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PostPosted: Sat Jan 13, 2018 8:36 pm 
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Hello.

I am following https://www.emaculation.com/doku.php/mini_vmac_setup instructions. I am having problems with my downloaded http://www.emaculation.com/minivmac/Stu ... ndard9.zip . After I installed StuffIt, I ran it but it crashes due to its Visual C++ runtime error as shown in my uploaded https://image.prntscr.com/image/1F4eXCK ... mWNyMw.png screen capture/shot. I am going to assume this program is too old. I tried the newer version from http://my.smithmicro.com/stuffit-expander-windows.html , but it doesn't seem to recognize/support *.sea.bin files. :(

Please note that I do not have a Mac. I do have 64-bit Windows 7 and Linux/Debian oldstable/Jessie.

Thank you in advance. :)

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Ant @ Quality Foraged Links (http://aqfl.net) and The Ant Farm (http://antfarm.home.dhs.org).


Last edited by Ronald P. Regensburg on Sun Jan 14, 2018 8:43 am, edited 2 times in total.
corrected links


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PostPosted: Sun Jan 14, 2018 11:26 am 
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Would you consider setting up a SheepShaver or Basilisk II instance?
Inflating Mac files on a Windows OS is not really promising, especially when targeting MiniVMac.

Alternatively, you may inflate Stuffit files within MiniVMac.
http://macintoshgarden.org/apps/stuffit-deluxe - 3d. DL
Stuffit 4 is needed and ImportFL from the Gryphel project.
http://www.gryphel.com/c/minivmac/extra ... index.html

If you choose to take that way, i´ll prepare a Stuffit4 zipped disk image for use in MiniVMac for you.
One obstacle is that not all Stuffit files are expandable by Stuffit4, the majority of archived stuff should work though.


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PostPosted: Sun Jan 14, 2018 5:26 pm 
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24bit wrote:
Would you consider setting up a SheepShaver or Basilisk II instance?
Inflating Mac files on a Windows OS is not really promising, especially when targeting MiniVMac.

Alternatively, you may inflate Stuffit files within MiniVMac.
http://macintoshgarden.org/apps/stuffit-deluxe - 3d. DL
Stuffit 4 is needed and ImportFL from the Gryphel project.
http://www.gryphel.com/c/minivmac/extra ... index.html

If you choose to take that way, i´ll prepare a Stuffit4 zipped disk image for use in MiniVMac for you.
One obstacle is that not all Stuffit files are expandable by Stuffit4, the majority of archived stuff should work though.

Well, the instructions said to decompress *.sea.bin files to use for Mini-vMac. I don't have a real Mac.

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PostPosted: Sun Jan 14, 2018 7:01 pm 
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.sea.bin files are SFX Stuffit archives (they've got a resource fork) that have been macbinarry encoded to store the resource fork in the data fork so it won't get lost on non-HFS filesystems.

If you've got HFV Explorer [https://www.emaculation.com/doku.php/hfvexplorer] then you can copy the file into a disk image that Mini vMac can mount.

Unfortunately, .bin files require Stuffit or another archive tool in order to extract to a usable state, so you'll need Stuffit before you can expand them.

To get around that, Paul provides a mountable disk image on his site that contains a usable Expander:
http://www.gryphel.com/c/sw/archive/stuffexp/


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PostPosted: Mon Jan 15, 2018 5:48 pm 
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If you don't mind using the command line, The Unarchiver ought to be completely capable of extracting the disk image from the .sea.bin.

An example is provided here:
https://www.emaculation.com/doku.php/ex ... in_windows

The situation is slightly different in this case since you don't need to worry about preserving the resource fork. (Otherwise, Stuffit Expander for Windows wouldn't work at all.)


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PostPosted: Tue Jan 16, 2018 12:31 pm 
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Jorpho wrote:
If you don't mind using the command line, The Unarchiver ought to be completely capable of extracting the disk image from the .sea.bin.

An example is provided here:
https://www.emaculation.com/doku.php/ex ... in_windows

The situation is slightly different in this case since you don't need to worry about preserving the resource fork. (Otherwise, Stuffit Expander for Windows wouldn't work at all.)


The link to the Windows version of The Unarchiver is dead; the current one is here:

https://theunarchiver.com/command-line


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PostPosted: Tue Jan 16, 2018 5:57 pm 
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The problem is, if you decode the appledouble file in Windows, you're left with a Stuffit SFX app, and Windows doesn't know how to handle the resource fork. Once the resource fork is stripped, the data fork is missing key compression-related info about the archive, so it usually fails to unstuff under the guest OS.

So it's better to drop the SEA into an image file and mount that in the guest OS, where it can be run to decode any future .bin files.


As an aside, Windows has technically been able to handle resource forks since NT3.1 -- the problem is, nobody ever wrote their tools to take advantage of this. Alternate Data Streams on Windows work almost exactly the same way as named forks under OS X -- meaning if you decompress an appledouble file, you can stick the data fork in the default stream, and then output the resource fork to a :resource stream -- in fact, MS created the feature in NTFS specifically to be binary compatible with HFS.

So if we created some tools that took advantage of this, we could transparently decode macbinary files to any NTFS volume and have them accessible via the shared folder. Doing so would require tweaking a decompression tool such as unar (The Unarchiver for Windows) to output resource forks to the resource ADS, and then tweaking Basilisk II / SheepShaver to read/write the Resource ADS in the shared folder.

/end rant.


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