31.01.2021 build crash on launch when full screen

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gorans
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Joined: Wed Dec 16, 2015 5:10 pm

31.01.2021 build crash on launch when full screen

Post by gorans »

Hi,

I dl'ed the latest build (31.01.2021) and it works ok if windowed. If I set it to full screen I get "Application not responding" after launch. It works if I switch it to full screen with ctrl+alt+return.

also console is flooded with this messages when sheepshaver is running:

Code: Select all

debug	18:56:49.628595+0100	SheepShaver	AudioQueueObject.cpp:3801:EnqueueBuffer: aq@0x7fa0ff85fa00: bufid 1, cmd 0x60000078f098, data 0x7fa10209a200: 16384 bytes, 4096 frames (trim 0/0), 4096 packets, invalid ht, invalid st, outActualStartTime 0x0
debug	18:56:49.628706+0100	SheepShaver	AudioQueueObject.cpp:4597:ConvertOutput: aq@0x7fa0ff85fa00: scheduling rationale -1: invalid ht, invalid st
debug	18:56:49.628762+0100	SheepShaver	AudioQueueObject.cpp:4625:ConvertOutput: aq@0x7fa0ff85fa00 / bcmd@0x60000078f098: Passed 4096 of 4096 frames (status=not enough input) to offset 0xffffffff (0x7fa10209a200), 16384 bytes, t=0x88888888 (0x88888888 + 0x1000)
MacOS 10.15.7
p.s. the same thing happens with latest Basilisk also.
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Ronald P. Regensburg
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Joined: Thu Feb 09, 2006 10:24 pm
Location: Amsterdam, Netherlands

Re: 31.01.2021 build crash on launch when full screen

Post by Ronald P. Regensburg »

Yes, there appears to be an issue when launching the latest SheepShaver and BasiliskII builds in full screen mode.

However, I do not get the message you mention. I get a black screen with spinning beach ball and need to force quit the applications. That is on macOS 10.15.7.

A similar issue was discussed in this topic: viewtopic.php?f=20&t=10392
It was solved in my 26 July 2020 SheepShaver build, but now seems to have returned.

I will ask the developer (kanjitalk755) to look into this issue.
gorans
Student Driver
Posts: 22
Joined: Wed Dec 16, 2015 5:10 pm

Re: 31.01.2021 build crash on launch when full screen

Post by gorans »

Thanks for confirming.

Debug messages are there when Sheepshaver is running, not when stuck on opening.
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Ronald P. Regensburg
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Location: Amsterdam, Netherlands

Re: 31.01.2021 build crash on launch when full screen

Post by Ronald P. Regensburg »

The 31 January 2021 builds are withdrawn because of this issue.
The 22 September 2020 builds are again the latest recommended builds.
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Ronald P. Regensburg
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Location: Amsterdam, Netherlands

Re: 31.01.2021 build crash on launch when full screen

Post by Ronald P. Regensburg »

kanjitalk755 fixed the issue which appeared to be related to the latest SDL2 version (2.0.14).

Can you confirm that these latest builds now work as expected?

https://www.emaculation.com/sheepshaver ... 210202.zip

https://www.emaculation.com/basilisk/Ba ... 210202.zip
gorans
Student Driver
Posts: 22
Joined: Wed Dec 16, 2015 5:10 pm

Re: 31.01.2021 build crash on launch when full screen

Post by gorans »

Both apps work now. Thanks. :)
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