Search found 15 matches
- Sat Feb 08, 2025 7:03 pm
- Forum: General Macintosh Emulation
- Topic: Mojave on Apple Silicon?
- Replies: 3
- Views: 8039
Re: Mojave on Apple Silicon?
Let me save you some pain:
https://github.com/adespoton/utmconfigs
Or, you can use QEMU builds provided on this forum instead of the custom UTM variants.
Warning that 10.14 isn't very fast on QEMU, but it's usable, unlike Catalina.
A friend pointed me at these as well, and I'm still getting ...
- Mon Feb 03, 2025 6:50 pm
- Forum: General Macintosh Emulation
- Topic: Is "Macintosh HD" the default disk name in non-English systems?
- Replies: 4
- Views: 7395
Re: Is "Macintosh HD" the default disk name in non-English systems?
I could'a sworn our hard drive (German System D1-6.0.7 and 7.x) was always called "Festplatte"? But maybe we renamed it first thing after each install and I just forgot. It was kinda cool that you were able to choose your own name.
- Mon Feb 03, 2025 6:37 pm
- Forum: General Macintosh Emulation
- Topic: Mojave on Apple Silicon?
- Replies: 3
- Views: 8039
Mojave on Apple Silicon?
Does anyone have any suggestions on running MacOS 10.14 "Mojave" on an Apple Silicon Mac? I'm trying to follow the guide at https://khronokernel.com/apple/silicon/2021/01/17/QEMU-AS.html but the screenshots are from an older version of UTM.
I think I've managed to fiddle things so it boots into EFI ...
I think I've managed to fiddle things so it boots into EFI ...
- Thu Oct 20, 2022 7:42 pm
- Forum: SheepShaver
- Topic: Crash: UI code called from non-main thread
- Replies: 0
- Views: 17253
Crash: UI code called from non-main thread
Just had this crash, and thought I'd post it here in case it helps tracking down some issue. Looks like Thread 3 is calling into SDL somehow and that causes removeFromSuperview: being called on a non-main thread. Not sure if sigsegvhandler is a segment violation in the emulated code, or outside ...
- Tue Aug 23, 2022 2:37 am
- Forum: SheepShaver
- Topic: System 7.6.1 - Copy/Paste GetInfo Icons and TM symbol...
- Replies: 2
- Views: 1931
Re: System 7.6.1 - Copy/Paste GetInfo Icons and TM symbol...
I just checked the source code, and noclipconversion will probably fix the issue with the "tm" disappearing. I misunderstood what it does, and it seems that converts MacRoman to ISO Latin, and ISO Latin has no "tm" glyph.
Not sure yet why nothing but text seems to work (except for apps that keep ...
Not sure yet why nothing but text seems to work (except for apps that keep ...
- Tue Aug 23, 2022 1:49 am
- Forum: SheepShaver
- Topic: System 7.6.1 - Copy/Paste GetInfo Icons and TM symbol...
- Replies: 2
- Views: 1931
Re: System 7.6.1 - Copy/Paste GetInfo Icons and TM symbol...
I think this is a general clipboard issue. It seems text gets copied all right, but gets converted to the Windows clipboard (and converted back when pasted, which might explain the loss of the "tm" symbol). All sorts of images in the system clipboard just never get copied to the clipboard (e.g ...
- Thu May 26, 2022 5:52 pm
- Forum: DingusPPC
- Topic: Programming my own Mac emulator
- Replies: 108
- Views: 201126
Re: Programming my own Mac emulator
As an aside, you can use the QEMU-system-m68k custom builds on here to that purpose: I believe it should support snapshotting if you use a qcow2 volume, and emulates a Quadra. That way, you can just pop open the monitor and do a snapshot before testing, then revert if you corrupt HFS.
Wasn't ...
- Wed Mar 09, 2022 10:04 pm
- Forum: Basilisk II
- Topic: Recovering hard disk from crashes
- Replies: 1
- Views: 3842
Recovering hard disk from crashes
Hi,
I tried to do some System 7.5.3r2 C programming on Basilisk II on MacOS X Monterey. When I write the inevitable bug and it crashes, it always corrupted my entire boot disk image. I've managed to work around that a little by putting the files I'm working on on a separate disk (that way I can ...
