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PostPosted: Tue Jun 30, 2009 5:30 am 
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There seems to have been lots of recent updates to Executor over on github, but I'm not skilled enough to understand them:

http://github.com/ctm/executor/tree/master

The readme was updated three days ago, and Cliff wrote of the "beginning of support for x86_64 in 64-bit mode."

There seems to be some instructions for building the program:

http://github.com/ctm/executor/blob/cb0 ... b32/README

Could any of our talented forum members have a go at this? Cliff seems to be taking a serious interest in the program again... maybe we could encourage him a bit?

Edited to add: Seems to have been updates all through this month: http://github.com/ctm/executor/commits/master/README


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PostPosted: Tue Jun 30, 2009 7:31 am 
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And syn68k:

http://github.com/ctm/syn68k/tree

Includes a few recent notes.


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PostPosted: Wed Jul 08, 2009 9:16 am 
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No takers?

The readme has been updated a bit:

http://github.com/ctm/executor/blob/098 ... 791/README

I guess it can't be built for DOS or Windows (no instructions given), but the directions for building on a Mac don't look TOO complicated.

Cliff says:

"Unless you have a particular application that you know works with Executor, or just like emulation a lot, you probably don't want to spend any time
with Executor."

That's us!!!


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PostPosted: Wed Jul 08, 2009 11:12 am 
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I tried earlier but failed...

Cat_7


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PostPosted: Wed Jul 15, 2009 1:40 am 
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ARDI is back on the internets! Their website is now online with an update from last week:

http://www.ardi.com/ardi.php

Some notes:

"In June 2009, I made it build using the GNU build system. I also did a minimal port of it to Mac OS X (both PPC and Intel). To build Executor, you'll need to build Syn68k first. The source to Syn68k is on Github as well."

Does that help you, Cat_7?

Also:

"Stolen Bases, the company I co-founded in 2006 was purchased by E-Line Ventures. Although I now have a bit more free time than I have in the past, I'm mostly doing consulting work and have a new start-up on paper. My family (wife and three kids) continue to be a great source of fun, pride and inspiration."

Good job, Cliff!!


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PostPosted: Wed Jul 15, 2009 8:17 pm 
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ClockWise wrote:
ARDI is back on the internets! Their website is now online with an update from last week:

http://www.ardi.com/ardi.php


That's great news!

On the Windows download page ( http://www.ardi.com/win_download.php ) the old 2.1 pr16 build is still available and the serial number and authentication key are given, but then Cliff says this:
"The (MIT-licensed) Syn68k and Executor source code on Github no longer requires a serial number or key, but I haven't yet updated the binaries on our (super slow) ftp site."
suggesting that one day (soon?) updated binaries might be available!


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PostPosted: Wed Jul 15, 2009 10:04 pm 
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It almost helped me :( I circled around one error only to find I couldn't build due to some SDL error I can't seem to solve.

So we need someone else to make the binary happen.

Cat_7


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PostPosted: Thu Jul 16, 2009 3:45 pm 
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I thought Executor still had a place on my desktop, but I looked now and it wasn't there. Maybe I removed it as it was there a few months back.

Although I never use Executor now, it does still get started occaisionally. I will have a look at these recent updates when I have finished my dinner.


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PostPosted: Fri Jul 17, 2009 11:04 pm 
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I just compiled Executor on my notebook and stumbled upon this topic when Googling about it, cause I can't get sound to work ;)

I'm using Ubuntu Jaunty. The source should not be very difficult to compile the only issue I had was that I specifically needed to install libdb4.6-dev, the other versions did not work. Other than that I just followed the instructions from the README.

The resulting binaries run very fast here and I could play Prince of Persia, Lemmings and Wolfenstein 3D without issues (except for the missing sound).

I think it would be neat if Executor could be reformed so it could work like Wine :)


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PostPosted: Wed Aug 26, 2009 12:01 am 
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Is it possible to extract the ROM emulation portion of Executor to use as an artificial ROM file?


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PostPosted: Wed Aug 26, 2009 11:40 am 
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I've tried it, and the resulting "ROM file" won't run in any other emulator, even if you change the first four bytes to match a checksum that the emulators will recognize. :(


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PostPosted: Fri Aug 28, 2009 12:34 am 
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Paul said on the Mini vMac site:

"I think that an interesting use of it could be to create an open source ROM replacement for Mini vMac. Unfortunately, I can't work on this myself since I have looked a lot at Apple's ROMs. (Executor is a 'clean room' emulator.) "


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PostPosted: Fri Aug 28, 2009 12:44 am 
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Quote:
I've tried it, and the resulting "ROM file" won't run in any other emulator, even if you change the first four bytes to match a checksum that the emulators will recognize.


So you were actually able to make a separate ROM file from the source code? What if the Executor code was integrated into Basilisk II?

Quote:
"I think that an interesting use of it could be to create an open source ROM replacement for Mini vMac. Unfortunately, I can't work on this myself since I have looked a lot at Apple's ROMs. (Executor is a 'clean room' emulator.) "


Yeah, it's kind of a "chicken and the egg" problem. :(


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PostPosted: Thu Sep 03, 2009 8:05 pm 
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Wait, this is buildable finally? Cool!

I remember back in the day ARDI was advertising the idea of "carbonless copies" of Macintosh apps - basically wrapping the Macintosh app in a minimal version of Executor. I can think of several games I'd like to try that with.


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