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PostPosted: Wed May 20, 2020 7:51 am 
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adespoton wrote:
Ronald, do you know if the Windows build of Basilisk II can handle the sparse image format? I presume it can't do sparse bundles, but sparse images should work unless BII hands image handling off to the OS.

I cannot test it as I have no Windows system, but I doubt that sparse images, a specific OSX/macOS file format, will work on anything but macOS.


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PostPosted: Fri May 29, 2020 5:01 pm 
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BasiliskII version (30-09-2019) for windows does the same thing to me as version (30-04-2020), sounds quits and then freezes if I try to either restart or shut down the program. I don't know if it's the program or how I am using it, I just copy over my existing BasiliskII with the newer version. BasiliskII version (15-01-2010) still works so I suppose it's not too important, I just thought somebody might want to know.


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PostPosted: Fri May 29, 2020 9:13 pm 
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The new versions since last July are built on SDL2 instead of SDL1 -- so it's possible you've got a mix of components/configurations happening here. Your actual config file, OS ROM, and disk images should still work fine, but you may have to change other components to run anything built more recent than July 2019.


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PostPosted: Sun May 31, 2020 5:23 pm 
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I have a file called SDL.dll, when I searched for SDL2 I found this... https://www.libsdl.org/download-2.0.php. Is this what I need to run later Basilisk builds? And you said I need to change other components, do you have any ideas which one?


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PostPosted: Sun May 31, 2020 8:22 pm 
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There is no need to change anything. The current SDL2 builds contain everything they need. SDL2 is built into BasiliskII.exe. The file SDL.dll was used by SDL1 builds, it is not needed for SDL2 builds.

However, you may want to replace the old BasiliskII_keycodes file by the new one that is included in our current BasiliskII for Windows downloads.
Edit: And read the included ReadMe about the modifier key mapping with the new keycodes file.


Last edited by Ronald P. Regensburg on Sun May 31, 2020 8:27 pm, edited 1 time in total.
 


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