Graphics Acceleration

[ARCHIVED] About PearPC, a mostly obsolete PPC Mac emulator for Windows and Linux to run MacOS X 10.1 up to 10.4. Using QEMU is now recommended.

Moderators: Cat_7, Ronald P. Regensburg

Locked
MacOSX
Tinkerer
Posts: 52
Joined: Fri Jul 30, 2004 2:23 pm
Location: Canada

Graphics Acceleration

Post by MacOSX »

As pretty much all of the PearPC Users are eager to have hardware accelerated graphics, I'd like to announce that I was able to finally write an acceleration module for OS X.

I am receiving surface -blit and -fill calls finally. As far as I'm concerned this is great news because a basic kind of acceleration is possible now. I've teamed up with Daniel who's writing the Framebuffer stuff (video.x replacement) while I'm writing the Host Interface for the Acceleration. Nothing"s finished yet, so it will take some more time but the biggest problem to actually write an accelerated Driver for OS X is done.

We still don't have hardware accelerated Open GL, but everything the software Renderer produces (Surfaces) will be blitted by the Host Hardware with these new drivers. So 2/3 of the whole Driver Framework is finished Smile Boy, am I glad to have found the solution.

Jens
Thread at PearPC.net http://forums.pearpc.net/viewtopic.php?t=3613
Marc
Master Emulator
Posts: 357
Joined: Wed Aug 20, 2003 2:14 pm

Post by Marc »

Is work already implemented? Has anyone compilied a new version with this enhancement present. Sounds like great news!
Marc
Master Emulator
Posts: 357
Joined: Wed Aug 20, 2003 2:14 pm

Post by Marc »

Ok....question answered in forum thread...
Havin_it
Mac Mechanic
Posts: 159
Joined: Wed Jul 21, 2004 3:06 pm

Post by Havin_it »

This looks promising. I hope it leads to a benchmark good enough to whip up the media all over again, and exorcise the lingering bad taste that SherryTrifleOS left in the mouth.
Locked