Search found 1251 matches
- Fri Mar 20, 2020 2:09 pm
- Forum: Basilisk II
- Topic: New icons for BasiliskII for Windows
- Replies: 44
- Views: 6956
Re: New icons for BasiliskII for Windows
With GraphicConverter I can also save images as .c c-source in various sizes. Ah, I'm sure you're right. My copy of GraphicConverter is out of date. Years ago, when I tried to use GraphicConverter to create a c-source file for DOSBox, the output didn't work, so I gave up on that. Probably it would ...
- Fri Mar 20, 2020 11:50 am
- Forum: Basilisk II
- Topic: New icons for BasiliskII for Windows
- Replies: 44
- Views: 6956
Re: New icons for BasiliskII for Windows
Indeed. All those applications work well to create Mac icons. The C-format bitmaps used in the Windows build of BasiliskII (e.g. BasiliskII_32x32x32_icon.c), however, aren't handled by any of them. The only modern software I've found that produces the C-format bitmaps is GIMP, but there are surely o...
- Fri Mar 20, 2020 12:27 am
- Forum: Basilisk II
- Topic: New icons for BasiliskII for Windows
- Replies: 44
- Views: 6956
Re: New icons for BasiliskII for Windows
The 7/8 icon was not yet imported in the source yet, also not for the macOS version. So far, I replaced the icon after building. I intend to ask kanjitalk755 to add it to the source, but I have not done that yet. Edit: Would you have the 7/8 icon for Windows also? I can convert it for Windows, but ...
- Thu Mar 19, 2020 11:11 pm
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Re: Keycodes file for Windows with latest code?
Don't all Windows keyboards have an Alt key on both sides? Edit: I posted the above information with the three keycodes files because kanjitalk755 asked for it to be able to investigate the reported problem with the Right Alt key. Yes, all Windows keyboards have a a LeftAlt and a RightAlt key. On U...
- Thu Mar 19, 2020 7:52 pm
- Forum: Basilisk II
- Topic: New icons for BasiliskII for Windows
- Replies: 44
- Views: 6956
Re: New icons for BasiliskII for Windows
I thought we'd settled on the 7/8 in front of the Mac OS logo? You did. These are merely my own personal preference, and, as far as I can tell, no one took the trouble to import the 7/8 icon into the Unix/Windows source code in the way that I did with the two C files in the ZIP archive. No one is s...
- Thu Mar 19, 2020 5:02 pm
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Re: Keycodes file for Windows with latest code?
I don't have a keyboard with AltGr available here, so there's probably no point in my testing these, unless you have a specific request. I'll be glad to give it a try if there's something specific you wanted checked.
- Thu Mar 19, 2020 3:39 pm
- Forum: SheepShaver
- Topic: Pre-built SheepShaver image for download
- Replies: 11
- Views: 30866
Re: Pre-built SheepShaver image for download
Direct links to the relevant software can't be posted here, but if you run this search
WPMacApp
you'll find software that does the job.
Also, the WordPerfectMac user group has moved here:
https://groups.io/g/wordperfectmac/topics
WPMacApp
you'll find software that does the job.
Also, the WordPerfectMac user group has moved here:
https://groups.io/g/wordperfectmac/topics
- Thu Mar 19, 2020 2:46 pm
- Forum: Basilisk II
- Topic: New icons for BasiliskII for Windows
- Replies: 44
- Views: 6956
New icons for BasiliskII for Windows
Now that kanjitalk755 has made so many improvements to BasiliskII, it may be time to get rid of the amazingly ugly icons that are in the code. Here is a ZIP with three files: http://www.columbia.edu/~em36/biiWinIcons.zip The two .c files go into BasiliskII\src\Unix, and the .ico file goes goes in Ba...
- Thu Mar 19, 2020 3:11 am
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Re: Keycodes file for Windows with latest code?
The problem that BasiliskII, and apparently also SheepShaver, for Windows asks for a file BasiliskII_keycodes in the same folder as the emulator, must be a recently introduced bug in kanjitalk775 source. Unlike before, and unlike in the macOS versions, it is not possible to use a different file nam...
- Wed Mar 18, 2020 10:57 pm
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Re: Keycodes file for Windows with latest code?
In the discussion I referred to above, we already found at least one bug with that. The caps lock not working could also be one, but it may also be an incorrect mapping in the keycodes file. I will check that first. Thank you. CapsLock definitely does not work in either BII or SS with the current c...
- Wed Mar 18, 2020 10:52 pm
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Re: Keycodes file for Windows with latest code?
Using scancode 52 is not right. 52 is the apostrophe, it should be on your keyboard between the ; key and the \ key. I think that for most Windows keyboards the issue can be solved by changing the original line 53 10 # ` to 53 50 # ` Can you confirm that? Yes, that is correct. I wasn't looking clos...
- Wed Mar 18, 2020 7:29 pm
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Re: Keycodes file for Windows with latest code?
I built BasiliskII with current code. CapsLock doesn't work in the latest version, although it did work in my build from last September.
I'm working from a new system, and I made/installed the current SDL2 code in MinGW before building SS and BII. I wonder if that has anything to do with the problem?
I'm working from a new system, and I made/installed the current SDL2 code in MinGW before building SS and BII. I wonder if that has anything to do with the problem?
- Wed Mar 18, 2020 5:03 pm
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Re: Keycodes file for Windows with latest code?
Unfortunately, the new files do not work correctly. The latest SheepShaver macOS Zip that you posted has a keycodes file named "keycodes". Running the SheepShaver for Windows that I built today: If the prefs do NOT list a keycodefile entry, and the file "keycodes" is present, the...
