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PostPosted: Thu Nov 03, 2016 4:47 pm 
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Well, if that game cannot be used with QT 4 and indeed needs QT 6, it will not run in SheepShaver.


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PostPosted: Thu Nov 03, 2016 6:02 pm 
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Is there something like list of Sheepshaver compatible games?


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PostPosted: Thu Nov 03, 2016 8:13 pm 
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Check the software on the Macintosh Garden site. Many games there that will run in SheepShaver and/or BasiliskII. If a game is known to work in SheepShaver, it is labeled as "This game works with: SheepShaver".


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PostPosted: Thu Nov 03, 2016 9:31 pm 
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I'd call it The Macintosh Garden :)

Any game that requires Quicktime 6 is likely Carbon friendly though, and so will run under OS X 10.2 through 10.4.


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PostPosted: Mon Nov 07, 2016 11:28 pm 
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adespoton wrote:
I'd call it The Macintosh Garden :)

Any game that requires Quicktime 6 is likely Carbon friendly though, and so will run under OS X 10.2 through 10.4.


What it measn real Mac only or is possible to use some emulator?


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PostPosted: Mon Nov 07, 2016 11:29 pm 
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Ronald P. Regensburg wrote:
Check the software on the Macintosh Garden site. Many games there that will run in SheepShaver and/or BasiliskII. If a game is known to work in SheepShaver, it is labeled as "This game works with: SheepShaver".

Yeah i know it, but it is different thing, click games one by one and have something like compatibility list as for other emulators.


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PostPosted: Sat Feb 25, 2017 10:49 pm 
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Before I try to reinvent the wheel, has anyone developed a standalone package of SheepShaver for Windows - one that would include its own internal GTK instead of relying on a runtime installed in Windows itself?

This seems like an interesting problem, but if it's either (1) impossible or (2) been done already, then I won't waste time trying to solve it.


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PostPosted: Mon Feb 27, 2017 8:33 pm 
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emendelson wrote:
Before I try to reinvent the wheel, has anyone developed a standalone package of SheepShaver for Windows - one that would include its own internal GTK instead of relying on a runtime installed in Windows itself?

This seems like an interesting problem, but if it's either (1) impossible or (2) been done already, then I won't waste time trying to solve it.


To answer my own question, it turns out that this isn't exactly possible, but it's certainly possible to pack up everything (including the GTK runtime) into a single folder and run it from there. The only requirement is that the GTK runtime be in the path. So it's possible to write (using a scripting program like AutoIt) an installer that would install everything except the ROM file and make sure that the right folder for GTK is in the path.

If anyone has any plans to do this with something more advanced than AutoIt, I won't spend time doing it badly. But if anyone's interested in one-stop installer, it's something I might want to do as an exercise.


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PostPosted: Tue Feb 28, 2017 1:54 am 
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I'd be interested, and would be happy to add it to the guide in the wiki, if it is really user friendly I've been meaning to update both the Basilisk II and SheepShaver guides to make them easier to follow and with fewer steps. I'll certainly test out your proposed installer since I have more time on my hands now.


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PostPosted: Tue Feb 28, 2017 3:16 am 
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ClockWise wrote:
I'd be interested, and would be happy to add it to the guide in the wiki, if it is really user friendly I've been meaning to update both the Basilisk II and SheepShaver guides to make them easier to follow and with fewer steps. I'll certainly test out your proposed installer since I have more time on my hands now.


I won't get around to it for at least a few weeks, but it shouldn't be hard to do. I've done similar things for the vDos and DOSBox emulators.

What I have in mind now is an Inno Setup installer that would install SheepShaver.exe, SDL.dll, a keycodes file, a prefs file, the GTK runtime, and maybe an empty disk image for installing Mac OS. Then the installer would run a compiled AutoIt Script that add the GTK folder to the path, prompt the user for a ROM file, and prompt for the location of either a pre-existing Mac OS system disk image or an installer disk.

Questions: Where should the folder with SheepShaver, etc., be located by default? What settings make the most sense for RAM, screen size, etc.?


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PostPosted: Sat Jul 01, 2017 11:36 pm 
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emendelson wrote:
Where should the folder with SheepShaver, etc., be located by default?
Easy one, "C:\Program Files ((x86) in a 64 bit machine)\SheepShaver".
emendelson wrote:
What settings make the most sense for RAM, screen size, etc.?
For the screen size, I would suggest leaving it at 640x480 and RAM wise, I suggest 512 MB.

