Does anyone know if it's possible to use nearest neighbor scaling instead of linear interpolation in fullscreen mode? It looks like it's using nearest neighbor in windowed mode. It just looks so terrible in fullscreen.
Eventually, I would like to fix the display size to the largest multiple of the guest OS's resolution that fits inside the resolution of the host OS while in fullscreen. This is how modern pixel art games scale. It seems like it should definitely be an option in preferences.
Nearest Neighbor Scaling in SS Fullscreen Mode
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- classicmacreborn
- Inquisitive Elf
- Posts: 38
- Joined: Tue Jan 24, 2017 6:58 am
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- Apple Corer
- Posts: 239
- Joined: Thu Nov 09, 2017 12:06 pm
Re: Nearest Neighbor Scaling in SS Fullscreen Mode
I have implemented that feature.
https://github.com/kanjitalk755/macemu
To enable integer and nearest-neighbor scaling, append following lines to ~/.sheepshaver_prefs.
https://github.com/kanjitalk755/macemu
To enable integer and nearest-neighbor scaling, append following lines to ~/.sheepshaver_prefs.
Code: Select all
scale_integer true
scale_nearest true
- classicmacreborn
- Inquisitive Elf
- Posts: 38
- Joined: Tue Jan 24, 2017 6:58 am
Re: Nearest Neighbor Scaling in SS Fullscreen Mode
Thank you so much!!! This is really valuable.
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- Forum All-Star
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- Joined: Tue Oct 14, 2008 12:12 am
Re: Nearest Neighbor Scaling in SS Fullscreen Mode
I've added an option to use integer scaling to my "Mac OS 9 for OSX/macOS" application, which can be found easily with a search.