I tried to do some System 7.5.3r2 C programming on Basilisk II on MacOS X Monterey. When I write the inevitable bug and it crashes, it always corrupted my entire boot disk image. I've managed to work around that a little by putting the files I'm working on on a separate disk (that way I can ...
- Wed Mar 09, 2022 9:59 pm
- Forum: DingusPPC
- Topic: Programming my own Mac emulator
- Replies: 108
- Views: 201126
Re: Programming my own Mac emulator
Right now, DingusPPC can boot off installation floppies from the System 7 era. I'll be implementing whatever I can for hard disk support next.
Looking forward to seeing how it works. I really want a System 7 emulator I can play around on, ideally without using the boot disk whenever my ...
- Wed Mar 09, 2022 9:58 pm
- Forum: DingusPPC
- Topic: Programming my own Mac emulator
- Replies: 108
- Views: 201126
Re: Programming my own Mac emulator
Thanks! I didn't really think that people would just look at how other open source OSes that ran on the same hardware would do.adespoton wrote: Thu Feb 17, 2022 5:26 pm It's also sometimes useful to refer to the NetBSD codebase;
- Wed Mar 09, 2022 9:56 pm
- Forum: DingusPPC
- Topic: Programming my own Mac emulator
- Replies: 108
- Views: 201126
Re: Programming my own Mac emulator
Cool, thanks for all those resources!kataetheweirdo wrote: Thu Feb 17, 2022 2:56 pmWe also had to dissect the Power Mac 6100 ROM
- This NuBus DECL ROM decompilation
- MkLinux
- The SuperMario code
- The Power Macintosh Book (1994)
- Tue Mar 08, 2022 4:08 am
- Forum: SheepShaver
- Topic: HyperCard visual effects too slow
- Replies: 6
- Views: 13866
HyperCard visual effects too slow
Hi,
just wondering if anyone knows why HyperCard's visual effects (transition effects from one page to the next) don't work in SheepShaver? My guess is they use some low-level tricks or at least assembly language to achieve decent performance, and that somehow passes by whatever SheepShaver uses to ...
just wondering if anyone knows why HyperCard's visual effects (transition effects from one page to the next) don't work in SheepShaver? My guess is they use some low-level tricks or at least assembly language to achieve decent performance, and that somehow passes by whatever SheepShaver uses to ...
- Thu Feb 17, 2022 11:40 am
- Forum: SheepShaver
- Topic: Transferring .dsk files between Mac and Windows
- Replies: 3
- Views: 5832
Re: Transferring .dsk files between Mac and Windows
Instead of starting with a "random big file", did you try starting with a new disk image created with SheepShaver preferences in OSX or with the SheepShaver GUI in Windows?
Thanks, that works! I wasn't even aware that this button was there. I distinctly remember hearing somewhere "oh just ...
- Thu Feb 17, 2022 12:24 am
- Forum: DingusPPC
- Topic: Programming my own Mac emulator
- Replies: 108
- Views: 201126
Re: Programming my own Mac emulator
That sounds cool. I'd be curious in hearing where one would even start with such an emulator. I'm currently working on a HyperCard clone, which involves a bytecode compiler for HyperTalk, and I have a manual for some Mototrola PowerPC CPU that Apple never used, but where do you even find details ...
- Thu Feb 17, 2022 12:13 am
- Forum: SheepShaver
- Topic: Transferring .dsk files between Mac and Windows
- Replies: 3
- Views: 5832
Transferring .dsk files between Mac and Windows
This used to work, but (I think since I updated to the newest Windows version) SheepShaver for Windows will not read files generated by the Mac version and vice versa. However, when used on the same OS they work fine.
Test setup: Newest SheepShaver for Mac on 10.13, Newest SheepShaver for Windows ...
Test setup: Newest SheepShaver for Mac on 10.13, Newest SheepShaver for Windows ...