Search found 86 matches

by Elyus
Sun Mar 25, 2012 10:46 pm
Forum: SheepShaver
Topic: Ferazel's Wand
Replies: 145
Views: 117937

Re: Ferazel's Wand

Just a little update on Pillars of Garendall: I could not get it to work at all with my OS 9 installation. For some reason, it does run under OS 8.5.1, but I had to update to Quicktime 4.0.3. It looks like it will work fine now, though for some odd reason the music is not playing in Fantrima, but it...
by Elyus
Sun Mar 25, 2012 6:41 am
Forum: SheepShaver
Topic: Ferazel's Wand
Replies: 145
Views: 117937

Re: Ferazel's Wand

I'm glad to hear you got it working. Did you have to change any of the settings or did allocating more memory help? On an unrelated note, I was checking several of Ambrosia's other old games and discovered that Slithereens now works in SheepShaver as well. Unfortunately, Pillars of Garendall still d...
by Elyus
Sat Mar 24, 2012 8:42 pm
Forum: SheepShaver
Topic: Ferazel's Wand
Replies: 145
Views: 117937

Re: Ferazel's Wand

Running Mac OS 8.5.1 with Quicktime v3.0, 256 MB of RAM for SheepShaver. Ferazel's Wand lists 22657 kB, 21057 kB, and 22657 kB as Suggested, Minimum, and Preferred memory sizes, respectively. In-game preferences: Graphics: High Detail Effects: Enhanced Resolution Switching, Reuse saved game files, R...
by Elyus
Sat Mar 24, 2012 6:41 am
Forum: SheepShaver
Topic: Ferazel's Wand
Replies: 145
Views: 117937

Re: Ferazel's Wand

Cat_7, I actually found the source from that patch earlier this week; it was largely responsible for my initial interest in the gamma correction functions in SheepShaver. I believe the author of that patch used ICM to implement the fading effects in Windows. I don't know enough about it now, but may...
by Elyus
Fri Mar 23, 2012 8:32 am
Forum: SheepShaver
Topic: Ferazel's Wand
Replies: 145
Views: 117937

Re: Ferazel's Wand

Ferazel's Wand lovers will be pleased to know that it can run in SheepShaver, just without gamma fades. I did a little research about the Monitor_Tool that was causing problems and discovered that it is an Ambrosia tool that they used in some of their games for effects. Ben Spees talked about it bri...
by Elyus
Thu Mar 22, 2012 11:18 pm
Forum: SheepShaver
Topic: Problems Compiling SheepShaver in Mac OS 10.6.6
Replies: 6
Views: 4454

Re: Problems Compiling SheepShaver in Mac OS 10.6.6

The problem seems to be caused entirely by Xcode 4. I tried compiling on another computer with Xcode 3.2.2 and it worked fine. I may just uninstall Xcode 4 and go back to Xcode 3. . .

But the good news is that I seem to be able to get working builds now, so thanks for your help, guys!
by Elyus
Thu Mar 22, 2012 7:18 pm
Forum: SheepShaver
Topic: Problems Compiling SheepShaver in Mac OS 10.6.6
Replies: 6
Views: 4454

Re: Problems Compiling SheepShaver in Mac OS 10.6.6

Here is the preference file: disk Mac HD.dsk cdrom /dev/poll/cdrom extfs ./Shared screen win/800/600 windowmodes 0 screenmodes 0 seriala /dev/cu.Bluetooth-Modem serialb /dev/null rom ./Mac OS ROM bootdrive 0 bootdriver 0 ramsize 268435456 frameskip 1 gfxaccel true nocdrom false nonet false nosound f...
by Elyus
Thu Mar 22, 2012 6:37 am
Forum: SheepShaver
Topic: Problems Compiling SheepShaver in Mac OS 10.6.6
Replies: 6
Views: 4454

Re: Problems Compiling SheepShaver in Mac OS 10.6.6

This is what the terminal gives from launching the executable inside the bundle: <path>/SheepShaver.app/Contents/MacOS/SheepShaver ; exit; SheepShaver V2.3 by Christian Bauer and Mar"c" Hellwig Bus error logout [Process completed] And here is the summary from the ./config: SheepShaver conf...
by Elyus
Thu Mar 22, 2012 12:21 am
Forum: SheepShaver
Topic: Problems Compiling SheepShaver in Mac OS 10.6.6
Replies: 6
Views: 4454

Problems Compiling SheepShaver in Mac OS 10.6.6

I downloaded the BasiliskII and SheepShaver source code from CVS and am encountering problems with building SheepShaver. Originally, I tried to use the Xcode project, but I have Xcode 4 installed and it has many incompatibilities with the older project, even with the 10.4 and 10.5 SDKs installed. Ne...
by Elyus
Wed Mar 21, 2012 11:39 pm
Forum: SheepShaver
Topic: Ferazel's Wand
Replies: 145
Views: 117937

Re: Ferazel's Wand

I would appreciate any help you guys are willing to give for compiling SheepShaver; I'll start a new topic about that shortly. Regarding the InputSprockets extensions, that is an interesting find. I wonder if that explains why games that use InputSprockets (such as Mars Rising) are so buggy. I hope ...
by Elyus
Wed Mar 21, 2012 5:19 am
Forum: SheepShaver
Topic: Ferazel's Wand
Replies: 145
Views: 117937

Re: Ferazel's Wand

I've been experimenting with Ferazel in HexEdit for the past couple of days and thought I'd share my findings. Unfortunately, I haven't found a debugger that is compatible with SheepShaver; the program crashes whenever one attempts to run. So to trace the code to where Ferazel was quitting I employe...