Search found 90 matches

by Elyus
Thu Jul 11, 2019 9:22 pm
Forum: SheepShaver
Topic: can't add,create volumes Mac OS Catalina
Replies: 47
Views: 10206

Re: can't add,create volumes Mac OS Catalina

Found the problem: it's tied to permissions and the increasingly tight security settings in Mac OS. Basically, Apple has changed the NS Open and Save panels to always behave as though an application is sandboxed . I take this as further evidence that Apple soon hopes to force all Mac app distributio...
by Elyus
Wed Jul 10, 2019 4:45 pm
Forum: SheepShaver
Topic: can't add,create volumes Mac OS Catalina
Replies: 47
Views: 10206

Re: can't add,create volumes Mac OS Catalina

Thank you for checking! Too bad it's not such a quick fix, but I guess this could be a number of different issues. Maybe it's a permissions problem? I'll download the Catalina beta to try tracing the error we're encountering.
by Elyus
Wed Jul 10, 2019 5:03 am
Forum: SheepShaver
Topic: can't add,create volumes Mac OS Catalina
Replies: 47
Views: 10206

Re: can't add,create volumes Mac OS Catalina

I've attempted to switch to the updated API. It seems to be working in 10.14, but I haven't installed the 10.15 beta yet.

The test build is here (source); can someone running Catalina check if the problem persists?
by Elyus
Mon Jul 08, 2019 4:42 am
Forum: SheepShaver
Topic: can't add,create volumes Mac OS Catalina
Replies: 47
Views: 10206

Re: can't add,create volumes Mac OS Catalina

Add/Create both use the beginSheetForDirectory method to open a file browser. Apple deprecated that back in 10.6, and 10.15 may be officially dropping support. That looks to be the case in teelekkung's video since all browse modals fail to open. Apple recommends moving to beginSheetModalForWindow . ...
by Elyus
Mon Jul 08, 2019 3:54 am
Forum: SheepShaver
Topic: Working on bin/cue support in SheepShaver
Replies: 31
Views: 6421

Re: Working on bin/cue support in SheepShaver

Thanks for testing, almeath! It looks like Warcraft II is the same as Warcraft I, using the CD player as a Sound Input device and passing through audio. Unfortunately, I still haven't found better documentation on the Sound Input Manager. For Descent, I wonder if the lack of CD scanning is the probl...
by Elyus
Sun Jun 16, 2019 8:49 pm
Forum: SheepShaver
Topic: Working on bin/cue support in SheepShaver
Replies: 31
Views: 6421

Working on bin/cue support in SheepShaver

It's been almost 9 years since Geoffrey Brown kindly contributed BII code for limited bin/cue support (partly inspired by the excellent DosBox team's bin/cue reader ). Sadly, the feature never made it into standard builds of either BasiliskII or SheepShaver. I suppose this was due to a number of res...
by Elyus
Wed Jun 12, 2019 8:06 pm
Forum: SheepShaver
Topic: Purple Moon games (ISO and toast files) "unreadable"
Replies: 8
Views: 2899

Re: Purple Moon games (ISO and toast files) "unreadable"

I realized we were probably derailing the other topic about physical CD support in SheepShaver, so I'll move back to this thread. Updated ISO images have been uploaded for each of the Rockett games except Camp Adventures. While the first five are encoded as PS discs, the final one is encoded as a PS...
by Elyus
Wed Jun 12, 2019 5:28 pm
Forum: SheepShaver
Topic: Physical game CDs and macOS
Replies: 23
Views: 4840

Re: Physical game CDs and macOS

I´m about to fix Rockett´s Tricky Decision, so this one should need no further attention. If you would take care of the others Elyus, I thankfully step aside. ;) Oops! I'm uploading a fixed Tricky Decision now :D I guess we'll see what the Mac Garden server keeps if we're both changing it concurren...
by Elyus
Wed Jun 12, 2019 4:05 pm
Forum: SheepShaver
Topic: Physical game CDs and macOS
Replies: 23
Views: 4840