- Wed Mar 18, 2020 4:00 pm
- Forum: SheepShaver
- Topic: Keycodes file for Windows with latest code?
- Replies: 28
- Views: 5601
Keycodes file for Windows with latest code?
Thanks to some superb recent work by rakslice, it's now possible to build SheepShaver for Windows with JIT enabled; thanks also to kanjitalk755 for incorporating rakslice's code into his own source. I had no trouble building SheepShaver for Windows in MinGW with msys 1.0, in a setup where I had alre...
- Thu Mar 12, 2020 11:49 am
- Forum: SheepShaver
- Topic: SheepShaver Windows + JIT + Newworld + Mac OS 9
- Replies: 4
- Views: 2641
Re: SheepShaver Windows + JIT + Newworld + Mac OS 9
I think I must have lifted that sentence from my page about the macOS version of the system; apologies!Ronald P. Regensburg wrote:Indeed, I never built for Windows.emendelson wrote:The web page says it uses a build made by Ronald, but I'm fairly sure that's a mistake.
- Wed Mar 11, 2020 8:07 pm
- Forum: Basilisk II
- Topic: Build kanjitalk755 code under Mojave & Xcode 10?
- Replies: 10
- Views: 4077
Re: Build kanjitalk755 code under Mojave & Xcode 10?
Sounds like this might be a problem similar to this one:
https://www.emaculation.com/forum/viewt ... &start=100
As you see from that thread, some of us have had no trouble building current code. It's a puzzle.
https://www.emaculation.com/forum/viewt ... &start=100
As you see from that thread, some of us have had no trouble building current code. It's a puzzle.
- Wed Mar 11, 2020 12:42 pm
- Forum: SheepShaver
- Topic: SheepShaver Windows + JIT + Newworld + Mac OS 9
- Replies: 4
- Views: 2641
Re: SheepShaver Windows + JIT + Newworld + Mac OS 9
If you search for "MacOS9 for Windows" you'll get to my standalone system, which uses a build dated February 2017. The web page says it uses a build made by Ronald, but I'm fairly sure that's a mistake. I think I built it with your code at the time, but with JIT disabled in the code itself...
- Sun Mar 08, 2020 1:28 pm
- Forum: Other SheepShaver configurations
- Topic: Wrapper will not start after replacing SheepShaver.app
- Replies: 3
- Views: 1252
Re: Wrapper will not start after replacing SheepShaver.app
Changing the SheepShaver.app without using the current version of the Wrapper probably won't work. The whole system has been revised for Catalina. Start over with the current download of the SheepShaver wrapper, and simply copy the MacOS.sheepvm file from the old system to the new one. (I tried this...
- Sat Mar 07, 2020 6:22 pm
- Forum: Basilisk II
- Topic: New System 7 setup on OSx Catalina
- Replies: 110
- Views: 22154
Re: New System 7 setup on OSx Catalina
I don't get the Basilisk compilation error on Mojave, but I'm using Xcode 11 in Mojave. Are you using a different Xcode version.
- Sat Mar 07, 2020 3:46 pm
- Forum: Basilisk II
- Topic: New System 7 setup on OSx Catalina
- Replies: 110
- Views: 22154
Re: New System 7 setup on OSx Catalina
Maybe reinstall Xcode. BasiliskII builds successfully here in both Catalina and Mojave.
- Sat Mar 07, 2020 2:55 am
- Forum: Basilisk II
- Topic: New System 7 setup on OSx Catalina
- Replies: 110
- Views: 22154
Re: New System 7 setup on OSx Catalina
You may have mixed together an old version and a new version of the code. Download the code again, extract it into a completely new and empty folder, and open it in Xcode. To set the target to release, use the menu Product, Scheme, Ediit Scheme..., select Run and change Build Configuration to Releas...
- Sun Feb 23, 2020 2:23 pm
- Forum: SheepShaver
- Topic: Build SheepShaver for Windows?
- Replies: 6
- Views: 2715
Re: Build SheepShaver for Windows?
This is very helpful. Thank you! I've been using the same MinGW/Msys 1.0 system that I describe here: https://www.emaculation.com/forum/viewtopic.php?f=6&t=10019 I simply copied it over from my old Windows 7 system to my current Windows 10 system. In your source code, I removed the three int spa...
- Thu Feb 20, 2020 1:51 pm
- Forum: SheepShaver
- Topic: Build SheepShaver for Windows?
- Replies: 6
- Views: 2715
Re: Build SheepShaver for Windows?
The code and instructions linked below seem to build correctly, but on launch I get:
Invalid struct my_stat -- edit posix_emu.h
https://github.com/rakslice/macemu/tree ... ingw32_wip
Invalid struct my_stat -- edit posix_emu.h
https://github.com/rakslice/macemu/tree ... ingw32_wip
- Thu Feb 20, 2020 1:15 pm
- Forum: SheepShaver
- Topic: Build SheepShaver for Windows?
- Replies: 6
- Views: 2715
Build SheepShaver for Windows?
Has anyone managed to build current SheepShaver code under Windows? I was able to build a version back in 2017 using this method: https://www.emaculation.com/forum/viewtopic.php?f=20&t=5325&start=225#p58418 But I haven't been able to build current code. Does anyone know the secret (if there ...
- Tue Jan 28, 2020 11:54 pm
- Forum: SheepShaver
- Topic: Compiling SheepShaver on Catalina
- Replies: 12
- Views: 2806
Re: Compiling SheepShaver on Catalina
I'm not a Mac right now, but don't you also have to go into Project Settings and switch to the Legacy Build System (for SheepShaver, not for BasiliskII in the latest code)? No, that is not needed for SheepShaver, already for quite some time. It was needed for BasiliskII until kanjitalk755 solved th...