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PostPosted: Mon Jan 07, 2019 10:56 pm 
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Inquisitive Elf
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Joined: Tue Jan 24, 2017 6:58 am
Posts: 27
Does anyone know if it's possible to use nearest neighbor scaling instead of linear interpolation in fullscreen mode? It looks like it's using nearest neighbor in windowed mode. It just looks so terrible in fullscreen.

Eventually, I would like to fix the display size to the largest multiple of the guest OS's resolution that fits inside the resolution of the host OS while in fullscreen. This is how modern pixel art games scale. It seems like it should definitely be an option in preferences.


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PostPosted: Sat Jan 12, 2019 9:28 am 
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Tinkerer

Joined: Thu Nov 09, 2017 12:06 pm
Posts: 68
I have implemented that feature.

https://github.com/kanjitalk755/macemu

To enable integer and nearest-neighbor scaling, append following lines to ~/.sheepshaver_prefs.
Code:
scale_integer true
scale_nearest true


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PostPosted: Sun Jan 13, 2019 12:59 am 
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Inquisitive Elf
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Joined: Tue Jan 24, 2017 6:58 am
Posts: 27
Thank you so much!!! This is really valuable.


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PostPosted: Mon Jan 14, 2019 5:51 pm 
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Forum All-Star

Joined: Tue Oct 14, 2008 12:12 am
Posts: 991
I've added an option to use integer scaling to my "Mac OS 9 for OSX/macOS" application, which can be found easily with a search.


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