Re: Physical game CDs and macOS

Is it just the Rockett series posing the problem, or other Purple Moon games? I can probably move them through a workflow and convert the affected titles. It sounds like a tricky thing for others to setup, and I already have a process in place, so I'll give it a try. I was using Toast 7 because it s...
by Elyus
Tue Jun 11, 2019 6:55 pm
Forum: SheepShaver
Topic: Physical game CDs and macOS
Replies: 23
Views: 4840

Re: Physical game CDs and macOS

Yeah, as Ronald said, I didn't try the Virtual CD Mounter, but the ISO continues to work for me just mounted as a CD-ROM to the Volumes list. I'm glad to hear confirmation it's working for someone else; thanks, 24bit! @GrimDescendant, make sure to mount it as a CD-ROM and not just a regular volume. ...
by Elyus
Mon Jun 10, 2019 7:30 pm
Forum: SheepShaver
Topic: Purple Moon games (ISO and toast files) "unreadable"
Replies: 8
Views: 2899

Re: Purple Moon games (ISO and toast files) "unreadable"

NeriSiren, based on discussion in this related topic , I'm guessing Rockett's games won't mount because of the encoding they use. I've had success on a Mac OS Mojave host with SheepShaver 2.5 using an ISO created with the following steps: - Drag the .toast image into Toast 7 - Save as Bin/Cue Image....
by Elyus
Mon Jun 10, 2019 7:10 pm
Forum: SheepShaver
Topic: Physical game CDs and macOS
Replies: 23
Views: 4840

Re: Physical game CDs and macOS

The lack of physical CD support is an unfortunate gap in SheepShaver's capabilities. BIN/CUE images would enable virtual mounting of any type of CD, so I've been playing with BIN/CUE support locally (based on Geoffrey Brown's work which I learned via Cat7 ). Audio tracks are still iffy, and only sta...
by Elyus
Sun Jun 02, 2019 7:24 am
Forum: SheepShaver
Topic: Undeletable locked file in Trash
Replies: 9
Views: 2328

Re: Undeletable locked file in Trash

I'm glad to hear you found a fix using ResEdit! I ran into the issue a couple months ago and stumbled across the method described here to unlock the file. If you encounter the problem a lot, which can happen when moving files through the shared disk depending on the host, it might be worth a look. I...
by Elyus
Wed Apr 03, 2019 3:07 am
Forum: QEMU
Topic: Mounting a mixed-mode BIN/CUE in Qemu?
Replies: 5
Views: 2740

Re: Mounting a mixed-mode BIN/CUE in Qemu?

GOG recently re-released the DOS version of Warcraft 1 if you want a pre-packaged way to play. Of course, the Mac version is better with 640x480 graphics and CD audio, but it comes with the same difficulties as emulating any game from a mixed-mode CD — namely, the lack of a reliable way to mount bot...
by Elyus
Sat Mar 02, 2019 7:46 am
Forum: QEMU
Topic: Tiger Installation Help
Replies: 3
Views: 2479

Re: Tiger Installation Help

I had the same issue when installing Tiger a while back. When you make the disc image, you'll want to use DVD/CD Master directly (.cdr) rather than a .dmg. Additionally, take note of this step Ronald described when he encountered the same issue : Ronald P. Regensburg : For creating the CD image in O...
by Elyus
Tue Feb 26, 2019 1:32 am
Forum: SheepShaver
Topic: SheepShaver test builds for macOS and Retina screen
Replies: 10
Views: 2829

Re: SheepShaver test builds for macOS and Retina screen

The new scaling is great! I hadn't realized how blurry most of the UI had been until I saw the upscaled version. Thanks to everyone for the work that's gone into this. When testing, I came across the SDL2 freezing bug kanjitalk and I discussed back in this topic . He had fixed the crashing with mute...
by Elyus
Mon Feb 18, 2019 4:50 am
Forum: SheepShaver
Topic: Invisible cursor in EV Nova
Replies: 7
Views: 2806

