Trying to use a zip file in Basilisk II.
Moderators: Cat_7, Ronald P. Regensburg
Trying to use a zip file in Basilisk II.
I want to play this game: http://macintoshgarden.org/games/grunt
The file on the website is a .zip which I can't open in my emulated machine. If I extract in Windows and move the files over, it doesn't work. There are a bunch of files, but when I try to open any of them I just get the error "The document _____ could not be opened, because the application program that created it could not be found." I guess this is because the zip file was created in Mac OSX (hence the _MACOSX directory). Does anyone know how I can get it to work?
The file on the website is a .zip which I can't open in my emulated machine. If I extract in Windows and move the files over, it doesn't work. There are a bunch of files, but when I try to open any of them I just get the error "The document _____ could not be opened, because the application program that created it could not be found." I guess this is because the zip file was created in Mac OSX (hence the _MACOSX directory). Does anyone know how I can get it to work?
- adespoton
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Re: Trying to use a zip file in Basilisk II.
you either need the unzip application posted recently on this forum, or HVF Explorer to manage the disk image. Or, a decompression tool that will unzip and convert directly to MacBinary so you don't lose the resource fork.
Re: Trying to use a zip file in Basilisk II.
Can you elaborate on that? I am not familiar with MacBinary.
- Ronald P. Regensburg
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Re: Trying to use a zip file in Basilisk II.
The zip archive is apparently created by Archive Utility in MacOSX. It is done by using the "Compress" item in the contextual menu in the OSX Finder. The utility itself is a system core service. As far as I know this archive format can only be decompressed with preservation of Mac properties (resource forks and meta-data) with unarchive applications that are designed to handle this OSX-specific format.
Last edited by Ronald P. Regensburg on Sat May 10, 2014 9:39 am, edited 2 times in total.
Reason:
Reason:
Re: Trying to use a zip file in Basilisk II.
Someone should repackage those files on MG with Stuffit 3.5.
Or better copy them to a disk image ready for emulators?
Edit: Done, Grunt.img added.
Or better copy them to a disk image ready for emulators?
Edit: Done, Grunt.img added.
Re: Trying to use a zip file in Basilisk II.
Thanks so much, it works now!24bit wrote:Someone should repackage those files on MG with Stuffit 3.5.
Or better copy them to a disk image ready for emulators?
Edit: Done, Grunt.img added.
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Re: Trying to use a zip file in Basilisk II.
Can't the usual StuffIt work with this .zip?
Re: Trying to use a zip file in Basilisk II.
Depends on what you do regard as usual Stuffit.Silent Flamer wrote:Can't the usual StuffIt work with this .zip?
OSX versions of Stuffit are of course capable of handling ZIP and many other compressed files.
http://www.stuffit.com/mac-stuffit.html
To my knowledge, Classic flavors of Stuffit could not expand ZIP files.
- Ronald P. Regensburg
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Re: Trying to use a zip file in Basilisk II.
Also depends on which zip format. If I remember well, Stuffit Expander w. Expander Enhancer could unzip zip files, but the OSX zip format that we are discussing here can certainly not be handled correctly by Classic Stuffit nor by any other Classic unzip application.
Re: Trying to use a zip file in Basilisk II.
MiniUnZp, specifically.adespoton wrote:you either need the unzip application posted recently on this forum
http://www.emaculation.com/forum/viewto ... f=1&t=8322