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PostPosted: Sat Mar 06, 2004 6:28 am 
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Tinkerer
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Joined: Thu Nov 28, 2002 8:59 pm
Posts: 68
Location: El Paso
guess what i did? i learned how to extract rpms in live cds and it shoud work on all other distros.
do this in a konsole thing: {rpm2cpio whatever.rpm | cpio --extract --verbose --make-directories}
DO NOT INCLUDE THE BRACKETS AT THE BEGGINING AND THE END.
everything else is exactly the same, even the spaces.


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PostPosted: Thu Apr 01, 2004 12:11 am 
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Student Driver

Joined: Wed Jan 08, 2003 2:26 am
Posts: 23
Location: Right behind you!
has anybody had any luck compiling this on slackware 9.1? if so, which packages did you select from the dev packages when installing from the cd, and did you add any packages related to programming from the web?


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PostPosted: Thu Apr 01, 2004 12:17 am 
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Joined: Mon May 20, 2002 4:37 am
Posts: 3766
Location: Uiwang
I installed EVERY SINGLE PACKAGE from my SlackWare CDs. It was a huge install, and I had to do it twice (I'm dumb)... but SheepShaver compiled and runs very very well.


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PostPosted: Thu Apr 01, 2004 10:23 pm 
I had the same problem, only that also a AM_PATH_ESD error occured further up. After installing libesd0-dev it worked.

Robert


Ranbaz wrote:
Hello,

When I tried to compile from the CVS I've got :

./configure: line 2851: syntax error near unexpected token `1.2.0,'
./configure: line 2851: ` AM_PATH_GTK(1.2.0, '

I have GTK+1.2.
An idea ?
Bye


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PostPosted: Sun Apr 18, 2004 10:58 pm 
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Space Cadet

Joined: Sun Apr 18, 2004 10:53 pm
Posts: 6
Argh, please port it to win32, i have found that Basilisk II run incredibly well on a P4 2.8G, and this could be my only chance to run (crazy or not) old games, since the DOS emulation out there sucks big time (run worse than trying to emulate an Alpha processor, well you got the idea), and i have read that Dark Forces had better graphics on the Mac.


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PostPosted: Mon Apr 19, 2004 7:10 pm 
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Joined: Thu Apr 17, 2003 10:52 pm
Posts: 780
Location: Charlotte, NC. USA
As nice as it would be to have a Windows port, I think that will be some way off. Linux has the advantage that the source code for all of the operating system files is available as open source, so it is far easier to debug something. Windows however, is very much closed source so unless someone is very adept as debugging disassembled machine code it is very difficult to program something that works on such a low level as an emulator.

Hopefully someone can port the Linux version to Windows, but it's probably better to pin your hopes on improvements in the linux version.


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PostPosted: Wed Apr 28, 2004 9:42 pm 
ShadowFox wrote:
I'm having an issue compiling from CVS. The autogen script seems to run fine, and returns this:

Code:
SheepShaver configuration summary:

XFree86 DGA support .............. : yes
XFree86 VidMode support .......... : yes
Using PowerPC emulator ........... : yes
Enable JIT compiler .............. : yes
Enable video on SEGV signals ..... : no
ESD sound support ................ : yes
GTK user interface ............... : yes
mon debugger support ............. : no
Bad memory access recovery type .. :

Configuration done. Now type "make".


Afterwards, running make, it stops on this:

Code:
g++ -I../kpx_cpu/include -I../kpx_cpu/src -DUSE_JIT -I../include -I. -DHAVE_CONFIG_H -D_REENTRANT -DDATADIR="/usr/local/share/SheepShaver" -g -O2  -I/usr/include/gtk-1.2 -I/usr/include/glib-1.2 -I/usr/lib/glib/include -I/usr/X11R6/include  -c ../kpx_cpu/sheepshaver_glue.cpp -o obj/sheepshaver_glue.o
../kpx_cpu/sheepshaver_glue.cpp:717:2: #error "FIXME: You don't have the capability to skip instruction within signal handlers"
make: *** [obj/sheepshaver_glue.o] Error 1


I sort of ran through the code quick (I'm new to C/C++, just starting to learn... hope to help out this project some day when I pick up enough to be useful), and it seems to be related to the SEGV functions. I'm running Gentoo 1.4, kernel 2.6.2, and gcc 3.2.3r3. Anything I can do? Thanks!!


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PostPosted: Thu Apr 29, 2004 5:38 pm 
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Tinkerer
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Joined: Mon Apr 26, 2004 3:32 pm
Posts: 85
Location: Utah, USA
Get the cpu patch. Follow the direction at the topic "SheepShaver on Windows via coLinux". Gentoo need this for some reason.


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PostPosted: Fri Jun 10, 2005 8:32 pm 
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Student Driver

Joined: Wed Jul 14, 2004 3:45 pm
Posts: 21
Hello.

I have, installed the newest Mandrake 10.2, Limited Edition 2005 today..

Now i wonder if somone can tell me and other witch, packets we have to install to make SheepShaver compile correctly on whis system.

Whis system is striped soo much libraries ans so on is not included on the 3 Cd version.. of the dist, but can be downloaded as RPM from diffrent FTP servers.

SO somone who CAN tell us, please do so.

/mattias


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PostPosted: Mon May 01, 2006 12:06 pm 
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Student Driver

Joined: Mon May 01, 2006 12:02 pm
Posts: 14
Location: Adelaide, SA
The rom with the checksum 96CD923D is from an Apple Prototype,
the Macintosh PowerExpress.

Anyone still have this file? I would be interested in testing it. AFAIK, it
may not be Warez due to the fact it never went to use or production.

If you do, can you please email it to me? (imac600x@gmail.com)


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