricky, Were you able to do a macOS build for your modified branch? I cloned current git and gave it a shot, but the macOS Xcode project file complains about missing source (quite a few files). I dug around for hints on building it but the file referenced regarding how to build it is gone too. Is the...