Has anyone experienced mouse issues on marathon engine games? Wherein the mouse would just skip on the screen when I drag it. This seems to happen with Marathon 1-3, altho 3 has a work around where I could just use InputSprockets for input and it'll work. Dark Forces is worse since it only jumps to the right. Duke Nukem 3D works fine, but Qemu has seems to have a tendency to have the mouse not function like the host, where it doesn't seem to favor diagonal inputs as well as pure x/y motions. Otherwise, DN3D is playable. Same with Infinity + InputSprockets.
Ironically, Prime Target, a game with notoriously poor mouse input works better than Dark Forces and Marathon 1 + 2 combined lmao.
Here is my Qemu Script:
Code: Select all
qemu-system-ppc-screamer.exe ^
-M mac99,via=pmu ^
-L pc-bios ^
-drive file=MacOS9.2.img,format=raw,media=disk ^
-drive file="D:\Others\Disk Images\Prime Target.iso",format=raw,media=cdrom ^
-boot c ^
-cpu G3 ^
-display sdl ^
-serial stdio ^
-m 512 ^
-device sungem,netdev=network01 -netdev user,id=network01 ^
-device VGA,edid=on
I'm running the latest screamer build from emaculation, dated 14-12-2022. OS is Mac OS 9.2.2 installed using OS9Lives.com's universal recovery image.