Re: Invisible cursor in EV Nova

I wanted to add that you can also emulate EV Nova in Basilisk II, so long as you run Mac OS 8.1 and EV Nova version 1.0.2. In Basilisk II, the menu fully loads and the in-game targeting cursor works. Make sure to allocate it a lot of memory though since it's a hefty game from 8.1's perspective. Emul...
by Elyus
Mon Jul 23, 2018 6:33 am
Forum: SheepShaver
Topic: SheepShaver version 2.5 for MacOSX/macOS for testing
Replies: 37
Views: 16157

Re: SheepShaver version 2.5 for MacOSX/macOS for testing

If it's quitting immediately on launch, it's most often due to the program not finding a compatible ROM file. For your setup, you'll want to use the newworld86 ROM, but make sure the file you rename to "Mac OS ROM" is the ROM file itself, not the .zip container. It sounds like you did extr...
by Elyus
Fri Jun 29, 2018 7:47 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 52407

Re: MacOSX/OSX/macOS 64-bit build for testing

kanjitalk755 wrote: I couldn't reproduce the issue.
But I noticed display must be redrawn when palette is changed.
Is your problem resolved with new code?
Yes! That seems to have fixed it. It's strange no one else was experiencing it, but I'm happy it's fixed. Thank you! :D
by Elyus
Thu Jun 28, 2018 9:51 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 52407

Re: MacOSX/OSX/macOS 64-bit build for testing

Well, I finally got it. I had to struggle through issues that probably should be obvious, but are not obvious to someone who does this for the first time. The prefs file needed to use full paths, otherwise SheepShaver would not run. The key needed to be pressed while SheepShaver was in front, not w...
by Elyus
Thu Jun 28, 2018 6:53 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 52407

Re: MacOSX/OSX/macOS 64-bit build for testing

If you're using Xcode, you should be able to open video_sdl2.cpp in the file browser and just click in the margin by the switch command to set a breakpoint. If you're building for debug/testing, when you press the play button, it should stop and open the visual debugger whenever you hit a key. At le...
by Elyus
Thu Jun 28, 2018 5:29 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 52407

Re: MacOSX/OSX/macOS 64-bit build for testing

It turned out to be lack of mutex lock in video_sdl2.cpp. Fixed. Thanks, kanjitalk755! I was messing around with SDL mutexes a bit last night after tumbling to a similar conclusion -- the mutex lock present was not protecting surface->map->table from being freed multiple times. The mutex locks you'...
by Elyus
Wed Jun 27, 2018 9:09 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 52407

Re: MacOSX/OSX/macOS 64-bit build for testing

This is really amazing! Having a 64-bit Sheepshaver with SDL2 and all the other features is great. SDL2 still has a few bugs, particularly with memory handling. I've been testing a number of games, and on my machine (MacBook Pro running 10.13.5), the screen fails to update in most games until I move...
by Elyus
Sun May 20, 2012 3:56 am
Forum: Other SheepShaver configurations
Topic: Diablo "1" on OS 9.0.4 using Sheepshaver
Replies: 15
Views: 15997

Re: Diablo "1" on OS 9.0.4 using Sheepshaver

So none of the images that came with Chubby Bunny will let you use them? That is interesting. The simplest solution is probably just to toss all of the unusable images and create a new one that you can use. To do this, open the SheepShaver preferences and click "Create" under the volumes t...
by Elyus
Sat May 19, 2012 9:17 pm
Forum: Other SheepShaver configurations
Topic: Diablo "1" on OS 9.0.4 using Sheepshaver
Replies: 15
Views: 15997

Re: Diablo "1" on OS 9.0.4 using Sheepshaver

It's quite a coincidence I came across this topic! I have been working the last few days on getting several older Blizzard games running in SheepShaver. Diablo runs very well, including BattleNet connectivity. However, Blizzard games are very adept at determining non-original media; that is, if you ...