zoriojh wrote:
Hey, I've made progress.
Installing the most recent Linux Mint distribution, things appear far better.
I've succeeded in launching shoebill (same command line than before).
Only problem : no mouse cursor. It *seems* (I mean, I'm not sure) that the mouse cursor stays at the bottom-right corner and never moves.
Anyway, as there were error messages in the console (stating that I had no 3D acceleration, and that I should), I reconfigured the VM with 3D acceleration. This time many more error messages (OpenGL related) and the program exits.
Still not there, but an improvement nevertheless.
For information, I also tried in a XP VM, but no way. It crashes immediately.
There something I have not tried yet : the Windows binary directly in OSX with Wine...
EDIT : just tried Wine, in a Vista bottle (in Wine speak), and it sorta works.
Problems with mouse cursor : there are two, the Mac cursor and the emulator's cursor, and it's difficult to reach your target with the emulator's cursor (is there a way to run full screen ?).
I still have to understand how to install A/UX on a blank disk, but anyway, that's good for now.
Cheers.
Man, you are dedicated to getting this thing to work! XD I've had problems with the mouse on shoebill on linux virtualized on OS X too - something about the way the mouse is virtualized doesn't play well with SDL2 on linux. Probably something like that is causing a problem with Wine too.
You can build the SDL2 gui natively on OS X 10.7, that might be the easiest, most robust way to get things running. All you need is are the
SDL2 dev libraries, and then you can run sdl-gui/osx_build.sh (provided you also have Xcode and the cli dev tools).
It built on 10.7 at least once successfully, but I no longer have access to that machine - or I'd post a binary

And it seems to still build on 10.10 beta without much complaint.