Login  •  Register


The time is now: Mon Oct 22, 2018 4:36 am

Emaculation wiki  •  Delete all board cookies



Post new topic  Reply to topic Page 1 of 1 [ 15 posts ]
Print view Previous topic  |  Next topic
Author Message
PostPosted: Sat Jan 13, 2018 8:36 pm 
Offline
Space Cadet
User avatar

Joined: Sat Jan 13, 2018 8:29 pm
Posts: 2
Location: An Ant Farm
Hello.

I am following https://www.emaculation.com/doku.php/mini_vmac_setup instructions. I am having problems with my downloaded http://www.emaculation.com/minivmac/Stu ... ndard9.zip . After I installed StuffIt, I ran it but it crashes due to its Visual C++ runtime error as shown in my uploaded https://image.prntscr.com/image/1F4eXCK ... mWNyMw.png screen capture/shot. I am going to assume this program is too old. I tried the newer version from http://my.smithmicro.com/stuffit-expander-windows.html , but it doesn't seem to recognize/support *.sea.bin files. :(

Please note that I do not have a Mac. I do have 64-bit Windows 7 and Linux/Debian oldstable/Jessie.

Thank you in advance. :)

_________________
Ant @ Quality Foraged Links (http://aqfl.net) and The Ant Farm (http://antfarm.home.dhs.org).


Last edited by Ronald P. Regensburg on Sun Jan 14, 2018 8:43 am, edited 2 times in total.
corrected links


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Sun Jan 14, 2018 11:26 am 
Offline
Forum All-Star

Joined: Wed Nov 11, 2009 5:47 pm
Posts: 1144
Location: Germany
Would you consider setting up a SheepShaver or Basilisk II instance?
Inflating Mac files on a Windows OS is not really promising, especially when targeting MiniVMac.

Alternatively, you may inflate Stuffit files within MiniVMac.
http://macintoshgarden.org/apps/stuffit-deluxe - 3d. DL
Stuffit 4 is needed and ImportFL from the Gryphel project.
http://www.gryphel.com/c/minivmac/extra ... index.html

If you choose to take that way, i´ll prepare a Stuffit4 zipped disk image for use in MiniVMac for you.
One obstacle is that not all Stuffit files are expandable by Stuffit4, the majority of archived stuff should work though.


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Sun Jan 14, 2018 5:26 pm 
Offline
Space Cadet
User avatar

Joined: Sat Jan 13, 2018 8:29 pm
Posts: 2
Location: An Ant Farm
24bit wrote:
Would you consider setting up a SheepShaver or Basilisk II instance?
Inflating Mac files on a Windows OS is not really promising, especially when targeting MiniVMac.

Alternatively, you may inflate Stuffit files within MiniVMac.
http://macintoshgarden.org/apps/stuffit-deluxe - 3d. DL
Stuffit 4 is needed and ImportFL from the Gryphel project.
http://www.gryphel.com/c/minivmac/extra ... index.html

If you choose to take that way, i´ll prepare a Stuffit4 zipped disk image for use in MiniVMac for you.
One obstacle is that not all Stuffit files are expandable by Stuffit4, the majority of archived stuff should work though.

Well, the instructions said to decompress *.sea.bin files to use for Mini-vMac. I don't have a real Mac.

_________________
Ant @ Quality Foraged Links (http://aqfl.net) and The Ant Farm (http://antfarm.home.dhs.org).


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Sun Jan 14, 2018 7:01 pm 
Offline
Forum All-Star
User avatar

Joined: Fri Nov 27, 2009 5:11 am
Posts: 2215
Location: Emaculation.com
.sea.bin files are SFX Stuffit archives (they've got a resource fork) that have been macbinarry encoded to store the resource fork in the data fork so it won't get lost on non-HFS filesystems.

If you've got HFV Explorer [https://www.emaculation.com/doku.php/hfvexplorer] then you can copy the file into a disk image that Mini vMac can mount.

Unfortunately, .bin files require Stuffit or another archive tool in order to extract to a usable state, so you'll need Stuffit before you can expand them.

To get around that, Paul provides a mountable disk image on his site that contains a usable Expander:
http://www.gryphel.com/c/sw/archive/stuffexp/


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Mon Jan 15, 2018 5:48 pm 
Offline
Master Emulator

Joined: Fri Sep 17, 2004 4:22 am
Posts: 314
If you don't mind using the command line, The Unarchiver ought to be completely capable of extracting the disk image from the .sea.bin.

An example is provided here:
https://www.emaculation.com/doku.php/ex ... in_windows

The situation is slightly different in this case since you don't need to worry about preserving the resource fork. (Otherwise, Stuffit Expander for Windows wouldn't work at all.)


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Tue Jan 16, 2018 12:31 pm 
Offline
Forum All-Star

Joined: Tue Oct 14, 2008 12:12 am
Posts: 915
Jorpho wrote:
If you don't mind using the command line, The Unarchiver ought to be completely capable of extracting the disk image from the .sea.bin.

An example is provided here:
https://www.emaculation.com/doku.php/ex ... in_windows

The situation is slightly different in this case since you don't need to worry about preserving the resource fork. (Otherwise, Stuffit Expander for Windows wouldn't work at all.)