Edit: YAY! I got a new rank!

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Compact Macs will rule supreme for all eternity! :twisted:


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PostPosted: Mon Jul 03, 2017 11:58 pm 
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macplus wrote:
emendelson wrote:
Where should the folder with SheepShaver, etc., be located by default?
Easy one, "C:\Program Files ((x86) in a 64 bit machine)\SheepShaver".
emendelson wrote:
What settings make the most sense for RAM, screen size, etc.?
For the screen size, I would suggest leaving it at 640x480 and RAM wise, I suggest 512 MB.


I ended up going a different route, as described here:

viewtopic.php?f=33&t=9358


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PostPosted: Thu Jul 13, 2017 7:28 pm 
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Hey Cat_7, I have a bit of a problem with the sheepshaver GUI on windows 10...
there are apparently 3 missing .dll files, and here's the list of the ones listed in the errors...

libglib-2.0-0.dll
libgobject-2.0-0.dll
libgtk-win32-2.0-0.dll


If there's any way to fix this, I would really appreciate some help.

MrThrall


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PostPosted: Thu Jul 13, 2017 8:26 pm 
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Hi,

Did you follow the guide here:
http://www.emaculation.com/doku.php/sheepshaver_setup

It contains a link to the suggested version of GTK you need to install to use the GUI.
The errors you report stem from a GTK installation that wasn't performed correctly, or not at all.
Or do you perhaps already have a GTK installation needed by some other software you installed?

ps: you do not need the gui to run SheepShaver, you can also edit sheepshaver_prefs manually and set the paths to rom, cd and hard disk image, etc.

Best,
Cat_7


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PostPosted: Sun Jul 16, 2017 9:05 am 
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Dear All,

I am stuck in trying to use sheepshaver. When i try to start it one of my screens goes black and my PC freezes compleetly resulting in having to cut the power. See underneath for some more back ground info. I am on Windows 10.0 x64.

i might have a different situation then most on this form. My dad still has a functioning MAC with 9.0,9.1 or 9.2 on it. The most important part is that this OS supports ArchiCAD 6.5. He stopped updating resulting in him only being able to work with this version of ArchiCAD. I want to emulate Mac OS 9.0 to install Archicad 6.5 on it so he can keep working on it. I am a total noob on emulators, all help is welcome.


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PostPosted: Sun Jul 16, 2017 11:26 am 
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Did you follow the setup guide? Specifically, did you make sure all needed additional files are installed* and did you configure SheepShaver using the SheepShaverGUI before trying to start SheepShaver itself?

* About the additional files, note at the beginning of the setup guide the sentence:
"You should probably use the release from May 6, 2013. Make sure to first download the archive listed under "To get started, always download this" so that you have a complete package."


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PostPosted: Sun Jul 16, 2017 12:47 pm 
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the only part i did not understand 100% is this:

just extract and put the file SDL.dll in the directory containing SheepShaver

What is meant with the directory. i understood it as just place the dll in the folder where i extracted the files. i gues this is wrong?

i did not use GUI

I DID IT! thx for the guide, only thing what would be nice to add is what the directory means door the noobs like me that didn't know.

next up how to install something on this emulated mac program.


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PostPosted: Sun Jul 16, 2017 6:00 pm 
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"Directory" is a common term for a way to group files in a file system. In the graphic interface on your screen, a directory is represented by a folder. For everyday use you can read "directory" as "folder".


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PostPosted: Fri Sep 08, 2017 11:05 pm 
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Hey, I'm trying to install it, but I'm a bit confused... How am I supposed to name the ROM file so that SheepShaver is able to find it?

Anyway, ty for your help!


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PostPosted: Mon Oct 02, 2017 3:48 pm 
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GarkGarcia wrote:
Hey, I'm trying to install it, but I'm a bit confused... How am I supposed to name the ROM file so that SheepShaver is able to find it?

Anyway, ty for your help!


Code:
Mac OS ROM


In other news, I think that the 2013 build functions better for games (Barrack is fixed, something a previous build had major problems with and reported to MECS; plus audio seems all-around cleaner). One thing that still is missing that I wish SS had is the "more complete ADB mouse emulation", as that is what appears to prevent Apeiron from running.


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