Nearest Neighbor Scaling in SS Fullscreen Mode
Posted: Mon Jan 07, 2019 10:56 pm
Does anyone know if it's possible to use nearest neighbor scaling instead of linear interpolation in fullscreen mode? It looks like it's using nearest neighbor in windowed mode. It just looks so terrible in fullscreen.
Eventually, I would like to fix the display size to the largest multiple of the guest OS's resolution that fits inside the resolution of the host OS while in fullscreen. This is how modern pixel art games scale. It seems like it should definitely be an option in preferences.
Eventually, I would like to fix the display size to the largest multiple of the guest OS's resolution that fits inside the resolution of the host OS while in fullscreen. This is how modern pixel art games scale. It seems like it should definitely be an option in preferences.