The link to the Windows version of The Unarchiver is dead; the current one is here:

https://theunarchiver.com/command-line


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Tue Jan 16, 2018 5:57 pm 
Offline
Forum All-Star
User avatar

Joined: Fri Nov 27, 2009 5:11 am
Posts: 2215
Location: Emaculation.com
The problem is, if you decode the appledouble file in Windows, you're left with a Stuffit SFX app, and Windows doesn't know how to handle the resource fork. Once the resource fork is stripped, the data fork is missing key compression-related info about the archive, so it usually fails to unstuff under the guest OS.

So it's better to drop the SEA into an image file and mount that in the guest OS, where it can be run to decode any future .bin files.


As an aside, Windows has technically been able to handle resource forks since NT3.1 -- the problem is, nobody ever wrote their tools to take advantage of this. Alternate Data Streams on Windows work almost exactly the same way as named forks under OS X -- meaning if you decompress an appledouble file, you can stick the data fork in the default stream, and then output the resource fork to a :resource stream -- in fact, MS created the feature in NTFS specifically to be binary compatible with HFS.

So if we created some tools that took advantage of this, we could transparently decode macbinary files to any NTFS volume and have them accessible via the shared folder. Doing so would require tweaking a decompression tool such as unar (The Unarchiver for Windows) to output resource forks to the resource ADS, and then tweaking Basilisk II / SheepShaver to read/write the Resource ADS in the shared folder.

/end rant.


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Wed Sep 26, 2018 11:30 pm 
Offline
Inquisitive Elf
User avatar

Joined: Sat Feb 04, 2017 5:12 am
Posts: 27
Location: Argentina
Sorry for the bump, but the same problem is happening to me. But when I tried to extract the two disk images it showed up with something. Which version of the C++ Redistributable do I need to use for it to work correctly?

_________________
Compact Macs will rule supreme for all eternity! :twisted:


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Thu Sep 27, 2018 5:45 pm 
Offline
Forum All-Star
User avatar

Joined: Fri Nov 27, 2009 5:11 am
Posts: 2215
Location: Emaculation.com
Sorry, I can't quite figure out which problem you're having -- that Stuffit for Windows Edition 9 is crashing for you? It sounds from your comments that this is not the problem?

Is your problem that you are having difficulty figuring out which MSVC to use to compile the source files Mini vMac outputs after running the script?


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Fri Sep 28, 2018 7:00 pm 
Offline
Inquisitive Elf
User avatar

Joined: Sat Feb 04, 2017 5:12 am
Posts: 27
Location: Argentina
You are QUITE off... Yes, it crashes. But when I want to extract something (selecting the extract option in the context menu) it shows up the error, but the extract window appears, so I can select an option and extract the file. And I was asking which version of the C++ Runtime Redistributable do I need, because the error window mentions a runtime error, so maybe the cause of the program crashing at startup is because I don't have the neccesary C++ Runtime Redistributable installed.

_________________
Compact Macs will rule supreme for all eternity! :twisted:


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Thu Oct 04, 2018 8:45 pm 
Offline
Forum All-Star
User avatar

Joined: Fri Nov 27, 2009 5:11 am
Posts: 2215
Location: Emaculation.com
The response at the top of the thread was that this is a bad idea in the first place; if you extract the sea file from the macbinary file, you'll be missing the resource fork in Windows. It doesn't fix your problem, but what you are attempting to do is probably not a good idea in the first place.


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Fri Oct 05, 2018 11:18 pm 
Offline
Inquisitive Elf
User avatar

Joined: Sat Feb 04, 2017 5:12 am
Posts: 27
Location: Argentina
Just tell me what version of the Visual C++ Redistributable do I need if it isn't a lot to ask for. I need nothing else.

_________________
Compact Macs will rule supreme for all eternity! :twisted:


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Sat Oct 06, 2018 10:00 am 
Offline
Expert User
User avatar

Joined: Thu Feb 09, 2006 10:24 pm
Posts: 5136
Location: Amsterdam, Netherlands
Is this still about a .sea file (self extracting archive application)? When such files are even only saved in Windows they will become irreversibly unusable. You need a Mac environment to use them. The .bin file needs to be decoded in a Mac environment and then the resulting .sea application can mount the image that is coded in that application.


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Wed Oct 10, 2018 8:24 pm 
Offline
Inquisitive Elf
User avatar

Joined: Sat Feb 04, 2017 5:12 am
Posts: 27
Location: Argentina
PLEASE. ANSWER. THE. QUESTION. Idc if I can't use whatever shit is inside the compressed file, I just want to open StuffIt for Windows 9 normally.
macplus wrote:
what version of the Visual C++ Redistributable do I need

There it is for convenience.

_________________
Compact Macs will rule supreme for all eternity! :twisted:


Top
 Profile  
Reply with quote Post a reply  
PostPosted: Wed Oct 10, 2018 11:46 pm 
Offline
Forum All-Star

Joined: Tue Oct 14, 2008 12:12 am
Posts: 915
Probably no one here knows the answer. We're a very helpful group. If anyone knows, they would have told you long ago.


Top
 Profile  
Reply with quote Post a reply  
Display posts from previous:  Sort by  
Post new topic  Reply to topic Page 1 of 1 [ 15 posts ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
 

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group